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> Today, all Windows desktop apps look the same as they are the same; they are all built on crap React, Electron, electronbun, and Tauri browser wrappers that mimic the real Desktop apps.
Desktop apps should look the same because they should use the OS GUI framework; that has nothing to do with React and Electron. I can't quite understand this argument; being webview based enables applications to look different from each other, like websites do, not similar. If they still do look similar, that's a good thing.
> The point was usually not usability. It was identity.
Yeah. And usability is sort of a big deal. Applications that implement their own widgets or color schemes or nonstandard shapes usually pay zero attention to usability or accessibility. They almost invariably lack all standard affordances and disregard the standard UX guidelines.
Also, ironically the applications with the most "identity" today tend to be control panels and other accessories by HW manufacturers bundled with device drivers, and they also happen to be the crappiest, most terrible bloatware that an average user is likely to encounter.
Not only that, but I think that Electron leads to the opposite problem: all apps look and behave differently, they don't follow platform guidelines, they look out of place.
Of course all the applications bundled with a specific OS should be designed to work the same and work well together. It still makes sense to have guidelines and standard widgets in a system. But I prefer very much any third-party multi-platform app to be identical everywhere I run it.
Not to defend Electron. There are many native frameworks that work the way I prefer, looking the same across platforms.
Apps that disregard platform standard behaviors are poorly-written apps. Whether they happen to be cross-platform or not is irrelevant.
I like web-based applications that behave the same everywhere. Personally I feel the MacOS widget set is a touch old fashioned, a little ugly and gauche. I can see though why somebody might like the MacOS terminal better than CMD.EXE. The dominant theme on Windows is that Windows has several widget sets that aren't consistent but the average user doesn't notice or care -- probably the worst area is the settings dialogs which seem to be mostly migrated to a Metro-based design lately. I was afraid before they wouldn't finish that migration before they churned to another framework but I think they've stopped the churn.
The best windows applications, in my mind, steal from web technology -- like they are either using some kind of HTML-based UI or they are made by people who grew up making web applications and reproduce those patterns w/ the desktop widget sets.
[1] I've got some web applications I wrote that run perfectly on the MQ3, especially after I got target sizes up to WCAG AAA level and it is fun to put the headset on and crash out on the couch and get things done
I don't think platform guidelines that anyone listens to have been a real thing for a long time. Even between apps released by MS there is little or no consistency at times, things that should be part of standard OS provided chrome like title-bars are a random mess - good luck guessing what has input focus sometimes, particularly with multiple monitors, as you unlock or switch vdesktop, without clicking to make sure.
I keep thinking of writing something that detects the top-most app window and draws an obvious box around it.
I would use this in a heartbeat. With Windows 10/11 I usually have the option to apply a garish accent color to the active window active. Nowadays, more and more apps don't use native window frames anymore, so that option works less and less.
The W11 task bar with its barely legible indicators doesn't help either.
On a big ultra-wide display with a few windows open, I sometimes struggle to see which one is active.
Do platforms even follow their own guidelines? And if they do, are those guidelines good? Microsoft doesn't seem to care about UI/UX at all, Apple's UI/UX quality gets worse each year, and Linux is all over the place with each distro doing its own thing. What guidelines are those apps supposed to follow?
Looking at the current state of things, I think it's good that apps tend to do whatever they think is best for their use case. Also, most people don't switch between 100 different apps all the time.
My opinion here is the exact opposite of yours. Make computers cool again! They used to look like an alien spaceship, now everything looks like paperwork.
We can make it cool again! We can make it fun.
All the fun parts of life are optional.
> Applications that implement their own widgets or color schemes or nonstandard shapes usually pay zero attention to usability or accessibility.
OS are close to this, pick any era of the constantly changing OS color schemes and widget design, and you'll find plenty of issues, with the basics of the basics - readability - suffering.
So again, why should everyone be generically bad just because they wrote the "guidelines"? Sure, change doesn't mean good, but the neither does using the defaults
The problem with setups like this is that the moment you need to resize them, place them in a specific spot, or move them to a larger or smaller monitor, they tend to scale terribly and end up causing all kinds of “death by a thousand cuts” issues.
http://hallofshame.gp.co.at/mshame.htm
I think it's ultimately the same process at work.
