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93% Positive
Analyzed from 1111 words in the discussion.
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#complete#game#level#delete#gate#wire#able#turing#select#progress
Discussion Sentiment
Analyzed from 1111 words in the discussion.
Trending Topics
Discussion (49 Comments)Read Original on HackerNews
- You should be able to drag/drop elements from the sidebar onto the canvas
- Wiring shouldn't be a separate tool, and you should be able to drag/drop wires instead of having to click on the two endpoints separately
- You should be able to delete the currently selected gate with the delete key, and the "delete" button in the toolbar should delete the currently selected gate instead of it being a separate tool
- There's not enough contrast between the grid pattern and the background of the canvas
- There seems to be some problems with moving overlapping components
- There's no way to move around the canvas
- The progress doesn't seem to save and there's no way to skip levels
It is such a shame that the words "passion" and "well-crafted" are being actively devalued.
Also, for people interested in this type of thing, look up Ben Eater’s 6502 videos. Wiring up a 6502 (old microprocessor) to ROM and RAM on a breadboard; later he builds a “world’s worst video card” - more like a VGA display output card, still pretty cool.
I have gotten my nephew into it with some success as well.
My child just informed me that Turing Complete has just released a major redesign and that the engine is even faster than before.
Also it would ne nice to have a level zero where you create the gates from transistors.
-2: ...
:)
(ofc the UI could be more simpler but I've found the wiring)
1. Please please please apply `user-select: none;` to everything within the circuit canvas. Almost more often than not I would end up dragging text that had been highlighted rather than any of the actual gates or inputs.
2. Having to switch between 'select', 'wire', and 'delete' modes is a bit cumbersome.
3. Absolutely no progress seems to be saved on navigation or page reload. I've completed the first level several times and if I go anywhere else or reload after completing it, the site shows zero levels completed and shows the tutorial again.
When I played through this last year it was surprising how much came back to me from the courses I took in college, and haven't touched at all in 20 years.
user-select: none;
Also, the later puzzles (starting with memory) don't have any real tests. Seems like it just doesn't really exist past that point.
www.zachtronics.com
You start with basic logic gates like AND, OR, and NOT, then gradually combine them into adders, multiplexers, memory, an ALU, and eventually a complete CPU. Once you've built the hardware, you can write assembly programs that run on the processor you created.
The game is inspired by courses like Nand2Tetris, but everything runs directly in the browser with a visual circuit editor, simulations, and progressively harder challenges.
No you don’t. Once you get to memory you no longer have any tests that do anything and it’s impossible to actually progress.