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Discussion Sentiment

73% Positive

Analyzed from 4676 words in the discussion.

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#steam#controller#valve#games#don#more#windows#hardware#game#steamos

Discussion (204 Comments)Read Original on HackerNews

roerabout 4 hours ago
I love the readme on the gitlab page [1]. It feels so.. friendly :)

> This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each.

Feel free to use these to make your own Puck holders, Controller sweaters, or whatever else you want to create!

Your Steam Controller is yours, and you have the right to do with it what you want. That said, we highly recommend you leave it to professionals. Any damage you do will not be covered by your warranty – but more importantly, you might break your Steam Controller, or even get hurt! Be careful, and have fun.

[1] https://gitlab.steamos.cloud/SteamHardware/SteamController

butterlesstoast2 minutes ago
It feels very much written by a team of humans. Here's to hoping I'm not wrong.
herpdyderpabout 4 hours ago
Sometimes I wonder what we did to deserve Valve and how long it can possibly last.
benoauabout 4 hours ago
We let kids gamble so much money in games that they don't have to nickel and dime the adults.
franga2000about 3 hours ago
That's true now, but Valve has been like this since the start, way before skins and microtransactions.
nananana9about 3 hours ago
They also nickel and dime the adults, but only the ones who make the games.

It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.

freehorseabout 3 hours ago
Most other companies would still nickel and dime the adults, though.
philipallstarabout 3 hours ago
"We" is the kids' parents, and I would assume it's the parents' money.
xboxnolifesabout 2 hours ago
Does Valve even own games played by kids anymore? Aren't all of the cs skin traders and tf2 players in their 20s at youngest?
doctorpanglossabout 1 hour ago
The problem with Steam is developers are paying 30% to introduce their players to CSGO and DOTA2.

Another POV is, nobody on HN has any idea what he's talking about, it's all vibes.

seanw444about 4 hours ago
Gabe better be immortal.
gioboxabout 3 hours ago
I really wish the company would talk more about the post-Gabe transition, or at least begin to give us a rough indication of where the company plans to go.

Those of us who have been customers over 20 years often have a pretty significant investment in Steam content, and Gabe is getting old.

wvbdmpabout 4 hours ago
He’s going to die in a fucking scuba diving accident, I have nightmares about it constantly
ZekeSulastinabout 3 hours ago
If your “we” is Australia, you could have implemented consumer protections then sued Valve for ignoring them: https://www.accc.gov.au/media-release/valve-to-pay-3-million...
thrownthatwayabout 3 hours ago
That was 9 years ago.

Are they compliant in the Australian market now?

benbristow44 minutes ago
Privately owned company, GabeN is getting on a bit now, he does have a son mind, we'll see what happens later on.
uncircle5 minutes ago
He has three, that's a good redundancy plan.
robotswantdata27 minutes ago
Don’t mention the cs case gambling
giancarlostoroabout 3 hours ago
I just wish they made more games than they currently do. Their games are always nicely polished and unique / creative in their own respect.
mghackerladyabout 2 hours ago
Valve will only be good if it stays privately owned. Good things go to shit as soon as investors become involved
fareesh29 minutes ago
son of gaben may live upto the legend, otherwise it ends with him
tjpnzabout 3 hours ago
I'm optimistic provided they continue to be privately held and don't parachute in a professional executive to be CEO after Gabe departs.
kridsdale1about 3 hours ago
This is the answer. Enshitification is a requirement of the fiduciary duty of public companies. A private company can stay good forever.
riffraffabout 2 hours ago
I felt the same about early 00s Google. It will probably not last forever.
artursapek31 minutes ago
Valve practically has a monopoly on PC gaming, I think they're pretty fat and happy too ;D
pjmlpabout 4 hours ago
Until the current management retires, as it usually goes.
ReptileManabout 3 hours ago
In my experience family held companies do tend to keep their values somewhat intact on succession.
Night_Thastusabout 1 hour ago
They're a private company. Not all private companies are good, but all public ones inevitably turn terrible.
lysace29 minutes ago
There are counter-examples.

