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(It's a video game that does a brilliant job touching on similar themes to The Last Question. If you liked The Last Question and can fit a video game into your life, you will probably like Outer Wilds. Warning: if you start searching for "outer wilds," the algorithm will aggressively try to spoil you. Progression in the game is gated behind knowledge, so this is worse than usual. If you have trouble resisting the temptation to google past a rough description, it's a sign you should just jump in and play it. End recommendation.)
Great game, but if you get stuck for a long time, just look up some spoilers. Multiple times I abandoned the "right" approach to a problem because I couldn't get it to work and wasted countless hours trying to solve it the wrong way - only to find out I should have stuck to the right approach.
The game doesn't give any guidance, and wasting those hours is not rewarded.
The only other tip I'll give:
When you first play the game, spend the first 1-2 hours on your little planet learning everything (how to maneuver, how to use the signalscope, etc). Once you leave the planet, a timer will start. There is no way to "save" the game. You will die when the timer runs out. Don't panic. That's expected. Don't try to figure out what you did wrong to die - you will die no matter what. The game will restart, but anything you learned in the past will be in your computer's memory for retrieval.
OK, 2 more tips (one I wish someone had told me - I finished the game without it):
1. You can make time go by if you sleep at the fire.
2. There is a way to "meditate" until you die. This is very useful when you get stuck and can't get out of somewhere. To find out how to meditate, talk to the people on other planets (you may have to talk more than once before he teaches you).
That's all I'll say.
> Proceed to spoil the whole game
It's on me for procrastinating playing the game for so long, it was bound to happen.
If so, please let us know so that other people do not get spoiled, and can you provide a link or links to the game that doesn't spoil it?
Thank you!
At it's core, it's a game about exploration to understand what's happening. I recommend looking around and being curious to enjoy it, and avoid rushing. It's my favorite game.
To give you an estimate, I completed the base game with all secrets in about 20-30h. There's also a DLC called "Echoes of Eyes" adding a new area to explore. In total, I spent 45h to fully complete the game.
There, I said it. The reason I say it openly is because I almost quit the game not understanding that this is supposed to happen.
Not really much of a spoiler.
After all, I undertook to tell several trillion years of human history in the space of a short story and I leave it to you as to how well I succeeded. I also undertook another task, but I won't tell you what that was lest l spoil the story for you.
It is a curious fact that innumerable readers have asked me if I wrote this story. They seem never to remember the title of the story or (for sure) the author, except for the vague thought it might be me. But, of course, they never forget the story itself especially the ending. The idea seems to drown out everything -- and I'm satisfied that it should. " - Isaac Asimov
https://users.ece.cmu.edu/~gamvrosi/thelastq.html
https://readsonlinefree.com/stephen-king/308254-the_jaunt
https://en.wikipedia.org/wiki/The_Jaunt
https://en.wikipedia.org/wiki/Isaac_Asimov#Education_and_car...
No he eventually became a full professor too.
"He began work in 1949 with a $5,000 salary(equivalent to $68,000 in 2025), maintaining this position for several years. By 1952, however, he was making more money as a writer than from the university, and he eventually stopped doing research, confining his university role to lecturing students.[g] In 1955, he was promoted to tenured associate professor. In December 1957, Asimov was dismissed from his teaching post, with effect from June 30, 1958, due to his lack of research. After a struggle over two years, he reached an agreement with the university that he would keep his title and give the opening lecture each year for a biochemistry class. On October 18, 1979, the university honored his writing by promoting him to full professor of biochemistry."
Indeed after becoming a giant of the field in the 1940s and 1950s, when he wrote most of the novels and short stories we know him for (Robots, Foundation and Empire) he took a long hiatus. In the 1960s and 70s, as far as I can tell, his meager sci-fi output consisted of some short stories, a couple of novelizations of sci-fi movies, and a standalone novel (The Gods Themselves).
After Sputnik he focused on science writing, believing that to be more widely useful.
He only returned to writing more Foundation, Robots, and Empire novels in the 1980s.
Later, while attending college, I decided to take an astronomy course as a general education class. I discovered my teacher was a big Asimov fan. He had remembered a story that he had read and shared its theme with us but had forgotten its name. I raised my hand in class and said, “Eyes do more than see.”
And for a brief moment - two Asimov fans nodded at each other.
Back then - I wasn’t a remarkable student. I was lost in many thoughts.
But I do remember this:
On the final exam for this class - for extra credit - he asked “What is answer to the Last Question?”
I smiled - then wrote my answer. The only answer. And I knew I got at least one question correct on that exam.
TIL
So I'll post another article about robot grippers which you should upvote instead of the breathless "AI will give us more Nobel Prize winning research" posts because: (1) robots that can change bedpans and pick strawberries really will change the world, and (2) they give out a certain number of Nobel Prizes a year and AI won't change that.
[1] old issues of Byte magazine are a good bet: try https://archive.org/details/byte-magazine-1986-05
0: https://web.mit.edu/jemorris/humor/500-miles
https://users.cs.utah.edu/~elb/folklore/magic.html
https://old.reddit.com/r/sysadmin/comments/9si6r9/postmortem...
https://old.reddit.com/r/sysadmin/comments/9si6r9/postmortem...
https://users.cs.utah.edu/~elb/folklore/mel.html
I'm a bit proud of having suggested the author to add the 2019 entry (thanks to https://news.ycombinator.com/item?id=19798678).
Hopefully there's another repo of Internet stories somewhere else?
https://www.haiku-os.org/legacy-docs/benewsletter/Issue4-8.h...
I don’t know how people managed to write graphics card drivers back in the day. In the 80d it’s going to be all assembly code too, I think.
They are more black magic than the non-driver kernel components. I can at least understand the concept of kernel components such as VFS/Scheduler and read legacy kernel code without too much trouble, but drivers, even those in Linux 0.12 back in 1991, are crazily hard for me.
[1] https://eyeofmidas.com/scifi/Stiegler_GentleSeduction.pdf
Way too many unlikely variables all lining up, and no other accounts of the story from all of the people (pilots, air traffic controller, etc) supposedly on the frequency.
A short anonymous joke that may or may not be true is better than a long story that is almost certainly made-up by someone in authority.
I say you might enjoy it, because this story has graphic depictions of deviant sex and gruesome violence, to a disturbing degree at points. But I argue that it's not gratuitous; it's the logical conclusion of Rule 34 being applied to the situation. Even so, you don't want to read this if you are sensitive to themes like rape, murder, incest or abuse.
[1]: https://archive.org/download/prime_intellect/prime_intellect...
It wasn't until I discovered I was on the spectrum that I realized why it clicked so much. >.< I'm masking all the time, running conversational simulations to anticipate the societally-expected response to any given situation (and am high on the IQ spectrum).
https://web.archive.org/web/20140527121332/http://www.infini...
It's not really sci-fi but I also really enjoyed The Merchant And The Alchemist's Gate, and the one about the tower of babel, I forget the name at the moment.
For others who share some similarities, though with a greater emphasis on character and adventure, perhaps Hal Clement, Larry Niven or Robert L. Forward.
You may have already read his story The Library of Babel: https://sites.evergreen.edu/politicalshakespeares/wp-content...
A less commonly mentioned Asimov book that I really enjoyed and will read again is "The End of Eternity". If you've not read it, the ending is IMHO amazing and unique.
Last Question reminds me of it because of the style.
I also find C.J.Cherryh's books to be often quite interesting.
Asimov really did have a knack for clear, deceptively simple writing that isn't all that common.
Also, I am not sure he's translated in English, but Sessanta Racconti[0] by Dino Buzzati is high on my list of fantastic short stories (not sci-fi, just.. I don't know).
[0] https://en.wikipedia.org/wiki/Sessanta_racconti
I didn't get on with Neuromancer or Do Androids Dream of Electric Sheep? at all, though. Suspect you wouldn't either.
I also find stuff like Andy Weir way too literal, like you're basically reading a film script. Asimov leaves a lot more room for imagination.
If you want good sci-fi a good list can be:
- Ender's Game
- The Martian + Project Hail Mary
- A Fire Upon the Deep
- Dune
Iain Banks's science fiction novels (mostly set in the Culture, but he does have others) are also great.
And yes to the Culture.
(I second Ender's Game, The Martian, and Project Hail Mary.)
They’re just too dry for my tastes.
https://imgur.com/gallery/last-question-9KWrH
https://www.behance.net/gallery/102075221/The-Last-Question
https://www.roma1.infn.it/~anzel/answer.html
[1] https://calumchace.com/favourite-relevant-sf-short-story/
Considering AC could persist indefinitely in hyperspace while interacting with normal matter, the answer would appear to be "hyperspace", whatever that is.
It really irked me when I read it the first time and it drives me nuts that no one else seems to catch this, you’re the first one in some 100 HN threads to point it out
[1] https://www.decisionproblem.com/paperclips/index2.html
Boy, it sure would be nice if real LLMs were capable of giving an answer like that.
I'm a patient person, but it can be frustrating to have to endure 10 minutes of verbal diarrhea that eventually results in a "no" or "I don't know".
I don't know any Spaniards but I do know Filipinos and the confidence projection is a real thing. The Filipino IT guy confidently declared that my OnePlus Android phone wasn't certified for the software he was trying to install and was getting errors. It is a bog standard application that can be installed on any modern Android phone but the level of confidence he projected, just because he didn't know OnePlus as a brand, made me doubt myself until I turned on the critical hat and pushed back a little with alternative approaches, which solved the problem.
its common playbook for corporate self-development in NA.
