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Discussion Sentiment
Analyzed from 274 words in the discussion.
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Discussion (4 Comments)Read Original on HackerNews
And yes, it's hard to pull away things from those vocal early users of games. Like maybe ditch those overall leadboards you thought were so great at first. But it's obviously in the games long term best interest to not be completely beholden to the loud, early users if you made a mistake. I remember we also added game mechanics we had to cancel in other games we developed (Cityposh, S11) because they just gave a few people too much manipulative power. It sucked to make a few angry about it, but it was better for the majority of folks playing.