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89% Positive

Analyzed from 1493 words in the discussion.

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#htmx#https#game#com#server#sqlite#don#library#postgres#using

Discussion (51 Comments)Read Original on HackerNews

blisterabout 3 hours ago
I've been using htmx for three years now, and it's completely unlocked new ways of building software for the web, especially if you use a server-side templating language.

But more importantly (as this "Game Boy" option reveals), the head honcho is really responsive with the items in the store. I had purchased a coffee mug a few years back and complained on Twitter that they need to sell larger mugs instead of only offering little tiny baby mugs that only hold ~8 ounces of liquid. The next day, he added giant 48-ounce monsters to the store and I've been drinking out of that mug every day since.

scumdudeabout 3 hours ago
Tell me about it. I made a joke about the store selling 'Complexity Bad' onesies, and he started selling them later that day.

https://x.com/scumitchell/status/1886825775560528069?s=20

gen220about 1 hour ago
Thank you to the HTMX-folks for keeping software fun! I've been a happy HTMX user and Grug essay forwarder since it first made the rounds here on HN. This was an instant purchase :)
rpdillonabout 3 hours ago
HTMX's whole vibe is amazing. It's good tech, kept simple, useful in gobs of situations, but doesn't take itself too seriously. I've used it in professional and side projects since intercooler.js, and still love it. Here's a crazy unicorn-laser-eyes mug[0] that evokes the vibes of NROL-39[1]. I adore it.

[0]: https://swag.htmx.org/collections/octohorse

[1]: https://en.wikipedia.org/wiki/USA-247

antiheroabout 3 hours ago
I was against it for ages but having have claude use it in a simple project and being frankly sick/bored of React, it seems nice.
Incipientabout 3 hours ago
I personally find react overly engineered for my projects - vuejs (+quasar on top) is just great. Granted a little boring perhaps, but it just works, behaves as you'd expect, and doing anything just isn't that difficult.
bel8about 2 hours ago
Quasar is amazing. But I dislike their Material design components. Would be perfect otherwise.
throw2ih020about 2 hours ago
HTMX is awesome. I've replaced several OSS web apps on my home server with HTMX + Go + PostgreSQL replacements. The results are lightweight, responsive, work great on desktop and mobile alike, all with the absolute minimum complexity required. The codebases are easy to understand and modify, and so far I'm going months between updates (mostly just minor bugfixes for my applications). I fully expec my mature apps will go years if not decades between required upgrades.
nicpottierabout 2 hours ago
Are any of these open source? I've gone down the go/htmx/pg path lightly a few times and I haven't loved the feel of it, but maybe I'm doing it wrong. I think just server side templating just starts feeling icky in go so maybe I'm just missing a good pattern or library.
yawaramin14 minutes ago
I wrote specifically about this, see https://news.ycombinator.com/item?id=48915935
throw2ih020about 1 hour ago
I don't want to ID my account but they basically look like:

- OpenAPI API spec and using https://github.com/oapi-codegen/oapi-codegen/ to generate the types, server interface, and client library

- Standard library http package for the API server implementation

- Standard library template/html package for generating the dynamic parts of the webpage content

- Static web content is embedded within the Go binary (https://pkg.go.dev/embed) and served through server routes

- api served from /api route, htmx webpage served from /

- no ORM, mostly using standard library database/sql package for DB transactions, maybe reaching for a query builder library for more complex queries like complex search functionality

- Local S3 compatible object store for dynamic binary data like user-uploaded images and video. Local filesystem can be fine for small scale stuff.

For my home server I have authn/authz happening at the OS/infra layer, but if you need multitenancy you can pretty easily integrate an OAuth/OpenID authn/authz middleware for login with Google or whatever.

gavmorabout 1 hour ago
I just started experimenting with GSX and GSXUI

https://github.com/gsxhq/gsxui

https://github.com/jackielii/structpages is what I might call a framework that GSX sits nicely in.

Also one ai haven't tried: Templ.

https://github.com/a-h/templ

nasretdinovabout 2 hours ago
<please don't take this too seriously>

That's great but I believe it's still over-engineered. Unless it's a web site that can tolerate no downtime at all during schema updates, SQLite in WAL2 mode is more than enough. Moreover, in Postgres version upgrades can't be done without significant downtime (or setting up replication and performing a complex dance), so even that isn't so cut and dry.

</ ... >

throw2ih020about 1 hour ago
For some of the simpler sites sqlite would have been fine, but I do need Postgres anyway for some other stuff on my server so the overall burden of standardizing on Postgres only is less than having to do tuning for two different databases. In particular sqlite has worse defaults due to backwards compatibility, so you have to do a lot of upfront config for every table and DB.

Postgres version upgrades are basically painless, at my workplace our upgrades complete in so little time our users don't notice, and we have more data than probably 99.9999% of companies out there (mature company in aerospace industry).

nasretdinovabout 1 hour ago
Well if you already have Postgres then yes, sounds fine. I don't really agree that SQLite needs tons of tweaking -- setting journal_mode to WAL/WAL2 is the only real thing worth doing, everything else I would consider optional.

Version upgrades for SQLite are basically a no-op though, that's kinda one of the reasons why it's so great to run in production (and deployment a maintenance being mostly a no-op as well, apart from setting up backups I guess).

I don't actually suggest that everyone should run their production on SQLite, but it's genuinely worth considering especially for small-ish projects.

ffsm8about 1 hour ago
From an engineering perspective, sqlite and PostgreSQL are equivalent.

The difference is only in the deployment/maintenance.

