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#http#fastcgi#end#server#proxy#reverse#more#cgi#web#https
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Discussion (42 Comments)Read Original on HackerNews
Though I'd like to make another protocol known: Web Application Socket (WAS). I designed it 16 years ago at my dayjob because I thought FastCGI still wasn't good enough.
Instead of packing bulk data inside frames on the main socket, WAS has a control socket plus two pipes (raw request+response body). Both the WAS application and the web server can use splice() to operate on a pipe, for example. No framing needed. Also, requests are cancellable and the three file descriptors can always be recovered.
Over the years, we used WAS for many of our internal applications, and for our web hosting environment, I even wrote a PHP SAPI for WAS. Quite a large number of web sites operate with WAS internally.
It's all open source:
- library: https://github.com/CM4all/libwas - documentation: https://libwas.readthedocs.io/en/latest/ - non-blocking library: https://github.com/CM4all/libcommon/tree/master/src/was/asyn... - our web server: https://github.com/CM4all/beng-proxy - WebDAV: https://github.com/CM4all/davos - PHP fork with WAS SAPI: https://github.com/CM4all/php-src
I remember the great FastCGI vs. SCGI vs. HTTP wars: I was founding a Web2.0 startup right at the time these technologies were gaining adoption, and so was responsible for setting up the frontend stack. HTTP won because of simplicity: instead of needing to introduce another protocol into your stack, you can just use HTTP, which you already needed to handle at the gateway. Now all sorts of complex network topologies became trivial: you could introduce multiple levels of reverse proxies if you ran out of capacity; you could have servers that specialized in authentication or session management or SSL termination or DDoS filtering or all the other cross-cutting concerns without them needing to know their position in the request chain; and you could use the same application servers for development, with a direct HTTP connection, as you did in production, where they'd sit behind a reverse proxy that handled SSL and authentication and abuse detection.
It also helped that nginx was lots faster than most FastCGI/SCGI modules of the time, and more robust. I'd initially setup my startup's stack as HTTP -> Lighttpd -> FastCGI -> Django, but it was way slower than just using nginx.
The use of HTTP was basically the web equivalent of the End-to-End Principle [1] for TCP/IP. It's the idea that the network and its protocols should be agnostic to what's being transmitted, and all application logic should be in nodes of the network that filter and redirect packets accordingly. This has been a very powerful principle and shouldn't be discarded lightly.
The observation the article makes is that for security, it's often better to follow the Principle of Least Privilege [2] rather than blindly passing information along. Allowlist your communications to only what you expect, so that you aren't unwittingly contributing to a compromise elsewhere in the network.
And the article is highlighting - not explicitly, but it's there - the tension between these two principles. E2E gives you flexibility, but with flexibility comes the potential for someone to use that flexibility to cause harm. PoLP gives you security, but at the cost of inflexibility, where your system can only do what you designed it to do and cannot easily adapt to new requirements.
[1] https://en.wikipedia.org/wiki/End-to-end_principle
[2] https://en.wikipedia.org/wiki/Principle_of_least_privilege
I don't think the analogy works, not in the context of connection caching and multiplexing. An intermediate gateway multiplexing multiple HTTP requests over another HTTP channel, where that channel is the terminal leg directly to the listening service (i.e. requests aren't demultiplexed before hitting the application socket), fundamentally violates the logic to end-to-end in multiple ways. The analogy only works, if at all, if you preserve 1:1 connection symmetry.
All the reverse proxy exploits can be traced directly back to violating end-to-end.
If the analogy were true, then SMTP delivery across multiple MXs would be end-to-end as well. It's not, and you see many of the same issues as with reverse proxies, including messaging boundary desync'ing.
I guess you're trying to analogize HTTP requests as messages, but it falls apart almost immediately in the context of all the hairy details. The nature of TCP and HTTP semantics and the various concrete protocol details throws a wrench into things, with predictable consequences.
The end-to-end principle doesn't permit playing fast and loose with semantics. It demands very hard, rigid boundaries regarding state management and transport layering. That's the whole point. "Mostly" end-to-end is not end-to-end, not even a little bit.
Google for example has long wrapped HTTP into their own Stubby protocol between their frontline web servers and applications; it’s much faster and more featureful than using the HTTP wire protocol. It’s something that a typical company doesn’t need, but once the scale increases it becomes worthwhile to justify using a different wire protocol and developing all the tooling around that new wire protocol.
Most of the arguments for using HTTP reverse proxying over FastCGI or SCGI came down to ubiquity. It let you do things (like connect directly to your app servers with a web browser) that you couldn't do with FastCGI.
[1] https://dreamsongs.com/RiseOfWorseIsBetter.html
HTTP 2.0 multiplexing is tcp in tcp, it's asking for trouble. Just open more connections and let tcp be your multiplex. Depending on your connection rate, you can't really do 64k connections per frontend ip to each service ip:port, but if your rate isn't too high, 20-30k is feasible. most http based applications don't need or benefit from anywhere near that level of concurrency on frontend to backend. But if it's not enough, you can add more ips to the frontend or backend, or more ports to the backend.
