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88% Positive
Analyzed from 158 words in the discussion.
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#ties#prng#rng#legendary#class#win#usec#times#article#easier
Discussion Sentiment
Analyzed from 158 words in the discussion.
Trending Topics
Discussion (5 Comments)Read Original on HackerNews
The prng was seeded with usec time at first call. I called the rng a bunch of times to harvest entropy, and scanned the plausible usec times to find the seed. Then I primed the prng so I would win ties.
Frankly, I assume I implemented this wrong, but the theory was there lol.
TL;DR: Wired up an in-game predictor of RNG output and used it to only craft legendary items when RNG would line up to roll legendary.
From base to legendary at a suprisingly high rate. Look very closely at the video at the top of the post - what I was seeing didn't sink in until I had finished the article. Amazing.