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#game#factorio#post#https#com#never#model#assets#stuff#wube

Discussion (12 Comments)Read Original on HackerNews

NelsonMinarβ€’about 1 hour ago
Wube is such a unique game studio. They do a lot of very solid technical work and look like they have fun doing it. I particularly appreciated their recent post about porting Factorio to ARM64. They had a business reason to do it but it's clear the team was mostly just curious about whether ARM64 was a viable gaming platform now. And then shared the results with us. They seem like fun hacker guys.

https://www.factorio.com/blog/post/fff-446

twicloβ€’8 minutes ago
I've never played a game where it was more obvious that the developers really played and enjoyed their game. It's just brimming with QoL features.
nerusskyhighβ€’2 minutes ago
The modern doom saga gives me the same vibes. The team really poured their hearth in it!
mitxelaβ€’about 1 hour ago
Remember that Factorio does not release its 3D models. Everything in the game is a 2D render of a 3D model, which is why the game uses so much VRAM.
gizmo686β€’36 minutes ago
As far as the game in concerned, the sprites are all just 2D assets. The fact that those assets came from a 3d model during development has no effect on performance. They also do manual post-processing on most of the 2D renders.

https://factorio.com/blog/post/fff-146

vlyanβ€’5 minutes ago
it does?

I don't have it installed now (lest I get tempted into a quick 2-hour session and end up being late for work 12 hours later), but IIRC it performed the same for me on iGPU and 4090, even on the big saves running below 60 FPS/UPS.

conorclearyβ€’29 minutes ago
Somehow the engineering behind this will help that fly and all his viewpoint windows
Ciericβ€’about 1 hour ago
I'm (hopefully) getting a G1X soon, so I think I'm going to put it to work printing this stuff out. I'm now excited for this as a use case and I kind of hope someone builds something to convert an existing factorio world into a 3d model, though it might be to big to actually print so maybe a way to take a section would be even better.
throwaway219450β€’about 1 hour ago
Blueprint would be easiest. Grep for printable entities, count how many you need and the grid extent.

https://wiki.factorio.com/Blueprint_string_format

(Also unrelated, I think by clearance they mean tolerance?)

thendrillβ€’41 minutes ago
I love this <3 Wube should be the example the game industry follows
breckenedgeβ€’34 minutes ago
The factory must grow.
ill-ionβ€’about 1 hour ago
This project looks simple until you realize how much engineering went into it.

The original assets were never meant to be physical, so they had to completely re-engineer isometric tricks and floating geometry for 3D printing. Releasing the files instead of an expensive collector's edition is a classic Factorio move, and I personally love it. Now the community can remix these and build some awesome stuff that the original devs could never imagine. Awesome stuff!