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Discussion (7 Comments)Read Original on HackerNews
It is still one of those games that I wonder about the rendering tech, as it feels like it would simultaneously hammer the CPU do radial calculations or hit the display list/command buffer excessively and yet it seems to run fine on almost anything.
I mean the original was on the Ps2 with a limited MIPS core at just under 300Mhz and an obscure VPU0/VPU1 vector processor setup.