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94% Positive
Analyzed from 875 words in the discussion.
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#wind#great#game#fire#fun#more#sail#love#both#sails
Discussion Sentiment
Analyzed from 875 words in the discussion.
Trending Topics
Discussion (55 Comments)Read Original on HackerNews
In the other hand that made it easier, and it was already hard enough lol! I bet it's easier on desktop though...
Edit: you should add a race/regatta mode!
My ideal: slower, more real time, full maps based on actual locations, replay specific naval battles. Multiplayer (maybe it is?), realistic fog of war. I could go on
Edit: a few more. Sail trim is clunky and seems unresponsive or unclear how it maps to physics. Would be better to have trim on one side and steering on the other. Also to turn off tacking with tap. Steering too sensitive. The battles are great. (All on mobile)
Oh my, it wired up its own autopilot and is wrecking havoc now.
Only confusing part is healing, I don't know my health or how much healing I need to be back to 80% or something close so I can get back into battle.
Also healing takes forever.
Shift fires.
I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.
I submitted this a few days ago, so glad to see it posted again. Fun game. Funner to think I am sinking people, not bots :)
I’m working on a couple PvP modes so you can run naval battles with real captains very soon :)
Thanks so much for submitting this earlier, we got a great boost!
I am lazy and would request a settings toggle to automatically adjust the sail angles for me for optimal speed given my bearing.
Seriously it would be something sea worthy. Huge success viral probably
Running on Linux Firefox.
As a sailor, I love seeing ads or other random imagery of sailboats that's clearly photoshopped, with sails in nonsensical orientations or completely backwards with things like flags or hair blowing in the wind.
One recommendation: make the boats not turn quite so fast. It allows you to outmaneuver other vessels by planning ahead or gaining speed ahead of time.
I still don't know much about sailing, but I have a lot of kitesurfing experience. Do boats really travel that slowly downwind? I assume that crosswind is faster, but downwind should still move at the speed of the wind.
Noted on the ship turn speeds, I’ve been playing around with larger ships having slower turn radii but I do want the naval combat to have more of a planning element (setup upwind, strafe run and fire, etc)
Let me look into the boat speeds in different wind conditions. I know beam reach/crosswind is faster than parachuting downwind but maybe my downwind speed is too slow now