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95% Positive
Analyzed from 730 words in the discussion.
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#space#mobile#more#sure#yes#lot#project#universe#should#add
Discussion Sentiment
Analyzed from 730 words in the discussion.
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Discussion (17 Comments)Read Original on HackerNews
I haven't put nearly as much time into my project as you've put into yours - Galaxium is really polished and impressive. Well done!
I do find it sometimes hard to navigate and has some visual glitches, but man it is good. I hope one day it becomes my go-to for space exploring, since Space Engine is Windows only and it does not run on my Mac. And building the space must be a huge amount of work, there's so much that has to go into it.
This is on a 4GB 1650 Super, latest Firefox, Win10. It's an old card, sure, but it can still play most commercial games; I'm not sure why this thing is so hungry. Lots of big volumetric textures, maybe?
I thought it was limited to the solar system until I accidentally kept zooming out, and got my mind blown a couple of times. And again when I saw the black hole.
This is ridiculously well made
So cool and impressive. Very well made.
Btw, how many hours do you have in a day to build a non-commercial beta like this in just a year?! :D
I found several issues: 1. Selecting Voyagers and swam back in time: β’ The Sun was leaving a strange trace of light while moving backward through space; β’ When voyagers reached the Earth in 1977, they ricocheted from it and flew back into space; β’ When I changed the selected target during the time simulation, it stopped and lost its simulation speed 2. I can't move my cursor with arrows or Cmd | Option + <> combinations in the "Ask AI" input field
And a few thoughts from me: β’ You missed the favicon =) β’ Behavior, when you first should click on the object and then click "center" to fly to it, is a bit counterintuitive and confusing. I personally expected scroll target changes automatically when I clicked to a different object β’ What do you think about adding the same scale across the whole Universe (esp. in the local stars group) that the Local Group has with vertical lines from the plane of the ecliptic? β’ Should you add a few more DSO objects like TON 618 in the "Featured" catalog?
Itβd be interesting to hear how you see this evolving and what the original idea was. Are you trying to compete with other universe exploration apps, or build it more like a browser-based atlas of the Universe?
For the issues:
1. Yes there are some bugs currently with the temporal anti aliasing. I was a bit aggressive on the effect because without it the Milky Way doesn't look good. I'll try to fix that (ideally it should adjust to the the velocity field).
2. All the time controls is still pretty much untested, I'll see if I can fix that.
3. I'd like to add more scale hints, but it's hard without cluttering the view. I'll see what I can do.
4. Yes at the moment there is only one black hole (sgr A*), I'll add more as soon as I can.
As for how this will evolve, I am not sure yet. I have a basic mobile version prototype working on iOS, so I thought this could turn into a mobile app at some point. No plan for an actual heavy PC app at the moment.
I love space "browsers" - I lose myself in them, just clicking through all the entities.
Also TIL that there are satellite galaxies, and I've never noticed those on other toys/tools like this. I always though Andromeda was the closest galaxy, but it is FAR away compared to `Sgr dSph` which is within 50kly from the center of the Milky Way.