ASML, Berkshire Hathaway, Novo Nordisk, TSMC, Saab, Atlas Copco, Texas Instruments.

(Perhaps not that many from the US though, relatively speaking.)

colechristensenabout 4 hours ago
I think many more companies would operate like this if acquisition and mergers were much more difficult.
hatsunearuabout 3 hours ago
Valve wasn't always like this. They were infamous for never allowing refunds, but due to EU regulations they just did a complete about face and has one of the friendliest refund policies in the ESD business. Probably just behind Costco or something.
legitsterabout 3 hours ago
The introduction of the refund made them get rid of their deep discounted flash sales though.

Real OGs remember that you could get fairly new AAA games for a song on, like, a random Wednesday. It was part of the initial appeal of Steam. Those explicitly went away because of the refund policy. https://www.reddit.com/r/Steam/comments/4pnd4p/psa_yes_there... (People were really upset at the time)

Their new refund policy is great, but it wasn't completely free to consumers.

forestoabout 2 hours ago
> Their new refund policy is great,

The "played for less than two hours" refund policy is more of a compromise than great, IMHO.

It works well for games that are quick to run and enjoy. However, quite a few of the games I've played will easily burn two hours on loading, compiling shaders, watching unskippable branding animations (splash screens), tuning graphics settings, setting up key bindings, and working past miscellaneous bugs.

Steam's "play time" clock starts when the game executable is launched, and keeps running during all of that nonsense, even at title screens and menus. Some games have run past Valve's return window before I got even a minute of play time.

It would be nice if one of Steam's widely used APIs (Steamworks?) included a way for a game to register when it is actually being played, as opposed to loading or setting up or sitting at a pause screen. I think this would help with the return window problem, and finally make the played hours count on our Steam profiles somewhat accurate.

mghackerladyabout 2 hours ago
They still have absolutely massive sales, they just aren't random anymore.

At least personally, I'd prefer having to wait a few months and having a good refund policy over more sales

fsniperabout 1 hour ago
I wish more IT companies were like Valve.
CursedSiliconabout 1 hour ago
Valve and Costco are the only two companies I respect anymore

Everybody else could stand to take lessons from them

jandreseabout 4 hours ago
Imagine if everybody did this. You break some stupid plastic part on something? No need to throw it away, just print an exact replacement on the spot. Or maybe tweak it first so it's less flimsy then print the replacement.
kube-systemabout 4 hours ago
Sounds like this is just the external dimensions? That's mostly just useful for creating accessories. That's not too special, Apple does this too. https://developer.apple.com/accessories/dimensional-drawings...
nvme0n1p1about 3 hours ago
Those PDFs are useless.

If you want a purple Steam Controller, you can load Valve's STL into your favorite slicer, 3D print a new shell, transplant the electronics, and you're done.

If you want a purple MacBook, could you do the same with those Apple PDFs?

bisbyabout 4 hours ago
This is why I bought a 3d printer.

Headphone piece broke. Replacement was covered under warranty. Once. After that it was $30 a pop from amazon for the replacement part. Both of the parts provided under warranty (it was a set of 2) broke in the same way.

Figured if the parts break that regularly, I would wind up spending $500 in just a few years on replacement parts, might as well just get a printer. The part already had a model available (it was apparently a common issue), and the printed version hasn't broken yet.

I know nothing about making models, so the fact that the community already had the replacement part ready to print for me was a huge win, and Valve doing this basically guarantees that there will be a variety of "Controller stand, with puck slot" and replacement part prints available. HUGE win.

bsimpsonabout 3 hours ago
Fusion is a really cool tool to learn.

It's a flavor of 3D modeling called "constraint-based." You've heard the adage that if you give a million monkeys typewriters, eventually one will write something coherent? Constraint systems embody that same idea: There are infinite possible 3D models. You keep adding constraints until you narrow it down to only one possible solution that fulfills all of them.

tdb7893about 3 hours ago
Large companies obviously are happy to screw their customers in various ways but I've had pretty good luck with smaller and especially more local businesses. I once had a jeweler gift me an ultrasonic cleaner when I asked them how best to clean a difficult to clean ring (presumably they had recently bought a new one).

