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Discussion (24 Comments)Read Original on HackerNews
Solid lime green: Wimbledon!
Hard brick red: Roland Garros!
Deep blue: the hard court ones!
Here’s an example of the, at the time in the mid 1980s, some pretty innovative 3D wire rendering in the game: https://m.youtube.com/watch?v=h1JorNBSs4Q
This is why the first Nintendo games released in the US had explicit images of the game graphics on the cartridges.
But third parties definitely didn't respect this. I'm sure everyone who grew up in this era remembers the infamous Megaman cart by Capcom [1].
One of the things that Nintendo learned from Atari was that massive amounts of shovelware did not help their cause.
As a third party company, you were actually limited to a certain number of games you were allowed to release per year in North America (five I believe). There were ways around that, like Konami forming the subsidiary Ultra.
Additionally they locked the system behind the 10NES chip that made unauthorized game production difficult (unless you pulled the classic Taiwan voltage snap trick or just blatantly copied the source from the US Copyright Office like Tengen).
[1] - https://imgur.com/a/5hUUDnM
This is why the ESRB was created.
Salvador DalĂ’s Pinball Thrills could also have been the title of the pinball segment on Sesame Street back in the day.
Every sport ever in pong form was completely true. Magnavox Odyssey Pong + a crappy blue cellophane transparency overlay == ice hockey!.
Anyone remember Slalom for the NES?
https://imgpb.com/hvszd
Imagination had to work hard, back then, to see the game in the characters on screen.
One of my favorites: https://www.reddit.com/r/DC_Cinematic/comments/i3kr2z/humor_...
I'd be kind of tempted to give these box art images to an AI and ask it to make the game. I suspect there would be much amusement to be had in seeing how they do at a cursed task like that.