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Discussion Sentiment

100% Positive

Analyzed from 413 words in the discussion.

Trending Topics

#unity#game#video#vlc#support#https#com#fee#don#dev

Discussion (18 Comments)Read Original on HackerNews

tmtvlβ€’about 2 hours ago
On a similar note: Godot VLC (<https://github.com/xiSage/godot-vlc>), because let's not pretend we don't remember the Unity terms change controversy.
thih9β€’about 1 hour ago
Context about the Unity terms change controversy: https://www.gamedeveloper.com/business/unity-is-killing-its-...

> Initially, the Runtime Fee sought to charge developers a per install tariff once projects had passed certain milestones. It was a decision that left many users reeling, resulting in a colossal backlash (…)

How users reacted: https://old.reddit.com/r/OutOfTheLoop/comments/16h9lnw/whats...

> Any install, any reinstall, any installation on a second device, each and every one slap the dev with a fee. It gets dumber, because that cracked copy of your game on the high seas still incurs a fee when the pirate installs it. You might think we're at peak stupidity. You might think anyone who makes anything with Unity is a "fucking idiot" (the CEO certainly does), but we're not done yet. It's retroactive. (…)

benoauβ€’15 minutes ago
Sounds similar to Apple's "Core Technology Fee", literally a mechanism for sabotaging third party app distribution in the EU.
martzβ€’about 2 hours ago
yes this is good too, actually started contributing to this :)
Hendriktoβ€’about 1 hour ago
To everybody else being confused: This is about Unity the game engine, not Unity the desktop environment.
tokaiβ€’11 minutes ago
Unity (the DE) was discontinued 9 years ago..
martzβ€’about 5 hours ago
Recently added support for Linux to VLC for Unity, with full hardware decoding.

It uses OpenGL rendering through GLX and EGL, with DMA-BUF texture sharing to pass video frames efficiently to Unity’s renderer.

Only x86_64 is supported at this time. In the future, I will add ARM64 support as well as Vulkan.

sylwareβ€’about 3 hours ago
Don't forget to build 'correct' ELF64 binaries for broad elf(glibc)/linux distro support (-static-libgcc -static-libstdc++, and tight glibc ABI version control with binutils VERSION scripts).

At least those build options should be default.

martzβ€’about 2 hours ago
thanks for your comment, will look into it!
SurajMishraβ€’about 3 hours ago
Thank you very much.
fussloβ€’about 2 hours ago
Can a unity dev/game dev help elucidate why you'd use vlc in unity?

For cutscene playback?

harrisonedβ€’about 2 hours ago
For a sandbox game this is very useful, where you can spawn video players in-game. For social games (like VRChat) this is also great since synced video playback is a very popular feature for people to watch content together in VR.
csande17β€’about 2 hours ago
Unity includes its own video player implementation ( https://docs.unity3d.com/Manual/Video.html ), so presumably you'd mainly want to use VLC for wider range of supported codecs?
kjjohnsenβ€’about 1 hour ago
Basically. Unity video player is fine if you control the content. The other very reasonable option is to funnel shared content through a synced web browser interface. I've developed a few collaborative XR applications, and have used a blend of things to support sharing.
martzβ€’about 2 hours ago
RTSP support, twitch-style in-game visio, any kind of non-game Unity apps (there are many), 360 video playback, mediaplayer in VR headset, simulators of all kinds, etc..
ekjhgkejhgkβ€’about 3 hours ago
Blocked because I don't use cookies. Ok, I've always preferred mpv anyway.
nisiddharthβ€’about 2 hours ago
I've 3rd party cookies blocked and it works just fine. Have you disabled all cookies?!
xenaβ€’about 1 hour ago
Why do you do this to yourself?