Advertisement
Advertisement
⚡ Community Insights
Discussion Sentiment
78% Positive
Analyzed from 1063 words in the discussion.
Trending Topics
#game#games#pirates#great#https#worms#more#meier#sid#com
Discussion Sentiment
Analyzed from 1063 words in the discussion.
Trending Topics
Discussion (28 Comments)Read Original on HackerNews
(Although remapradio's login system isn't working for me - it uses a magic link, which brings me to a logged-in https://remap.memberful.com/account page, but on remapradio.com I still show as logged out even on hard refresh - Chromium, no ad blocker.)
> Pirates essentially changed the studio's whole identity, something that was incredibly hard to do even in those days.
There are indeed very few examples I can recall of a game that completely changed a studio, but one that comes to mind is Worms. Team 17 mostly made top down shooters and fighting games, until they released a silly trajectory shooting game inspired by the ancient basic game, Gorilla. That was such a massive success they mostly only made Worms games after that
Epic also did really well changing with the times. From Jazz Jackrabbit to one of the largest developers in the world.
And the creative bankrupcy of T17 is a whole another topic. I would rather suggest that they lucked into Worms when Davidson approached them by happenstance, and would not survive otherwise.
I actually remember it's stupid tagline better than the name, "The mother of all games" indeed. But that is what I was searching for to get the name.
ps: years later i found the "mount & blade" series (which i too love), which is roughly the same but medieval and on land.
I grew up in southern Germany, far from the sea, and all the nautical language is just gibberish to me, no matter if in English or German.
In the 90s, we had a pretty popular HipHop band from Hamburg (close to the sea, Germany's largest port) with a member called "Schiffmeister"[1]
I always assumed "Schiffmeister" was an official German nautical term, but it turned out the guy liked to play Pirates and just used the literal translation of "shipmaster" as his pseudonym.
[1] https://de.wikipedia.org/wiki/Fettes_Brot
This finally explains why on YouTube, 95% of 2D retro game videos are about console games.
I also used to play e. g. Die Hanse (german, trade-focused); would have been great if Pirates could have integrated more trade-related aspects while keeping the pirate focus too. Modern games seem to just be 3D clones with simplified gameplay, I don't quite understand how people can play these. They seem to have been dumbed down immensely just for the money grab alone.
There's also the Patrician series (Patrician 1, 1992, Patrician III 2002) I think you may be referring to: https://www.mobygames.com/game/15367/patrician-iii/
Patrician III starts out as a manual trading game, sailing your trading cogs up and down the Baltic, but then to expand you build industries, and supply goods so the population can expand and create and consume more of your goods, automate trading routes, you can become mayor of your home town, defend it against sieges, and it to a large extent turns into a city builder.
You can also send ships to explore and find trade routes to the Mediterranean, and IIRC you can occasionally accidentally discover America.
Very cool game.