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Discussion (19 Comments)Read Original on HackerNews
There's something particularly entertaining on developing visuals and watching them come a reality — I hope at some point be able to experiment in this field.
[1] https://www.youtube.com/watch?v=DxfEbulyFcY
https://spaceengine.org/
I've thought before about trying to render skies on the web as a series of gradients overlaid on top of one another. I expect I could have had some level of success and gotten some mediocre results, but it would be nothing compared to what you've created.
Thank you so much for sharing this; it's inspirational, must have taken you a very long time to put together, and I'm blown away by your results.
I was using XNA (Microsoft's C# gamedev platform) and following Riemer's excellent series of tutorials, which have been preserved here[0], but I don't see anything about scattering, I might have gotten that bit from somewhere else. I do recall reading papers with math equations.
[0] https://github.com/SimonDarksideJ/XNAGameStudio/wiki/Riemers...
https://github.com/jscanvic/SkySim
Flat earth version for comparison would be fun.