Caring about the products they make and their customers seems like sorta the default for most people but large companies learn apathy eventually (or maybe it's mostly the companies that prioritize growth this way that become big). I wonder if less top down control at companies (especially by finance investors) would have them be better to consumers.

gh02tabout 4 hours ago
This was always the dream for 3D printing, heck going back to classic Star Trek replicators and other science fiction. Granted, even with these models available it's kinda difficult to print large organic shapes like the main housing shells on most affordable consumer printers so I suspect there might not be too many people actually doing it. However, having the exact CAD files makes designing mods and 3rd party upgrades much easier.
embedding-shapeabout 4 hours ago
Going a step further, imagine hardware manufacturers noticing specific defects, then publishing new updated CAD files for a part that lasts better than the last, for customers who already have 3D printers to print their own upgrades/"patches".
bluGillabout 3 hours ago
That can work, but 3d printing doesn't in general make for strong parts (layers). Most of the time you want some form of molding or CNC subtractive machining (either plastic of metal) - while some hobbyists have this, 3d printing is far more common. (and often easier)
Onavoabout 3 hours ago
I think at this point Steam might as well just release the hounds and let third parties build and sell steam compatible hardware (the Android play). Their own attempts have been, well, not great. Dealing with hardware supply chains is a very different game than software. They already have a platform, the hardware is purely for distribution. Whether they make a profit on hardware or not doesn't really matter. They are basically the opposite of Apple.
awkwardpotatoabout 3 hours ago
Steam already supports 3rd-party controllers and VR headsets. SteamOS is available on several 3rd-party handhelds. What more do you need for "steam compatible hardware"?
bityardabout 1 hour ago
According to Wikipedia, they already officially support the Lenovo Legion Go S.

Not sure what you mean by "not great," the Steam Deck is awesome. The one in our household is like 3 years old and still sees daily use. They have been very well received by the PC gaming community.

SteamOS is mostly just the regular Steam client on top of Linux. You will get more or less the same overall experience by starting with a reasonably capable GPU, then installing any mainstream Linux distro, then installing the Steam client, and making a few tweaks. Valve has been very active in upstreaming fixes and features to upstream projects like the Linux kernel and Wine, so the Steam Deck (and soon Steam Machine) doesn't actually have any special sauce, it's just a nice self-contained unit for those who just want to play games and not be bothered by the OS under the hood.

stetrainabout 3 hours ago
As far as I know there's nothing preventing third parties from building and selling hardware with SteamOS or a similar software stack.

https://en.wikipedia.org/wiki/SteamOS

They aren't going to let you advertise them as Steam-branded hardware without an agreement, but there are multiple handhelds that have done so to be branded officially Steam Compatible.

jdoe1337haloabout 3 hours ago
They tried this many years ago with the original steam machines, it went horribly. Also, you can install SteamOS or Bazite on most machines. Not sure what the issue is here.
Forgeties79about 3 hours ago
SteamOS does not currently really work on modern desktops/laptops. You can force it but it’s really not made for it. They’re pretty clear about that, I think they even pulled down the OS download page from their site and now clearly mark it as for restoring old machines.

Likely to change soon though with the steam machine release

kgwxdabout 2 hours ago
What is "Steam compatible hardware"? Isn't that like saying "App Store compatible hardware"?
AmbroseBierceabout 1 hour ago
"Your steam controller is yours, unlike your games, which you have no right to resell, or leave them as inheritance when you die"
CursedSiliconabout 1 hour ago
Thank God the publishers had nothing to do with those onerous terms in exchange for using Valves storefront!

Can only hope that Stop Killing Games is the first shell in winning back our digital rights

2ndorderthoughtabout 2 hours ago
I love steam. I have a lot of concerns with a lot of the companies shuffling billions around. But not steam. They treat everyone fair.

