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Discussion (17 Comments)Read Original on HackerNews
Ouch: this is completely inaccurate. Physical modeling has its roots in the 80s and Stefan Bilbao has been doing FDM based methods for over 20 years. I think he discusses fem in numerical sound sysnthesis
Julius Smith wrote pretty comprehensive textbook on the subject of building physical models of musical instruments, available online. Here, for example, is a chapter on modeling bowed string sounds: https://ccrma.stanford.edu/~jos/pasp/Bowed_Strings.html
From the article:
> As a demonstration, the researchers applied the computational violin to play two short excerpts: one from “Bach’s Fugue in G Minor,” and another from “Daisy Bell” — a nod to the first song that was ever produced by a computer-synthesized voice.
"Show HN: Anyma V, a hybrid physical modelling virtual instrument" 01-aug-2024 https://news.ycombinator.com/item?id=41132104 29 comments
"Show HN: I built a synthesizer based on 3D physics" 02-may-2025 https://news.ycombinator.com/item?id=43873074 123 comments
https://youtu.be/ODR6eQOjm9w
https://github.com/Qzping/ELGAR
It's just fun to see solutions to problems you didn't even know to exist.
https://www.youtube.com/watch?v=RKT-sKtR970
> Violin bowing, the researchers say, is a much more complicated interaction to model.
It's much more difficult to use, though - you have to control lots of aspects of the simulation (using automation in DAW or MIDI controllers) to make it sound actually realistic.
OK I guess it seems like this is more of a tool for luthiers than for composers or music producers.
[1] https://audiomodeling.com/
I currently use a raspberry pi with Pianoteq as sound output for my digital piano. It got a reluctant stamp of approval from my pianist son, although of course he prefers the physical response of even a poor acoustic piano.
90s physical modelling was a very simplified modular kind of modelling. Instead of analogue oscillators and filters you had "string" models, "pipe" models, various resonators, and so on.
The models were interesting, but still quite crude and basic.
This project is the most physical kind of physical modelling. It's an unsimplified brute-force model of the entire instrument body and string system, in full.
It doesn't try to "model a resonator", it models blocks of wood with various holes, and calculates how they distort and radiate as sound passes through them.
It's ridiculously expensive computationally, but it's also the only way to get all of the nuances of the sound.
I expect they're already working on a stick-slip model for bowing.
Theoretically you could use the same technique to model a piano or guitar, and you would get something indistinguishable from a real instrument.
You'd likely need a supercomputer to run the model in anything approaching real time.
But the advantage is that once you've got it you can do insane things like replace the strings with wood instead of metal, or use different metals, or "build" nonphysical pianos that are fifty feet long and have linear overtones all the way down to the bass.