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Discussion Sentiment

63% Positive

Analyzed from 308 words in the discussion.

Trending Topics

#school#https#map#video#dynamic#long#better#lighting#something#normal

Discussion (10 Comments)Read Original on HackerNews

ulfenβ€’16 minutes ago
This for some reason reminded me of the "Killerspiele" debate [1] we had in Germany after a dramatic school shooting. The shooter had previously built a map of the school in Counter-Strike. With this it's not a long stretch from there to having a realistic map of a school... Which would have given him a better rating than the one he got for his map: "I'd like to see the school that actually has lighting like this." [2] Hopefully this tech will never used for something like this.

[1] https://de.wikipedia.org/wiki/Killerspiel [2] https://www.spiegel.de/netzwelt/web/schuelerhobby-mapping-me...

halflifeβ€’18 minutes ago
I’m trying to understand from the video why this is better, it looks like a normal high resolution textures with precooked shadow maps.

It has no dynamic lighting or effects, which makes the video look like a high quality game from 2006.

yak32β€’13 minutes ago
dynamic objects are still largely unsolved problem, I just tried to approach it in this demo. also this particular place doesn't have reflective surfaces, but technology supports it - check for example this splat https://superspl.at/scene/ff1d0393 or this one https://superspl.at/scene/6c822f84
sev_versoβ€’3 days ago
Plays decently smooth on my M4 Max. It's probably still a long way from being a production-ready replacement for meshed environments, but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians, perhaps with support for basic procedural animation. Great work with the playable demo!
reactordevβ€’40 minutes ago
For me, the biggest issue this solves is the blank canvas paralysis problem. Artists are visual thinkers and need a little nudge in the right (art) direction. This is a great way to fill that blank sheet of paper with something that they can take and run with.
yak32β€’3 days ago
Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy
swiftcoderβ€’about 2 hours ago
Sort of unfortunate that one ends up putting normal meshed characters that clash with the photorealistic splat environment
yak32β€’39 minutes ago
idealy it should be 4DGS but we are far away from it - real actors scan etc.. but somebody will do it later i am sure
dnnddidiejβ€’about 1 hour ago
Probably for the best as, well, they are being pumped with lead.
poly2itβ€’about 1 hour ago
I'm looking forward to seeing what will happen when gaussian splatting can be combined with DLSS 5. Gaussian splatting has a lot of potential in video games yet to be realised.