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#games#game#sandbox#run#windows#malware#need#performance#sandboxing#without
Discussion Sentiment
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Discussion (72 Comments)Read Original on HackerNews
The native isolation mechanisms like silos are things that require wrangling by professional sysadmins, I didn't even know they existed until I started writing this post. The real question to be asking is why is sandboxing so bad on Windows? Despite some searching, I still have no conclusive answer as to how to go about filesystem isolation in Win32-space, or if it's even possible.
It's great for testing, and Sandbox is just the tip of the iceberg of what Windows Containers support
- e.g. maybe someone can come up with "launcher" that goes through it (somehow).
Consider that people pay a $300 premium to get ~10% better performance (buying an RTX 5080 instead of a 5070 Ti).
Personally I know that sometimes closing the web browser in the background makes my game run better - that web browser doesn't even interact with the game! Would a sandbox have a smaller impact?
Buying a better GPU improves your graphics performance and that's basically unrelated to the area where a sandbox impacts performance.
Killing your web browser is probably just lowering memory pressure?
Sandboxes add overhead to syscalls. It's kind of similar to running under Wine, which also adds significant syscalls overhead. Wine also has a much more impactful DirectX translation layer, so your sandbox performance would be probably be much better than the Wine performance.
That’s hard to believe, given that many games run better under WINE than native Windows.
On Linux certainly so, and I think if Steam is installed as a flatpak all games naturally are sandboxed.
They also need low-latency access to the GPU, which I suspect is a fertile vector for privilege escape exploits.
In theory, sandboxing mechanisms could even be used to improve anticheat.
What I always sort of assume the endgame could be for highly competitive Windows games is something akin to cartridge or bootable floppy games from the 8-bit era, where games would install into or be supplied as disk images containing locked-down Windows installations that only permit signed (and possibly whitelisted) drivers and whitelisted applications, which would include the game and a small number of other approved applications like Discord, MS Edge and possibly selected third-party browsers, and support software for hardware like GPUs and gaming input devices, which Windows would then boot to run the game, either on bare metal or in an isolated VM.
https://gist.github.com/q3k/e5952111283ea59ee78a7699919a055b
Most games on itch.io are not DRMed.
"Congress is engaged in a witch hunt" is so 1950s.
"Civil rights should be applied to everyone" is so 1960s.
"Fossil Fuels are destroying the plant" is so 1970s.
"Unregulated free trade is dangerous" is so 1980s.
"The police are out of control and unduly target minorities" is so 1990s.
Something being old doesn't make it less relevant or important.
It means we need to say it louder, because for some reason the point hasn't been made clearly enough yet.
[1] https://videocardz.com/newz/riot-games-on-valorant-dma-cheat...
You don't have to play Valorant, but if you do you probably want to play without cheaters. It's either get hated for having cheaters (like CS2) or get hated for having invasive Anti-Cheat (Valorant). There's no third option.
In any case, good for Riot, and good especially for their players!
"Beyond the Darkness" was released on Nov 14 2024 - https://store.steampowered.com/app/1728610/Beyond_The_Darkne...
"Beyond the Dark" (the malware) was released (ahem, renamed) on Dec 28 2024
Wonder how much longer it could have remain undetected if it actually fired up a shovelware game that could run properly, things like crashing probably gave it away way faster than it could've.
Theres a lot of games on Steam that outright don't work. It wouldn't raise a flag with me.
It is interesting that it seems to easier to take over a legit game than trying to create a new one. I have seen this with youtube channels, inactive during a long period of time and suddenly showing mostly scams. Or the original owner became a criminal, or more probably were taken over criminals.
> The malware allegedly searched for cryptocurrency wallet browser extensions, including MetaMask, before connecting to external servers and downloading additional tools. These tools were reportedly capable of stealing browser information, passwords, and cryptocurrency wallet data.
Cryptocurrencies are the most insecure currency that we have even invented. It is paradoxical that is being marketed as actually safe.
I'm thinking of the scenario where the original devs sell the game rights off since sales are bottomed out.
The FBI were seeking victims for ~8 "games" earlier this year: https://forms.fbi.gov/victims/Steam_Malware/view
and, while denuvo and other drm for games is indeed awful, i find it silly to equate it with cryptocurrency stealing malware.
But if you know about it you have a choice not to buy / install it, like with games like Subnautica 2.