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Discussion (33 Comments)Read Original on HackerNews
I wonder if anyone brought up Fraggle Rock [1] during these discussions. The Doozers, a race of tiny creatures whose whole purpose in life is to build structures, feels like a perfect fit for the lemmings.
[1] https://en.wikipedia.org/wiki/Fraggle_Rock
I randomly saw an episode of some show with these doozers maybe 20 years ago, and I have occsionally remembered them and wandered who they were ever since!
Appeals to all groups, released on every platform. Then come the sequels, special editions (like Christmas Lemmings), and then it just kind of faded away.
Lemmings just didn't get a movie and merchandising.
Lemmings Revolution reminds me a little bit of good old Nebulus: https://en.wikipedia.org/wiki/Nebulus_(video_game)
Here it is online, not sure if this is the original site. https://pccc.com/downloads/junk/cool/lemmings/index.html
This is before the DOM Canvas 2D API existed, so effects like digging are implemented by overlaying multiple 1px-high black GIF <img> tags over the background.
There's an open-source engine for it called Loap that comes with a custom level pack, and I think the block-based design holds up better than the fiddly Revolutions.
https://www.camanis.net/lemmings/music.php
Such a classic sound! Reminds me of the similarly brilliant Star Control II soundtrack (which was also tracker music)!
Apparently it’s called “Twang” or “Tenlem” depending on the port. I had the DOS version: https://youtu.be/Z2zN6ljRNnU?t=3523 (timestamped)
DMA Design later created the GTA series and was rebranded Rockstar North when they were acquired by Take-Two. So they did end up creating a giant franchise (though "perennial" could certainly be debated given the gap between GTA 5 and GTA 6).
In any case the principles involved have probably been too busy sleeping on mountains of GTA 1-6 money to lament the untimely death of Lemmings too much.
That said, as a gamer I personally prefer Lemmings.
> Not long into development, a feeling took hold in Dundee that they were all just done with Lemmings, ready to come out from under the shadow of the casual monster they had accidentally created and return to making the games they wanted to make. As it happened, this was to be the last game of a six-game contract they had signed with Psygnosis back in the 1980s. Just get ‘er done became the watchword, so that they could take their Lemmings loot and do something more exciting with it.
Sounds like the publisher was the sane one here for a change, while the studio was seriously trying to bite off more than it could chew.
What made them think it was a good idea to commit to four Lemmings games in advance, lock themselves into a rigid storytelling structure, extend the story into a shared universe and coordinate with a TV show - if they all were actually fed up with the franchise at that point?
Thank Psygnosis for rejecting this and enabling the timeline in which we got GTA instead.
> If matters had transpired differently, All New World of Lemmings would have been the banner title of a new sub-series, with different subtitles for each of its entries. As it was, Psygnosis just dumped the would-be first entry of the sub-series out there on its own, sans subtitle, and abandoned the other nine tribes to their fate.
This reads to me as if Psygnosis only accepted the first of the proposed four games and made it into a standalone title - which then turned out bad anyway.
(Not sure how DMA's four games match with Pygnosis' contract for one more game. Maybe that was an attempt by DMA to extend the contract?)
I can also still hear "First there was Menace... Now, Psygnosis presents... a DMA Design game... Blood Money. (there's a whole lot more coming...)".
DMA had very good sound design for the time.
Both games have a lot in common now I think about it, tiny characters and interactive environments.