And considering the context he stated, zero downtime really doesn't seem like something he's worrying about.

sroerickabout 1 hour ago
(Me not taking this seriously)

I personally find Postgres WAY easier than SQLite simply because of the deployment story. I do a lot of hotfixes and dangerous stuff on personal projects, and having two databases complicates that tremendously. I like being able to run hot code on prod.

For the record, this is not the same reason I like postgres for actual production code

nasretdinovabout 1 hour ago
Sorry can you please clarify what you mean by having two databases? You can share the same SQLite between applications if you really want
factorialboyabout 2 hours ago
Is it true that the person who authored the "Grug-brained developer" essay also created HTMX?
recursivedoubtsabout 1 hour ago
yep
homarpabout 2 hours ago
he wrote the Lulu book
luciana1u39 minutes ago
next release ships on a Tamagotchi and if you don't feed it, it deletes your DOM
scumdude15 minutes ago
How... how did you know?
recursivedoubtsabout 3 hours ago
hello all, we are releasing htmx 4.0 on the Game Boy and Gameboy Color (thank you rcy for submitting)

it is a real, honest-to-goodness mario-bros inspired GameBoy game with four levels over three biomes ending in a slop factory where you battle final boss warren buffering (an online character I beef with, we are friends)

if you beat him it unlocks the source code for htmx 4.0

game was written by Stephen Mitchell (aka scum) by hand, using GBStudio w/heavy customizations, hoping to get an essay by him up soon talking about the creation of the game

carts were produced w/the expertise of Jarason Banes who also did the cover design. Cover art is by Ash (https://www.fiverr.com/ae1996/) who also did the soft-cover art for https://hypermedia.systems

Hope you find it enjoyable if you get a copy and at least find it funny if you don't :)

chrismaltbyabout 1 hour ago
Oh hey, I made GB Studio, really cool to see it being used for this :) I've got some nice features in progress for the next version https://www.youtube.com/watch?v=q8UKwV1gJAI
scumdudeabout 1 hour ago
Sweet - thanks for your work on GB Studio, Chris. The music, sprite and palette tools were invaluable during development.
superdiskabout 2 hours ago
Did you use the built in GB studio sound engine? If so that's my code :) Always enjoyable when it pops up in places like this. Looks like a fun project.
scumdude19 minutes ago
Yes, we did. It was a blast using that to make the sounds and music.

Got really good at using it by the end of the project. You can listen to the trailer music here. Let me know what you think.

https://www.youtube.com/live/9ubSJGyB21Q?si=sz-8pxPs6zxVYMfY...

superdisk11 minutes ago
Haha, awesome. And I like all the wacky Mario Land 2 references :)
mvdwoordabout 1 hour ago
Ordered... along with some other swag.

Love HTMX, can't wait for my https://brickboy.xyz/ to arrive so I can get to work!

mitjamabout 2 hours ago
Amazing, can’t wait to see the first unboxing / let’s play / review videos.
WD-42about 1 hour ago
Wait but where do we get a gameboy?
recursivedoubtsabout 1 hour ago
modretro has new ones

https://modretro.com/products/chromatic-tetris-bundle

you can find cheaper ones on amazon/temu too

scumdude41 minutes ago
The Chromatic is an awesome experience to play. The HTMX 4 game has an auto-loader which immediately drops you into the game at your last checkpoint. Since the Chromatic has no boot screen, you're back in play within a second of powering on the system.
iamwilabout 3 hours ago
Is it a real physical cartridge? How do you get the source code off the cartridge at the end? Or does it give you a passcode to a git repo or…like an NFT with access to the source?
sroerickabout 2 hours ago
It's a real cartridge

There's a source code reader at the end of the game, tbd if there are transfer abilities, I haven't beat it yet

recursivedoubtsabout 2 hours ago
yep, you'd need to transcribe it
asploderabout 2 hours ago
This is too funny, how could I not?
Klonoarabout 3 hours ago
How much did this cost to make/produce?
sroerickabout 2 hours ago
Whatever it cost, he also gave out free copies at BSDC, what an unbelievably cool and nice thing to do
zogrodea12 minutes ago
"Big Sky Dev Con", not "Better Software Conference" for those who were (like me) initially confused. :)

Someone commented in the past few days that the most impressive demo they saw in a conference was LibreOffice running on Fil-C, and I agreed.

However, this took the #1 spot from it (leaving that previous demo in #2) in my opinion. Very impressive, and nostalgic too.

scumdudeabout 2 hours ago
Wait - you guys got paid?
hirvi74about 1 hour ago
While I am not particularly a fan of HTMX, I do absolutely adore how Carson and the team always have such a great sense of humor with the project.

I used HTMX in a few projects, and the library worked well enough for what I needed, but I found it to be a bit too limiting compared to accomplishing the same task in Vanilla JS (my go-to).

felixriesebergabout 2 hours ago
This is beautiful, the title alone gave me a good chuckle.
0gsabout 2 hours ago
htmx is so great. i feel like every week i discover some lovely way it helps things run more smoothly
inigyouabout 2 hours ago
Error: Forbidden

Your client does not have permission to get URL /en-cad/products/htmx-4-the-game from this server.

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dizhnabout 1 hour ago
There is one thing I don't like about htmx. It's that they like to use the HATEOAS acronym. It's a bad acronym in every conceivable way.
bogzzabout 1 hour ago
They HATEOAS because they Hain'tOAS.
kitd23 minutes ago
Why?
thranceabout 1 hour ago
The box and cartridge art feels... AI-generated. There's a significant lack of intentionality in e.g. the backgrounds or the details on the car. The letters on the sides of the cartridge feel wonky too.

If its's really the case, that would be sad for a game that is about fighting slop.

scumdude24 minutes ago
recursivedoubts already mentioned the Cover art is by Ash and included a link to his credentials and portfolio.