The gambling thing is whack but at least it's not polymarket.

poisonborzabout 3 hours ago
Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.
bsimpsonabout 3 hours ago
I'm not sure that's Valve's fault.

Windows is designed for gamepads to emulate an Xbox controller. All those Steam Deck competitors are implemented as an Xbox controller with a partial keyboard grafted on. That's why you need Legion Space or Armoury Crate to make them usable - they tell the controller firmware what keybindings to send for those rear paddles.

InputPlumber serves this purpose on Linux. Without it, you just get ABXY, start, select, nav, and shoulder buttons - the same layout that's been on the Xbox forever, because games don't understand the random partial keyboard that shares an internal USB hub with the Xbox pad clone. Thankfully on Linux, you're not stuck with one durable keybinding per paddle - once InputPlumber unifies that USB hub back into a controller, you can map all its buttons per-game with Steam Input. This controller brings that same convenience to Windows too.

It's not that Valve is making a proprietary controller - it's that the Windows gaming ecosystem assumes a proprietary controller, and Valve doesn't conform to that assumption. Instead, they provide a fully featured controller and let you configure it per-game in Steam. Considering Steam is the launcher most people use for most games, that's a totally reasonable tack.

doodlesdevabout 2 hours ago
Answering a now-deleted answer regarding PS4 controllers working out of the box on Windows:

PS4 controller support on Windows used to be a huge hassle, because you had to install DS4Windows to make it work. Nowadays, Windows automatically downloads the proprietary drivers to make it work, but I'm not sure if that covers the PS4 controller-specific features such as the touchpad, gyroscope, lightbar or if it enables XInput support. I think the PS4 controller situation supports what OP above is claiming.

retiredabout 1 hour ago
Can Valve do the same with their controller? Release a Windows driver so that I can use it with my emulators?
j_maffeabout 2 hours ago
> Considering Steam is the launcher most people use for most games, that's a totally reasonable tack.

That's exactly how you create a walled garden. You build a garden. Get people in. Then wall it up.

bsimpson22 minutes ago
It's an ecosystem problem though.

If all the games respected HID and Valve did something proprietary, I would understand the skepticism. The truth is that most games are engineered with platform integration (e.g. for achievements, controller mapping, etc.), and fallback to the Xbox API. It's reasonable for Valve to sell a controller that takes full advantage of their platform.

Also, Valve's primary OS is Linux-based. There's surely either already a module upstream in the kernel or one is coming soon. That is: open source software to take full advantage of this controller. That's not the same thing as a walled garden.

Aerolfosabout 3 hours ago
Microsoft has made such a mess of controller I/O that they were kind of forced to go with their jank translation layer made from scratch and running with their main product - it makes sense, especially built up piece by piece

Of course now that they've made controllers work properly, they'll use that work to support their own controller, and in particular enable features like analog triggers + gyro aiming + rumble (xinput can't do these simultaneously), extra buttons (xinput can't do this), and the trackpads (you guessed it).

And it is Windows, because on Linux the controller does work without Steam if you get the right drivers. It doesn't get the full features but it's functional as a gamepad, at least.

ZekeSulastinabout 3 hours ago
> It doesn’t get the full features but it’s functional as a gamepad at least

So it’s the controller and not Windows then, if partial functionality is okay (which seems fine to me).

Crespylabout 2 hours ago
For the OG controller on Linux, it was/is possible to use third-party open source software like "sc-controller" to map the pads and rebind things the way Steam does, without needing Steam running.

I don't have any reason to believe that similar projects won't work for the new version.

preisschildabout 2 hours ago
Not really, just things that haven't been implemented in drivers yet.
forestoabout 1 hour ago
> It only works with Steam, it can't work on a desktop OS without it, despite standard layout.

This review says otherwise:

https://www.gamingonlinux.com/2026/05/the-new-steam-controll...

> Using The Steam Controller Completely Outside Of Steam

> [...] However, at least on the newly released Fedora KDE 44, the system does appear to detect it as a basic gamepad out of the box.

