Back to News
Advertisement
Advertisement

⚡ Community Insights

Discussion Sentiment

93% Positive

Analyzed from 804 words in the discussion.

Trending Topics

#wind#game#fire#fun#great#love#both#sails#sail#easier

Discussion (54 Comments)Read Original on HackerNews

amarant30 minutes ago
This is awesome! To offer some constructive feedback: the wind direction could be clearer. More particles flowing across the waters! Especially when the direction is changing. Looking up at the wind teller is unintuitive, even for this old sailor who understands where it comes from. I also didn't always feel like it mattered which direction I angled my sails, only how much I angled them. Like I could angle them for a port wind when in reality I had a starboard wind, and I'd sail just fine.

In the other hand that made it easier, and it was already hard enough lol! I bet it's easier on desktop though...

Edit: you should add a race/regatta mode!

cfontes10 minutes ago
Great one, love the astetics and gameplay.

Only confusing part is healing, I don't know my health or how much healing I need to be back to 80% or something close so I can get back into battle.

Also healing takes forever.

ryandrakeabout 1 hour ago
Very cute and fun looking game, but I found it very difficult. Enemies have perfect aim, and I can't hit anything. Healing the ship takes too long, too. Do you have a difficulty slider/setting? Maybe I missed it. It feels like I'm playing on the hardest mode.
kordlessagainabout 1 hour ago
I used Hyperia (my terminal project) to let Antigravity take control. I think it's cheating now because it has infinite ammo.

Oh my, it wired up its own autopilot and is wrecking havoc now.

tinywindabout 3 hours ago
The 2 game modes are free to play in browser. Come join our 245 active captains, I’d love any and all playtest feedback at this stage!
ubermanabout 2 hours ago
Super fun. How do I 'fire" though given spacebar brings up the map? Is the mouse the only option? How do I see the controls as I see the "s" key does something with the sails?
nonamesleftabout 2 hours ago
tinywindabout 2 hours ago
Lmk if space to fire and shift for map makes more sense

I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.

SubiculumCodeabout 2 hours ago
Is it multiplayer or am I playing against bots?

I submitted this a few days ago, so glad to see it posted again. Fun game. Funner to think I am sinking people, not bots :)

tinywindabout 2 hours ago
Both game modes are against enemy bot ships right now

I’m working on a couple PvP modes so you can run naval battles with real captains very soon :)

Thanks so much for submitting this earlier, we got a great boost!

dgently7about 2 hours ago
the control layout is a bit awkward on mobile. i find myself wanting to adjust both heading and trim continuously, but both controls are on the right so i cant use both thumbs. then the buttons to fire/ board are fiddly. tbh almost gave up then tried with keyboard and saw how it was supposed to go.
kqr35 minutes ago
In the settings menu you can move the rudder wheel to the left. I don't know why that's not the default.
fishfasell10 minutes ago
Very cool
doleabout 1 hour ago
Be interesting to see enemies take friendly fire, and possibly suppress fire if the shot on the player isn't clear?
Skidaddleabout 2 hours ago
Very cute aesthetic and reminiscent of Pirates!

I am lazy and would request a settings toggle to automatically adjust the sail angles for me for optimal speed given my bearing.

juleiie22 minutes ago
Should be multiplayer like worms io of old

Seriously it would be something sea worthy. Huge success viral probably

Advertisement
xboxnolifesabout 1 hour ago
If you put sail adjust ments of the opposite side of the screen from the helm on mobile, its be easier to both at once.
macrocosmosabout 1 hour ago
I don’t seem to be able to stop the boat by sailing straight into the wind.
maitlandabout 1 hour ago
heave to
_fluxabout 1 hour ago
Should there be sound? I think sounds would be essential for this.

Running on Linux Firefox.

JumpCrisscrossabout 2 hours ago
Really cool! What did you use for the physics engine?
kfseabout 1 hour ago
The boat seems to go faster with the sails on the wrong side (back winded), that doesn't make a ton of physical sense to me
synalxabout 1 hour ago
I interpreted this as a visual bug with the sprites.

As a sailor, I love seeing ads or other random imagery of sailboats that's clearly photoshopped, with sails in nonsensical orientations or completely backwards with things like flags or hair blowing in the wind.

poppingtonicabout 1 hour ago
Some zig zag motions are required to maintain velocity and the combat is fun. I like it!
embwbamabout 2 hours ago
This brings back some memories! I used to play the Ancient Art of War at Sea on my dad's Mac Plus as a kid. Having never sailed, it was fun to learn about tacking while trying to broadside spanish galleons. Years later, I lied about my experience to convince a resort to let me check out a tiny catamaran. I made it back to shore!

One recommendation: make the boats not turn quite so fast. It allows you to outmaneuver other vessels by planning ahead or gaining speed ahead of time.

I still don't know much about sailing, but I have a lot of kitesurfing experience. Do boats really travel that slowly downwind? I assume that crosswind is faster, but downwind should still move at the speed of the wind.

tinywindabout 2 hours ago
I need to check out that game, I’ve sunk countless hours into the 2004 Sid Meiers games. Also lying to sail a catamaran successfully back to shore is such a pirate thing to do :) you’re ready for TinyWind

Noted on the ship turn speeds, I’ve been playing around with larger ships having slower turn radii but I do want the naval combat to have more of a planning element (setup upwind, strafe run and fire, etc)

Let me look into the boat speeds in different wind conditions. I know beam reach/crosswind is faster than parachuting downwind but maybe my downwind speed is too slow now

tim-star26 minutes ago
great game! well done.
rsvidalabout 2 hours ago
This is lovely. Well done.
fallinditchabout 2 hours ago
Looks great! it's nice that you can immediately try it out
simon145about 1 hour ago
Totally agree!! It's great to be able to get engaged in the game instantly and not have to sign up right away.
tinywindabout 2 hours ago
Ty so much! Dropping new captains directly on the waters was some very useful early feedback I received
Advertisement
thekevintangabout 2 hours ago
This is awesome!
juprabout 2 hours ago
This game is super fun. Thanks.
rcarmoabout 2 hours ago
Pretty amazing, congratulations!
hyperionultraabout 2 hours ago
Noice. What’s the stack?
taffydavidabout 1 hour ago
I love it!
alexaholicabout 1 hour ago
Excellent!
ltononroabout 1 hour ago
controls could be easier :D
imperialdriveabout 2 hours ago
Very cool, love it!
deadbabeabout 1 hour ago
Would be nice if cannons didn’t fire in directions that had no clear enemies.
gaolei8888about 2 hours ago
nice one
Advertisement