For those I find these exoctic shaped windows are fun and a great differentiator.
Example:
https://store.steampowered.com/app/2666510/Rustys_Retirement...
Bundle with a ton of these games:
https://store.steampowered.com/bundle/48558/BottomOfYourScre...
Oh... except for their lack of a title bar, which prevents you from telling which application you're looking at. Is this PDF open in Edge, or Acrobat? Who knows. The windows look the same.
Beyond that... it's a disgraceful mess. You have applications now with no menu bar, but instead a bunch of hamburger buttons and "gear" buttons scattered all over the place. And common, standard functions like "save file" are further hidden behind "more" labels even in THOSE menus.
Another example of Windows's galling regression: the abolition of the File dialog in many apps, which have replaced it with a giant page of crudely-drawn, unlabeled, super-wide text boxes and a bunch of plain text. There's no file structure shown, so you have no idea where you are about to save a file... It's truly a clinic on dogshit UI. Pathetic.
All those Windows Media Player skins were awful because they used so much screen real estate on dead space. Whereas the plethora of Winamp skins kept the economy of screen real estate while still providing unique and imaginative visuals.
The whole skeuomorphic trend starting in the mid-90s was similarly awful for the same reason. First, it was often hard to tell what was a control and what was just decoration. Second, it often took trial and error to figure out what was what. And, as I mentioned above, these designs almost inevitably wasted huge chunks of screen space on decoration that provided no functionality.
Of course, we have the opposite problem now. All windows look the same. Title bars are mostly gone. And since companies like Microsoft replaced all their HCI experts with art-school dropouts who think the "flat" look with low contrast is cool, not only can you not tell what app you're looking at. Half the time you can't even tell where one window stops and another starts.
The only good UI thing that's come out of the last decade or two is a near universal support for "dark mode". Otherwise, I would greatly prefer the Windows 2000 "classic" look, or something similar.
And as you note, "flat" design is NO design. It's total dereliction of the design task. Fortunately we're seeing some steps back toward legitimate GUI, where controls are occasionally demarcated as controls.
A great example of Windows's pathetic regression is "dark mode." Since the early '90s (and I mean '91 or '92), you could set up a system-wide color scheme. Inverse color schemes were an unfortunate vestige of the late '80s, early '90s... the advent of the Mac, "desktop publishing," and the effort to make the screen an analog for a piece of paper. That analogy fails.
The result was millions of people reading black text off the surface of a glaring light bulb all day, every day. The first thing I did was set up a charcoal theme in Windows, pretty much exactly what all the "dark" schemes are today. And all properly written applications inherited it and all was good.
So... just in time for people to realize that this was the way, Microsoft REMOVED the color-scheme editor from windows. Only to have to hastily slap a hard-coded "dark mode" back onto the OS. So damned stupid.
Unless you're building a Blender or an Ardour or, I don't know, a trading platform or a game, an individualized GUI should be the last of your priorities.
On the other hand, the Win32 era "skins" like they ones used in Video Player and Winamp are very personal -- they have distinct styles. Maybe we don't like the styles, but at least they are trying to make a unique taste.
Electron apps do not have tastes. Unless you count flat design + as little UI as possible as a taste.
Modern operating systems are for servers, for corporations. They are not personal. Linux was for hackers and sysadmins then, not power users, and for servers now. Linux does make a come back for desktop because Windows team makes such a herculean effort to trash its own product. The Win 3.1 - Win XP era are the real "personal" era.
Which is the most goofy thing about the whole situation! I would argue that the push for “visual identity” was largely responsible for the drive towards web apps vs. native apps in the early 00s. In exchange we got all of these tortured UI frameworks built to paper over hypertext abstractions that weren’t well suited to application development to start with. And now we use these frameworks to make bland applications again!
If it has to be Web stack, it would be hosted somewhere and delivered as a proper Web application.