> [...] I installed LIMBO from GOG with GE-Proton and it worked great even with vibration.

More example games are described there as well. A few apparently get confused by the Steam Controller presenting itself as a game controller, a keyboard, and a mouse, but most seem to be fine.

Those tests were done on Linux. I wonder if it's any different on Windows.

graynkabout 1 hour ago
it is different on Windows, yeah. it presents itself as several keyboards and mice and does not work as a gamepad.

on Linux I think there's a kernel level driver, but I'm not sure

mitkebesabout 2 hours ago
It does work as a keyboard/mouse without Steam. The idea is to have it default to something you can navigate the OS with until you launch steam big picture mode.

The original steam controller had a program to allow users to map the controls without steam, hopefully it will add support for the new one as well.

nerdjonabout 2 hours ago
> It only works with Steam, it can't work on a desktop OS without it

I was very curious about this, No video I saw even said anything about the Steam Software being needed, and is extremely disappointing, on my computer I make a point that I only have steam running if I am playing a steam game. If I am not it is not running and it does not auto start.

Now if it works with steam closed, I am slightly more ok with it but I would love a driver that is not coupled with Steam.

Though I do think it aligns with Valve’s initiatives lately. I don’t think I would go so far as to say walled garden but SteamOS is clearly geared towards using the Steam Store for everything (sure it has desktop mode, but the focus is clear) and their half assed Windows support (despite promises) on the Steam Deck.

Don’t get me wrong, Valve has done a lot of good but I do worry at how quick we are to defend them. I mean I even see people defending their rumored use of AI saying things like “well if there is any company I would trust it would be Valve”. Yeah that won’t backfire.

Edit:

Wait, it won’t even work with a game if it isn’t launched through steam? Are the other comments correct? If that is true, Yeah that is a big nope for me and of course more are not talking about it.

I refuse to let steam or any software run that is not related to my current task.

Why do we criticize Razer for shady practices with their hardware and software but it is fine that Valve did this?

eNV2525 minutes ago
This is a windows issue, not a hardware issue.
ux2664789 minutes ago
It's a specific Windows issue too, and not unique to the steam controller. Xinput doesn't work with generic USB controllers, because you know, Microsoft. Hence why you need cope software for Sony controllers.

Valve does deserve criticism for the royal pain certain things are though. For example non-technical users will absolutely struggle to get Proton working without Steam, the process in doing so is purposefully kept undocumented and esoteric. There's 100% a little bit of undesirable obfuscation Valve does to push you towards just using Steam to run their OSS. It's definitely non-Free in the purist sense.

Etheeabout 2 hours ago
I'm not entirely sure what you mean by this. Operating systems don't typically include drivers out of the box for every single interface that could possibly connect to it. Often you'll get 'generic' drivers on Windows that at least map some of the basic inputs, but up until like late Windows 8 iirc Windows didn't even include that. Previously if you wanted to connect ANY controller to your PC you had to install third party drivers to make that work. So Valve bundling their controller drivers with steam just kinda... makes sense? Are you saying you would prefer to go find the drivers or have them written by not Valve instead? I really don't understand the 'walled garden' take here. You could go build your own drivers for this if you really wanted to, you don't need to use Valve's software.
Karlissabout 1 hour ago
USB HID protocol has been designed with huge flexibility and self descriptive devices in mind so that in theory you shouldn't require a custom drivers for vast majority of current input devices even controllers order of magnitude more complex than anything currently sells. Just like you don't need a custom driver for each usb flash driver.

