Back to News
Advertisement
Advertisement

⚑ Community Insights

Discussion Sentiment

100% Positive

Analyzed from 95 words in the discussion.

Trending Topics

#https#shadertoy#www#com#view#techniques#put#hal#sdf#runs

Discussion (5 Comments)Read Original on HackerNews

petermcneeleyβ€’about 3 hours ago
https://www.shadertoy.com/view/33GyRV

It runs at 10fps on my gen12 intel at fullscreen. These techniques are cute but limited.

starkrightsβ€’about 3 hours ago
Ran at ~15-16 fps on my iPhone 17 air, horizontally (2211x1245) , for about a minute until my phone got ridiculously hot and thermal throttled down to 10-12fps.
aulitβ€’about 2 hours ago
To be fair you can optimize this a bunch if you put in the effort. Sphere tracing is far from optimal for ray marching.

edit: see https://hal.science/hal-05308455v1

kgβ€’about 2 hours ago
SDF techniques are widely used in real games, even if a shadertoy put together in an hour or two doesn't run well on low spec hardware.
petermcneeleyβ€’about 2 hours ago
As a general technique yes. Less so as "create a model or entire world out of an sdf equation."

Btw to me this is one of the best of IQ: https://www.shadertoy.com/view/4ttSWf