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I've been working for a while on trying to curate a game that has the emergence of procedurally generated computer games but that can be played with only pen and paper. Here I present the best version I've been able to come up with that is simple and emergent. I've really enjoyed being able to engage with this sort of game while not feeling like my brain in rotting. I recon my numeracy improves while playing it.

Discussion (2 Comments)Read Original on HackerNews
It's certainly interesting and all. But if this is your idea of a simple boardgame, what on earth do you consider a complex one?
This game explores such a captivating idea, well there's two ideas actually which I find particularly interesting about it:
The concept of computational reducibility. According to Stephen Wolfram, who is very prominently featured on HN, (he argues that) the most interesting systems are computationally irreducible, meaning the only way to find their state at step N is to simulate all steps 1 through N-1. Orbital mechanics is one of the rare counterexamples which says that: given a formula, you can compute a planet's position at any future time without simulating all intermediate positions. This game deliberately positions itself on the opposite side of that line and uses computational reducibility as a design constraint rather than an obstacle.
The map generation is the other clever bit I find very interesting. An LFSR operating on a single byte is something you can compute with pencil and scratch paper and yet it produces maps with geographic clustering (lakes, mountain ranges) from the XOR correlations. You get interesting, realistic looking maps to play on without using a computer which I'll definitely steal for my next pen-and-paper game.
Suffice to say that yesterday I spend the next several hours obsessing over it then proceeded to write a rulebook for myself. In doing so, I ran into some confusion about the rules which I couldn't clarify from reading the post. jhylands, if you see this, please help me understand the rules a little bit: