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Discussion Sentiment

100% Positive

Analyzed from 413 words in the discussion.

Trending Topics

#unity#game#video#vlc#support#https#com#fee#don#dev

Discussion (18 Comments)Read Original on HackerNews

tmtvlabout 2 hours ago
On a similar note: Godot VLC (<https://github.com/xiSage/godot-vlc>), because let's not pretend we don't remember the Unity terms change controversy.
thih9about 1 hour ago
Context about the Unity terms change controversy: https://www.gamedeveloper.com/business/unity-is-killing-its-...

> Initially, the Runtime Fee sought to charge developers a per install tariff once projects had passed certain milestones. It was a decision that left many users reeling, resulting in a colossal backlash (…)

How users reacted: https://old.reddit.com/r/OutOfTheLoop/comments/16h9lnw/whats...

> Any install, any reinstall, any installation on a second device, each and every one slap the dev with a fee. It gets dumber, because that cracked copy of your game on the high seas still incurs a fee when the pirate installs it. You might think we're at peak stupidity. You might think anyone who makes anything with Unity is a "fucking idiot" (the CEO certainly does), but we're not done yet. It's retroactive. (…)

benoau13 minutes ago
Sounds similar to Apple's "Core Technology Fee", literally a mechanism for sabotaging third party app distribution in the EU.
martzabout 2 hours ago
yes this is good too, actually started contributing to this :)
Hendriktoabout 1 hour ago
To everybody else being confused: This is about Unity the game engine, not Unity the desktop environment.
tokai9 minutes ago
Unity (the DE) was discontinued 9 years ago..
martzabout 5 hours ago
Recently added support for Linux to VLC for Unity, with full hardware decoding.

It uses OpenGL rendering through GLX and EGL, with DMA-BUF texture sharing to pass video frames efficiently to Unity’s renderer.

Only x86_64 is supported at this time. In the future, I will add ARM64 support as well as Vulkan.

sylwareabout 3 hours ago
Don't forget to build 'correct' ELF64 binaries for broad elf(glibc)/linux distro support (-static-libgcc -static-libstdc++, and tight glibc ABI version control with binutils VERSION scripts).

At least those build options should be default.

martzabout 2 hours ago
thanks for your comment, will look into it!
SurajMishraabout 3 hours ago
Thank you very much.
fussloabout 2 hours ago
Can a unity dev/game dev help elucidate why you'd use vlc in unity?

For cutscene playback?

harrisonedabout 2 hours ago
For a sandbox game this is very useful, where you can spawn video players in-game. For social games (like VRChat) this is also great since synced video playback is a very popular feature for people to watch content together in VR.
csande17about 2 hours ago
Unity includes its own video player implementation ( https://docs.unity3d.com/Manual/Video.html ), so presumably you'd mainly want to use VLC for wider range of supported codecs?
kjjohnsen43 minutes ago
Basically. Unity video player is fine if you control the content. The other very reasonable option is to funnel shared content through a synced web browser interface. I've developed a few collaborative XR applications, and have used a blend of things to support sharing.
martzabout 2 hours ago
RTSP support, twitch-style in-game visio, any kind of non-game Unity apps (there are many), 360 video playback, mediaplayer in VR headset, simulators of all kinds, etc..
ekjhgkejhgkabout 3 hours ago
Blocked because I don't use cookies. Ok, I've always preferred mpv anyway.
nisiddharthabout 2 hours ago
I've 3rd party cookies blocked and it works just fine. Have you disabled all cookies?!
xenaabout 1 hour ago
Why do you do this to yourself?