But yes, you're showing a series of forms to fill out? Use the platform native controls and make it work perfectly.
And we're not even getting usability out of it! Each of those bland react-angles is subtly inconsistent with the OS, with each other, and very often, itself. And in 6 months everything will move around again, for no reason other than to keep the responsible managers employed, without improving UX. And a11y is crying in a corner somewhere, forgotten.
I (ab)use it in my image (pre)viewer to have image presentation area always fitting image during pan&zoom without window borders limiting it, while having underlying windows visible outside of it (transparent fullscreen overlay): https://github.com/shatsky/lightning-image-viewer
> That is why weird shaped windows are easy to prototype and expensive to polish.
> But there is an issue with Win32 API programming. And the truth is that custom windows mean doing everything yourself, controlling every Windows message, and that is fragile
Software used to be made by small teams (often of 1). Once released it could be expected to be stable for years.
The priorities have shifted to software that can be built and iterated on quickly, by large teams with high turnover. It’s not uncommon for popular software to get updated weekly, daily.
I suspect this is also why skeuomorphic design lost the evolutionary race - everything needs to be tweaked and aligned and optimized ad hoc. If you want to reorganize the interface, it means potentially recreating a lot of assets. Flat design is interchangeable and modular.
These trends will only get stronger with agentic software engineering - the incentives reward scale and speed.
This is also why we don’t really see large ornate hand carved wooden funiture anymore, it’s all flatpack particleboard now.
This isn't actually true though. You can delegate to the default window proc, and only customise what you want.
Sure, if your window is now a triangle, you need to think about how resizing is going to work. But you don't need to re-implement everything from scratch -- only the defaults that aren't compatible with your new design.
Yeah that was my memory of doing this stuff. You basically just added what you wanted to the case statement (or other hooks depending on your framework). Then dump the rest onto the default proc. The default 'wizards' usually made the standard petzold structure for you and you didnt even really have to think much about it. Now if you were doing everything by yourself just make sure you read the docs and make sure you call the default in the right cases.
Of course absolutely ancient, but once you learn how to read them, they're very comprehensive.
And the 3rd party content written about win32 is pretty evergreen. I regularly find articles written in the '90s that are helpful today. The beauty of an incredibly stable API, and documentation written before everyone had the internet.
Just like the frontend dev ecosystem. Wait...
While the idea itself may hold water, all of the practical implementations I saw were just too visually busy and… just ugly tbh. I am glad we moved away from that.
It could probably be done better, but that would require lots of effort, as you said.
Another way to say this is: cost cutting. We gave up superior usability so software could be made more cheaply. See also: replacing buttons and knobs in cars with a big iPad.
The fun part was making a C++ class that could build up an in-memory dialog template. You had to do it that way because it was dynamically sized based on the message you displayed and the buttons you needed. If you used the default colors, you might be able to tell they were different if you squinted but you wouldn't know which was mine and which was Microsoft's.
These days you can just use a TaskDialog, of course. But it's fun to remember the old techniques.
With some of them it was dead easy and you can do it on window creation.
Others you had to hook it out by playing with the window params (SetWindowLong) and getting the underlying control and then changing it.
Some controls had their own bespoke way where you would send messages to the control then it would take care of it.
Some you would have to iterate over the control list that window controlled and change it.
In some cases it was just such a pain you were better off making your own custom control window that was just a mashup of other controls that you could control.
It was one part experimentation and one part reading the docs (if the control had it). Now if it was a built in windows control you were playing with. You had to take on the risk on windows version update the customization you did would break if you did non documented things.
Is it bad that when I read that I immediately thought "this was written by an LLM."
Lately I have had to run Office '98 which tries to take over your desktop with Clippy and other things and it still tries to do it to Windows 11. The borderless windows from Office '98 don't quite look right now but it all works.
1.8MB? I don't know how much it took on our 386 computer with 4MB RAM and windows 3.11, but hopefully not that much
Once you create a window, even if you haven't drawn that window, your minimum is now around 500KB.
Possibly space for data allocated by one of the 50+ DLLs it loads directly or indirectly to support features like Unicode text input and rendering.
