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#https#com#random#observablehq#low#discrepancy#instead#blue#noise#folks

Discussion (6 Comments)Read Original on HackerNews

jacobolusβ€’about 2 hours ago
jacobolusβ€’about 1 hour ago
WithinReasonβ€’19 minutes ago
I see the generated points often form lines which would cause aliasing in computer graphics, why not use low discrepancy sequences instead?
kleiba2β€’about 1 hour ago
Possibly interesting post from Casey Muratori, regarding random placement of grass in games: https://caseymuratori.com/blog_0013, using blue noise.
hingler36β€’about 1 hour ago
I love these kinds of problems, because they try to produce what humans perceive as random instead of something truly random. Another great example of this is blue noise
addagβ€’about 1 hour ago
I'm wondering if it can be used as a low-discrepancy sequence