In practice half-assed HID drivers by OS, badly designed OS<->application APIs, hardware manufacturers copy pasting HID descriptors from other devices, not following the standard properly, firmware bugs getting fixed with drivers instead of firmware fixes, intentional discrepancies from standard, console manufacturers reinventing the wheel has lead to the current mess.

hahn-kevabout 2 hours ago
But they're not drivers included with steam. In order for it to work you must launch the game through steam.
tencentshillabout 2 hours ago
It has an on-device fallback mode when Steam isn't running, and you can program (from steam) how it appears to the OS in that mode. It was originally developed for people plugging in their own PCs to a TV, so operates as a trackpad by default. Would your preference to be for them to release a Steam Controller programming app on every platform? Push Microsoft to integrate its extended functionality with Windows xinput?
Fire-Dragon-DoLabout 3 hours ago
Kinda. SteamOS is open source, so it's not really walled.

It's possible they deferred making generic drivers to release faster and those will come out later,kinda like steamOS windows drivers came out later

ux266478less than a minute ago
> SteamOS is open source, so it's not really walled.

SteamOS is technically licensed under GPL3, but Valve has yet to release the source code for 3.0

The last activity in the kernel repository was 9 years ago.

tapoxiabout 3 hours ago
The driver exists in the proprietary Steam client, not in SteamOS itself.
drakytheabout 3 hours ago
As someone else said, the driver is in Steam, not SteamOS. Even on a Steam Deck you have to run Steam in desktop mode to have the buttons on the deck work.
throwaway314155about 2 hours ago
> Even on a Steam Deck you have to run Steam in desktop mode to have the buttons on the deck work.

That's not true. You get a reduced functionality controller with trackpads that can still be used to start steam back up.

maccardabout 2 hours ago
Does that mean that chrome for non standard behaviours are ok because chrome is open source?
retiredabout 2 hours ago
I'm getting an 8BitDo controller because of the Steam lock-in on the Steam Controller. I can use the 8BitDo on all of my hardware without having to install software. It doesn't have the trackpads but for the rest is a very solid controller and also has Hall effect joysticks.
jpk2f2about 1 hour ago
I'm not sure what you mean, it works outside of Steam. For example, SDL has full steam controller support.
raincoleabout 3 hours ago
Wait, really? So if you have two copies of the same game, one bought from Steam and the other from Epic Store, Steam Controller will only work for the Steam one?
mitkebesabout 2 hours ago
Just add the launcher to steam, and you can set the input profile for the game just fine.

Better yet if you use Heroic instead of the official Epic launcher, it will let you add the game directly to Steam.

This is basically how people use 3rd party games on the steam deck. You want them added to steam as 3rd party games for easy access in game mode, so you just add any non-steam games to steam. Heroic and other launchers make it pretty effortless, but you can do it manually as well.

Karawebnetworkabout 3 hours ago
You can add any executable to Steam, not only the games they sell, as far as I know.
ranger207about 2 hours ago
The controller will work with Steam running in the background
junaruabout 3 hours ago
Id bet some money it has more to do with certification. Consoles ban 3rd party controllers that provide a competitive edge. Steam controller is exactly that.
wafflemakerabout 1 hour ago
Looks like a super cool feature for disabled players.

Regular controllers are good for people with the default number of arms, legs and fingers. But if you have some kind of disability, it's often pretty unique.

Regular game/computer controllers for disabled folks were pretty pricey last time I've checked.

AFAIK, 3d printing is not that expensive. Many places have hacker spaces or just people who print for almost free.

So I guess it's a huge win for people who need accommodations. I'm very happy for that!

I'm not disabled myself, it was just the first thought I had when I've read the news.

cromkaabout 1 hour ago
For disabled players, this is also super promising: https://byowave.com/products/proteus-controller
vablingsabout 4 hours ago
"FILE_DESCRIPTION((''),'2;1'); FILE_NAME('IBEX_SOLID','2025-11-20T09:57:55',('stevec'),(''), 'CREO PARAMETRIC BY PTC INC, 2020454','CREO PARAMETRIC BY PTC INC, 2020454','');"

Glad to see that valve is using the best CAD software :)

rjswabout 4 hours ago
Using a data schema standard that was withdrawn in 2005.
vablingsabout 3 hours ago
Nothing wrong with AP203, it has the most support in other software's. Obviously AP214 would be nice for colors but the model is probably shrink-wrapped (AP242 is not needed, nobody needs PMI)

Just because it was withdrawn in 2005 does not exclude its wide use in industry

rjswabout 3 hours ago
They are not even using the newest version of AP203.