Actually, it gets much worse. By default, recent Windows 11 versions use a completely new version of Notepad with support for things like tabs, styled text, and AI (!).
Even with all the new features disabled, this one has a 32 MB private working set before opening a single file.
Amusingly, GNU Emacs, a.k.a. Eight Megabytes And Constantly Swapping at a time when entry-level UNIX workstations actually shipped with as little as 4 MB RAM, opens on the same machine with a smaller (25 MB) private working set than the new Notepad.
To be fair to at least one team at Microsoft, the EDIT.EXE text-mode editor recently added to Windows 11, with a user interface that somehow manages to be more consistent with basic Windows UI conventions than many modern Windows GUI apps despite not being a GUI app at all, opens with a private working set size of only 520 kB.
It seems to be a little fiddly, but not quite win32 level fiddly :) So, maybe a more approachable option for the desktop pet enthusiast.
https://youtu.be/x8BO9C6YtlE
> Every horizontal run of non-transparent pixels becomes a tiny rectangle region, and those runs are combined into one final window region
but there's an easier way: you just use a LWA_COLORKEY with SetLayeredWindowAttributes to make a color transparent, like a green screen. I recall building my own desktop mascot that way. Doesn't work with arbitrary image/content of course since the color can't appear in the content region.
Editing this to add: I really miss that level of coding and working with Win32. I get that the world has moved on and HTML or some runtime flavour of it has taken over but I too lament the los of true control I once had. I hate that my stack can be broken because some runtime was updated out of my control or the crazy load times of simple projects. I know many today would say it was messy and problematic (and it could be) but it's definitely a lost art form.
Unused memory is wasted memory. 77% is basically caches + private process memory + shared memory. Unless you are comparing by the private committed working set, you usually have no idea of the actual usage. .Net apps and browsers often allocate overcommitted memory to avoid making system calls.
I get it, using browsers for ToDo apps is slow, however measuring their impact is harder than you think. At the same time the best x-platform UI framework is the browser. Qt comes next but it lacks man-decade amount of fixes/polishing to match native font support and text rendering, media handling, accessibility support, hw acceleration and memory pressure behaviors of Skia and Chromium.
In simplified overviews, Windows counts file system caches (standby memory) as free (respectively available) memory, so if 77% of 32 GB is to be taken literally, it still sounds rather on the high side.
Why does my computer freeze and become unusable when the RAM is 90%, then? That myth is complete nonsense - RAM is like a seatbelt or a crumple zone, serves as a buffer between the user and crashes, and will hopefully never be tested under use.
https://en.wikipedia.org/wiki/Trillian_(software)
https://en.wikipedia.org/wiki/NeoPlanet
https://en.wikipedia.org/wiki/Sonique_(media_player)
I miss the wobbly windows I had in Linux when we started playing with Compiz.
Or neko on my Sun machines.
As for weird-shaped windows, I think it is about ergonomics. A different shape requires more thinking to operate. Form should follow function, not the other way around - if the odd shape serves a purpose, then it makes sense. If it's just to show off, or to make the app look different, then it becomes a usability issue.
KDE still has them: Settings -> Window Management -> Desktop Effects -> Wobbly Windows
The addition of frameworks like Qt and yes, web wrappers certainly complicates things unless you're presumably deep in it.
What isn't clear to me is whether Win32 is still technically a viable choice for "modern" Windows 10/11 development. In other words, could you submit a Win32 app to the Microsoft Store, if that was something you felt like doing?
It was so bad that on BUILD 2024, WPF regained its official status out of deprecation.
So, Win32 (+ COM, most new APIs since Vista are COM based), Forms, and WPF, or oldie MFC, if on Microsoft own stacks.
Otherwise Delphi, FreePascal, C++ Builder, Qt, Avalonia, Uno if going 3rd party.
You can deploy any of them to the store.
I believe so, although originally the store required other toolkits, they changed thier mind.
