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Analyzed from 441 words in the discussion.
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#document#grim#game#fandango#games#never#played#best#puzzle#schafer
Discussion Sentiment
Analyzed from 441 words in the discussion.
Trending Topics
Discussion (19 Comments)Read Original on HackerNews
Even though I didn't understand most references and sarcasm, few games have grabbed my attention as Grim Fandango did. The art work, the music, the writing. The whole game oozes of style that I've never seen replicated.
Even some 20+ years later I can almost recite most of Act I from heart. If you haven't played this game and like adventure games, this is one of the best.
Thank you for linking OP, this made my morning.
> To protect this document, please restrict your fallen tears of joy to this box. Thank you! β [__]
All over the document, you can see Tim Schafer "wasted his time" by adding personality (jokes, graphics, asides) to what is basically an internal document.
I think in 2026 a document lovingly crafted like this would be deemed a great waste of time, lack of efficiency and an affront to shareholder value.
Monkey Island comes second of course.
GDC Talk: "One Page Designs", by Stone Librande
https://www.youtube.com/watch?v=E9_wLks1kAg
And this comment will prove it, by referencing only the very first part of the document, being the comment most likely to garner upvotes and replies, as opposed to deeper nuanced comments.
As a walkthrough, it is nice. But as the foundation for the game designers, it would be a fun because it is so lighthearted.
"Tim Schafer at Double Fine has posted the puzzle design spec for his classic adventure game, Grim Fandango. It is that game's tenth anniversary; it was released on the Day of the Dead, 1998."