  #93459=APPLICATION_PROTOCOL_DEFINITION('international standard', 'config_control_design',1994,#93458);
I will feel free to ignore comments on AP242 from PTC if they can't be bothered to use it.
malfistabout 4 hours ago
>2020454

And the latest!

montecarl17 minutes ago
They also did this for the original steam controller, which I used a lot. When the back panel broke (its a trigger and battery cover) I was able to 3d print a replacement that has held up great.

https://steamcommunity.com/games/353370/announcements/detail...

haunterabout 4 hours ago
dwrodriabout 1 hour ago
I wish computer mice did this.

I know multiple people whom are quite attached to 10+ year old mice that haven't been manufactured for quite some time, and would like to keep the familiar shape and design.

Findecanorabout 2 hours ago
I sometimes watch "Ben Heck Hacks" live-streams rebuilding game controllers for people with disabilities [1]. People like him are what these files are for.

1: https://www.youtube.com/@BenHeckHacks/streams

KumaBearabout 4 hours ago
If only scalpers didn’t scoop up every unit
bluetideproabout 4 hours ago
I don't fully understand this narrative that is going around about scalpers and the controller. So many people online are claiming it was only scalpers who were able to purchase one. I am also not a scalper (as someone else said), and was able to purchase one. We don't know how many they actually had in stock in total but let's say it's around 30K, from what I have searched on eBay and other reselling sites it would only seem like less than 1% of the stock is being sold by resellers/scalpers. I think it was just a high demand product. I know scalpers are a problem in much of the entertainment industry right now, but it's also becoming a scape goat for anything you just weren't able to buy yourself. It's quite annoying and getting old fast.
iknowstuffabout 3 hours ago
It’s hard to participate in any gaming communities because you quickly realize they’re all kids who have no idea about markets but they all talk like foremost experts on every subject
cortesoftabout 2 hours ago
This is not just gaming communities and it is not just kids. The number of adults who don't understand basic supply and demand is astonishing.

Every discussion about Ticketmaster and/or scalpers is full of people who think if it wasn't for scalpers and ticketmaster, we could all go to every concert we want to for a reasonable price.

It is the same thing with the tech community and the price of hard drives, RAM, and GPUs right now. I have seen so many comments by people saying they "aren't going to support the price gouging" and seem to think manufacturers are just taking advantage of the hype to increase their prices.

kbelder21 minutes ago
Future HN posters in training.
tyg13about 2 hours ago
I don't think you can really escape this anywhere online. Hacker News has the same problem, really.
flumpcakesabout 2 hours ago
I managed to buy one, I also have no intention to sell it anytime soon. I do wish there were better protections against scalpers though, they are a blight.
BadBadJellyBeanabout 2 hours ago
It's also very important to understand that Valve has 100% control of the marketplace. They don't have to hope that Best Buy or Walmart or whatever secure their system against scalpers. They can enforce account history requirements and rate limiting or what ever they please.

I'd be extremely surprised if they didn't do that.

3formabout 2 hours ago
From what I've read the limitation was having a "premium" account (spent at least $5 on Steam) and maximum controllers was 3 per account.

EDIT: I see others here mention 2 max. Haven't heard that before, but that makes more sense to me.

