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Analyzed from 1782 words in the discussion.
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#battery#nintendo#switch#batteries#replaceable#more#capacity#life#user#product
Discussion Sentiment
Analyzed from 1782 words in the discussion.
Trending Topics
Discussion (64 Comments)Read Original on HackerNews
So there was nothing "limiting" them from making it already with user-replaceable batteries, they just didn't care enough until EU forced them (like all the smartphone brands). Love EU.
I celebrate user-swappable batteries and I think I like the battery regulations. I just don't think the Ghost of Iwata is under your bed twirling a Wario moustache while thinking about how to screw you over. The current Switch battery situation is simply a result of user-swappable not being a requirement, among countless other requirements.
I try to keep my cell phones as long as I feasibly can. Every single one I've used for more than 3 years has had its battery fail (as expected for a device that sees such heavy cycling). My current phone is on its 3rd replacement battery.
E: DS4 = DualShock 4, DS5 = DualSense; these are the standard PlayStation controllers for the PS4 and the PS5 respectively.
At the very least, the design will be more complicated to accommodate replaceable batteries. That costs money. There's a lot more to "limiting" than functionality.
Thanks to this regulation, they will the next time around.
The truth is that the product with the 16% reduced capacity (Switch 2 Pro controller) is 7g lighter and the one with the 5% increased capacity (Gamecube controller) is 5g heavier.
Besides those two, the general idea is that the capacity is the same with 2-3% extra weight.
The Switch 2 itself loses 1% of battery capacity, most other products none at all.
Your framing seems a bit selective to the point of being misleading.
> The revised products will be available on a rolling basis in territories where Nintendo of Europe conducts business, either directly or through a distributor, namely: Austria, Belgium, Bulgaria, Croatia, Cyprus, the Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Kingdom of Saudi Arabia, Latvia, Lithuania, Luxembourg, Malta, the Netherlands, Norway, Oman, Poland, Portugal, Romania, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, United Arab Emirates, and the United Kingdom.
The change surely eats into their margin per device, so they prefer to keep the higher margin for the rest of the world and recalculate their margin for europe.
However interesting: "The Americas" sells 34% of all Switch2 in the world [0]. I wouldn't expect the US to mandate the same changes, but if e.g. Canada or Brazil also demand replaceable batteries, it could push the needle to making it a default HW-feature of Switch2...
[0] https://www.nintendo.co.jp/ir/pdf/2026/260203_2e.pdf
Every Switch that becomes unplayable where fixing it costs more than a $20 battery replacement is a console that is not buying games from the Nintendo eShop.
I'm not so sure. The first laptop I bought, a Titanium Powerbook, had replaceable batteries. And even better than that: you could hot-swap them while the laptop was running on battery power, and the laptop wouldn't even shut off. It felt leagues ahead of even modern replaceable battery functionality, and honestly? After owning that laptop for years, I felt like I just wasted my money with that additional battery.
Part of it, I'm sure, was that I didn't have an external charger to charge the battery not currently in the laptop. But on the whole, it just didn't feel like it was actually worthwhile, and when Apple stopped shipping replaceable batteries, I've never missed it.
(Hot swapping the batteries really was awesome, though)
Tech used to be fricken cool :-)
Non-replaceable batteries are worse for consumers and worse for the environment. The fact that you "do not miss" a better world, does not mean it is not better.
Most batteries are replaceable. The difference is the level of effort involved.
In the abstract, yeah, it's better. But the extra battery cost me a lot of money, and I did not feel it was money well spent.
>From mid-February 2027, almost ten years after Nintendo Switch launched in March 2017, Nintendo will no longer sell to retailers hardware in the Nintendo Switch family of systems – specifically Nintendo Switch, Nintendo Switch Lite and Nintendo Switch – OLED Model. Sales of Nintendo Switch hardware on Nintendo Store will also end in mid-February 2027.
Understandable, but maybe that shouldn't be buried in the FAQ...
The below products will not be replaced by versions that contain user-replaceable batteries in Europe:
- Nintendo Entertainment System (NES) Controller for Nintendo Switch
- Pokémon™ GO Plus +
- Nintendo Switch
- Nintendo Switch Lite
- Nintendo Switch – OLED Model
- Nintendo Switch Pro Controller
- SEGA Mega Drive Control Pad for Nintendo Switch
- Super Nintendo Entertainment System (SNES) Controller for Nintendo Switch
Nintendo will no longer offer the above-named products on Nintendo Store after mid-February 2027.
This means they will lose the revenue of that product-line (currently ~15% of their total hardware unit sales according to their fiscal report [0]), which may help accelerate the need for a "lite" version of the Switch2 to recover this market-segment...
...or not, because console sales is generally dropping and there's actually no competition to Nintendo in the handheld console segment...
Bleak times ahead for the gaming industry, and for the gamers...
[0] https://www.nintendo.co.jp/ir/pdf/2026/260203_2e.pdf
https://infinite-battery.com :)