I'm pretty sympathetic to the argument for FastCGI or similar as the protocol for frontend to backend though; having client set headers clearly separate from frontend set headers is very nice, and having clear agreement on message boundaries is of obvious value. Unless you're just doing a straight tcp proxy, in which case ProxyProtocol is good enough to transfer the original IPs and then pass data as-is.
Sadly httpd went the way of "let's make the configuration difficult"; I abandoned it when they suddenly changed the configuration format. I could have adjusted, but I switched to lighttpd (and also, past that point I let ruby autogenerate any configuration format, so technically I could return to httpd, but I don't want to - I think people who develop webservers, need to think about forcing people to adjust to any new format. If there is a "simple" decision to willy-nilly switch the configuration format, perhaps enable e. g. yaml-configuration in ADDITION, so that we don't have to go through new if-clause config statements suddenly).
Little tweak here, little tweak there...
Large organizations have a well-known pattern for how to handle this tension between the E2E principle and the PoLP. It's a firewall. As per the E2E principle, this is a node in the system, usually placed near the outside, which is responsible for inspecting and sanitizing every request that enters the system. The input is untrusted external requests that may have arbitrary binary data. The output is the particular subset of HTTP that form valid requests for the server, sanitized to a minimal grammar and now trusted because you reject every packet that wasn't a well-formed request for your particular service. As an added bonus, now you can collect stats on who is sending these malformed requests, which lets you do things like DDoS protection or calling their ISP or contacting the FBI.
The article even admits this: the right solution to untrusted headers is to strip out everything you aren't explicitly expecting at the reverse proxy. If you didn't know True-Client-IP exists, don't pass it on. Allowlist and block everything by default, don't blocklist and allow everything by default.
You're correct that if the proxy removes all unknown headers, you're safe (with HTTP/2). But that sounds extremely inconvenient - before your application can use a new header, you have to talk to the team who runs the proxy. And popular reverse proxy software doesn't do that by default so it remains a huge footgun for the unwary. All completely avoided with FastCGI.
You describe an organizational failure, where different teams are allowed to do whatever they like instead of having a proper platform team, which can enforce security and standards for the benefit of interoperability. It's not an argument in favour of transparent end-to-end behaviour in datacenters.
Most of the stuff I've done for reverse proxies has been pretty straightforward and just using the stuff built into Nginx, but I have to admit that it wouldn't have even occurred to me to use FastCGI if I needed something more elaborate.
I used FastCGI a bit about ten years ago to "convert" some C++ code I wrote to work on the web, but admittedly I haven't used it much since then.
But even if you disagree with me the point is that I can count on only one hand the number of times I went "oh man, I need a FastCGI middle end".
The scenario is we have our first party task lists and data viewers, but often users want to highly customize it. Say build a Kanban view or a custom dashboard with data filters and charts.
The box has a coding agent which means the user can code anything vs us building traditional report builder tools.
Go’s stdlib has good support on both the server side and user space. The coding agent makes a page-name/main.go that talks CGI and the server delegates requests to it.
It’s all “person scale” data and page views so no real need to optimize with fast CGI even.
What’s old is new again for agents!
1. https://housecat.com
Go's CGI server implementation doesn't set $HTTP_PROXY so you're safe from that, but I still don't love how CGI uses environment variables.
I don't know if anything else in the RHEL distributions use FastCGI.
I don't really know anything about the FastCGI.
In my experience, this isn't a good feature. It sounds nice, but it can often mean everything runs fine while your load is low, but when your load gets high, you spawn more workers and run out of memory. It's much better to have a static number of workers in my experience.
Crash recovery is handy, if needed though.
With widespread browser support for WHATWG streams, it's pretty easy to implement your own WebSockets over long-lived HTTP requests. Basically you just send a byte stream and prepend each message with a header, which can just be a size in many cases.
Advantages over WebSockets:
* No special path in your server layer like you need for WebSocket.
* Backpressure
* You get to take advantage of HTTP/2/3 improvements for free
* Lower framing overhead
Unfortunately AFAIK it's still not supported to still be streaming your request body while receiving the response, so you need a pair of requests for full bidirectional streaming.
Using fastcgi requires you write your app to serve fastcgi.
The upside of serving http/1.1 instead of fastcgi is that devs can instantly use their browser to test things instead of having to setup a reverse proxy on their machine.
The bad parts of http/1.1 are fixed equally well by both http/2.0 and fastcgi. So just use http/2.0 and you get the proper framing as well as browser support.
You're right that being able to point your browser right at the app is very convenient. With Go, you can have a command line flag that switches between http.Serve (for development) and fcgi.Serve (for production).
I am halfway convinced the only reason FastCGI exists is we had got in a mindset that executable code in a HTTP context had to run via the Common Gateway Interface and when we wanted to to change to a persistent process model it had to have the CGI name as well. Well FastCGI to the rescue it does exactly what HTTP does but is not HTTP and most importantly has CGI in the name.
As to the articles complaint, "A HTTP relay server had a bug. Therefore HTTP is intrinsically bad". Well.. it failed to convince me. I am not exactly in that domain(backend web development) so my view is not worth much. But I feel that your internal HTTP(application) servers should be built as if they were going directly on the open web. Then you put some relay servers in front in order to block, balance and route requests. But avoid putting too many smarts in the relay servers. A smart network is almost always a bad idea. try and stick with a dumb network and smart edges.