BadBadJellyBeanabout 4 hours ago
I really wonder how many scalpers there were. I got one. I am not a scalper. Maybe it was just high demand for limited stock.
wldcordeiroabout 4 hours ago
These days it's hard to tell and there's always a mix of both with any high demand items so it makes the stock limits even more pronounced. With how Valve has done hardware releases lately though I imagine it's more a stock limitation.
embedding-shapeabout 4 hours ago
> These days it's hard to tell

Is it really? I go to my "local" second-hand marketplace and I see countless of listings for the new Valve Controller. I think it's fair to say most of those aren't "Ops, I made a purchase and I can't return it" but most likely being scalpers. No doubt, some of them are fake as well, but regardless, tends to be fairly easy to see when things are being scalped or if it's actually just high demand, if it's the latter, you don't see tons of second-hand listings the day after it opened.

opanabout 4 hours ago
I also got one and didn't think scalpers were the problem at the time. I have since seen eBay listings of people trying to sell the controllers (that they don't even have yet) for 3x the price, though, so they maybe did play a role. There was a limit of 2 controllers per Steam account and they sold out within 30 minutes, so not sure if bots were used or what. There wasn't a lot of time to mess around. I've seen a lot of people who wanted one couldn't get one. Personally I added it to my cart about 2 minutes before the official start time and then it took 12 minutes or so of retrying to actually check out.
ai_about 2 hours ago
I added it to my cart 2 minutes before and spent 3 hours trying before realizing that just because it's in your cart doesn't mean it exists since it was actually out of stock.
DauntingPear7about 3 hours ago
I got 2. 1 for me and 1 for my brother. I sat with the page loaded and waiting. It opened a few minutes early and I was able to still order a 2nd about 5 minutes into sale
BadBadJellyBeanabout 3 hours ago
I got one a day later.
Computer0about 3 hours ago
I think valve typically has pretty good scalper protection. Was that not the case this time?
BadBadJellyBeanabout 3 hours ago
I think nobody but valve knows and they are not telling us. We don't know how many units were sold and how the protections were (at least I didn't see anything). Some people seem to assume that scalpers are to blame when a product is sold out really fast (which is understandable when looking at past hardware releases).

Me, I don't think so. I just think people really wanted to get one.

mitkebesabout 2 hours ago
I know the steam deck had good scalper limitations. You had to have a steam account in good standing (no vac bans) that had a game purchase from before the deck was available for purchase, as well as a limit of how many one account could purchase.

There was a limit of 2 steam controllers for this sale, but it sounds like that limit was only per transaction, and didn't prevent an account from placing multiple transactions (if the store would load for long enough to allow it). I don't think any of the other limitations were in place.

z_openabout 3 hours ago
How does it work if this is under the creative commons license? Can 3rd parties sell this controller per the model? Other 3rd party vendors got around this by making a very minor change.
wildzzzabout 2 hours ago
It's just the external topology so it's really only going to be useful for making things that attach to the controller (skins, mounts, accessibility adapters, etc) or just toy models. Valve asks you to contact them if you want to sell an accessory using this model.
throawayontheabout 3 hours ago
There exist multiple CC variations, this instance is Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License

https://creativecommons.org/licenses/by-nc-sa/4.0/ the CC BY-NC-SA 4.0 wouldn't let you sell it no

cortesoftabout 2 hours ago
You could use the shape of the controller, but I don't think that is really giving much of an advantage to third party manufacturers. Scanning the shape of the controller and creating a clone with that shape is the easiest part of creating a generic competitor.
paweldudaabout 2 hours ago
Compare it to Sony who still put potentiometers in their controllers. Good luck desoldering and replacing that once analogs inevitably start to drift. It's super easy to damage something else in the process as I learned.
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matheusmoreiraabout 4 hours ago
Amazing. This is gonna be useful for my handheld project.
logicalappealsabout 3 hours ago
W valve - Good Guy Gabe does it again.
ittiwdwysylmabout 2 hours ago
man i love valve
arian_about 3 hours ago
More companies should do this when they discontinue hardware. The community will keep it alive longer than you ever would, and it costs you nothing.
cubefoxabout 3 hours ago
This is the brand new Steam Controller though, not the old, discontinued one.
iugtmkbdfil834about 1 hour ago
Just in case anyone from valve is reading:

Dont care about controller, memory card or deck charger or whatever other irrelevant addition to existing products you have. I just want an update on the Frame. And yesterday too. Thank you for very much for your time and attention. Until our eyes meet again.

luqtas3 minutes ago
what a bad boy we got over here