That said, I don't think it's very important for windows programs to come from the microsoft store... the limitations are not worth the market, especially since the store is unreliable: at least in my experience, the installation can get messed up and it won't self repair, and then you can't install new software... Why would you want to support that, when you could just provide a downloadable installer and license keys? (And tell people the sequence to escape store only mode)
I'm just not deep enough in this to know the correct terminology. What I think I'm trying to ask is whether Win32 is still considered viable / equal opportunity compared to something built with, for example, WinForms. (To pick a name I remember.)
From the outside, all of this churn makes me completely understand why web wrappers are so popular.
https://www.electronjs.org/docs/latest/tutorial/custom-windo...
https://learn.microsoft.com/en-us/cpp/build/reference/subsys...
Pretty sure it just changes out what the default function that is called before winmain. So you probably could just switch out the first function called (dont remember the cli option for that).
Most of the time you just picked the right type at project creation so it would feed correctly into the project solution which would set the right flags on build. But technically you could pick the most basic one and do it all yourself.
To see this, try press Windows+R and try running C:\Windows\System32\autochk.exe.
There are workarounds, but AFAIK there's no officially supported way to launch a native executable.
But that doesn't matter unless you want to avoid creating Win32 process structures, loading default Win32 DLLs, etc., as no windows are created and no messages are dispatched by code other than your own unless peculiar startup code is injected into your process at load time.
In particular, you have access to untranslated messages by default, and if you don't want translated messages to be posted, just don't call TranslateMessage in your message loop.
At best, what the article is trying to say is "This is a GUI application, so we need to handle user input and paint request events etc in the main loop. Here is how to set up such a main loop in Win32:"
Win32 messages are higher-level than what you get out of select() and such, but that only serves to make it easier to customize things at the appropriate level of abstraction and with sufficient high-level information.
There’s a resurgence of transparent apps and games just because of that.
Anyone else liked to skin they Winamp?
Kids these days! A full 1.8MB of memory for little more than a wrapper around an existing win32 multi-line text box control!
(Note that I added the "[only]" in the quote above to make it clear what the author meant since the quote was ripped from context).
For example, if you want custom window controls, you need to use a WindowProc + WM_NCHITTEST to tell windows where the buttons are, so the OS can do things like display the window snapping controls when you hover over the "Maximize" button.
Sidenote: as a designer, its disappointing how many Windows apps are subtly broken in a bunch of these ways. Its not that hard. "Modern" UI frameworks generally don't do this work for you either, there's a real lack of attention to detail.
Second -- and this is a different point entirely -- not two weeks ago there was at least _two_ articles shared here which I read with a mix of mild amusement and sober agreement, about the _opposite_ of what the author of the article linked above, advocates for -- _idiomatic_ design (usually one that's internally consistent):
* https://news.ycombinator.com/item?id=47738827 ("Bring back Idiomatic Design")
* https://news.ycombinator.com/item?id=47547009 ("Make macOS consistently bad unironically")
What I am getting at is that this is clearly different people vocally preferring different -- _opposite_ -- UX experiences. From my brief stint with graphic design, I know there's no silver bullet there either -- consistency is on some level in a locked-horns conflict with creativity (which in part suggests _defiance_), but it's just funny that we now have examples of both, with the above, to which I should add:
> This is why we can't have nice things!
Also, while we "peasants" argue about which way good design should lean -- someone likes their WinAmp-like alpha-blended non-uniform windows and someone else maintains anything that's not defined by the OS is sheer heresy -- the market for one or the other is kept well fueled and another round on the carousel we all go (money happily changing hands).
For my part I wish we'd settle, as much as settling can be done. The APIs should support both, but the user should get to decide, not the developer. Which is incidentally what CSS was _ideally_ kind of was supposed to give us, but we're not really there with that, and I am digressing.
It's good weird-shaped windows disappeared. They are a usability nightmare and override what theme that the users wants for himself.
And for Wayland I found this
https://dev.tizen.narkive.com/AkKHZRHh/wayland-non-rectangul...
Of course X11 is four olds, and there's probably some security justification for not having nonrectangular windows in Wayland, and/or "that's a compositor implementation detail and outside the scope of the Wayland protocol".