ES version is available. Content is displayed in original English for accuracy.
Advertisement
Advertisement
⚡ Community Insights
Discussion Sentiment
43% Positive
Analyzed from 626 words in the discussion.
Trending Topics
#touch#bar#apple#never#keys#key#touchbar#physical#software#keyboard

Discussion (13 Comments)Read Original on HackerNews
I think they realized that too late. It’s a shame though. In a MacBook-only world, I wonder what would have become of it.
Many of times I slipped off the delete key and hit F11 to zoom the window.
It removed the physical function keys, which is a huge no-no overall. The initial version also lacked a physical Esc key.
But the bigger issue was the notion that it was created in spite of having a conventional touchscreen on the laptop instead. Apple has been rather weird, petty, and immature about putting touch on Macs, stemming from Jobs' ill-conceived "your arm gets tired if you have touch on a laptop, boo hoo" speech which has never been correct and continues to be misconstrued as scientific when it isn't.
Luckily, the market soundly rejected the Touch Bar and Apple is now due to release Macs with proper touch on them. It took a while, but this era of pretentiousness is over.
I'll believe this one when I see it. "The Year of the Touchscreen Mac" has been confidently predicted for almost as long as "The Year of the Linux Desktop."
https://en.wikipedia.org/wiki/Modbook
In my own applications I often put common functions on the touch bar and I like the convenience of it in that way.
I think most people simply don't use the F-keys much so it's not usually that big of a problem.
I don't think native haptic support would have been enough to save the Touchbar, but like the author I'm a little surprised that Apple didn't even try it.
I'm pretty much convinced they knew it was doomed before it was even released.
It was made worse since desktop keyboards lacked the feature so you couldn't practice/learn the UI on anything but MacBooks. Keyboard shortcuts were far more useful since they worked on any Mac and whether or not you were using an external keyboard.
That lack of external keyboard support also meant developers couldn't write decent interfaces for the TouchBar unless they had the right MacBook. The simulator was not sufficient to actually test real world usage for positioning/ergonomics.
I found it to be a top to bottom failure of a feature. Small OLED screens on physical buttons would have been far superior ergonomically. Using the space for better cooling on the i7 and i9s would have been a much much better use of that space.
[0] https://en.wikipedia.org/wiki/Mystery_meat_navigation