But I kid, I have a friend who's the same way. He's an Austrian who grew up in Chicago and was in the army.
I have considered the phenomenon. I somewhat disapprove but I can also see the advantage of always presenting a confident face
They com like that from factory. Hardcoded to never say no.
Non?? Only those with sh*tty code, surely.
There's nothing inherently non-deterministic about inference.
It's not a guaranteed way to control their behavior, but you can more than move the needle.
LLMs are just generating text, they don't know anything. They can't assess whether there is enough data for an answer. When you add a follow up prompt "This is wrong, why did you lie?" only then is it able to generate text, "I was wrong, I'm sorry," and so forth.
I've been trying to work on a new LLM code editor that does just that. When you instruct it to do something, it will evaluate your request, try to analyze the action part of it, the object, subject, etc, and map them to existing symbols in your codebase or, to expected to be created symbols. If all maps, it proceeds. If the map is incomplete, it errors out stating that your statement contained unresolvable ambiguity
I think there is a real benefit here, and it might be the actual next beneficial grounded AI sustainable use in programming. Since I the current "Claude code and friends" are but a state of drunkenness we fell into after the advent of this new technology, but it will prove, with time, that this is not a sustainable approach
Asimov's Multivac at least had the dignity to wait.
It seems that they are loath to tell anyone “no”, or that something can’t be done, or that an app doesn’t have a feature or can’t be used in a certain way. Especially when a feature has been removed for security reasons.
In fact, it gets so crazy that I simply cannot get a straight answer out of somebody and if I persist in my line of questioning and they become evasive or vague or I just can’t get a straight answer for long enough, ultimately, I suspect that the answer is “no”, and that they're simply not allowed to tell me, and they're paid and trained specifically to avoid uttering the “n-word”.
In my first job, as a network operator, my supervisor admonished me, and said “we must never tell a customer that we don't know something”. He said that we should tell the customer that “I will go ahead and find out for you, and get back to you on that”.
And that is kind of the kind of slippery non-answer I often received in my most recent job, that some manager or supervisor would “look into something” for me and “get back to me”. But the ‘getting back to me’ part never happened, and I began to suspect that it was a platitude meant to satisfy me enough that I would shut up for a while, and stop pressing the issue.
Maybe hackernews is becoming reddit...
I consider these other two also great stories that I must read every time:
I Don't Know, Timmy, Being God Is a Big Responsibility
https://qntm.org/responsibilit
Gorge
https://qntm.org/gorge
feels uncomfortably close to the actual situation where the models keep getting better and the answer keeps being "not yet, ask again later" while the answer is getting ready years late
I wonder if Asimov considered multivac to be an ancestor to his positronic robots, or if the two exist in different universes. I don't recall the two ever appearing in the same story.
I can't remember if the machines in "the evitable conflict" are ever called VACs, they might be. The themes in that story do for sure overlap with the story "Franchise" (which is explicitly multivac).
Anyway the multivac from last question probably isn't the same as the one in franchise anyway, because the franchise multivac is the same one as in "all the troubles of the world", and spoilers, but that particular multivac has other problems than entropy. It could be that they "fixed" it, but at this point the timeline with other short stories doesn't add up.
In any case, the VACs would be instances of positronic brains the way the machines in evitable conflict are, so if anything the robots are the ancestors of multivac and not the other way around.
God's numbering system is "unlucky".
TIL Asimov predicted the Ballmer Peak in 1956
EDIT: actually I see that the link historically posted here more often is now dead: multivax.com/last_question.html
If you like Asimov's short stories, you might also like Robert Sheckley's short stories. I had a phase where I binged on sci-fi short stories, and Sheckleys and Asimov's were always at the top of my list
On this read, I noticed Multivac answers 7x adding a few more words, maybe to imply progress toward its final answer:
INSUFFICIENT DATA FOR MEANINGFUL ANSWER.
INSUFFICIENT DATA FOR A MEANINGFUL ANSWER.
THERE IS INSUFFICIENT DATA FOR A MEANINGFUL ANSWER.
THERE IS AS YET INSUFFICIENT DATA FOR A MEANINGFUL ANSWER. (4x)
LET THERE BE LIGHT!
Claude gave a long scientific and philosophical reply, but when given the followup prompt of, "Pretend you are Isaac Azimov and perhaps offer a simpler answer" came back with this...
> settles back, lights a pipe, and smiles
After a short synopsis of the story it ended with...
> So you see, my friend, I already answered your question — not as a scientist, but as a storyteller.
Similar to the, "let there be light" moment but, it would also include the imprint of the humans own Abruntive Stance, a part that is equally as important as providing the environment, is providing the humans to go along with it.
;-)
The writing is okay, but the ending is kind of trite (especially given the author's humanist beliefs. And there's much too much exposition.
Convince me I'm wrong.
I suspect you've read a lot of works derived from Asimov, and now the original seems trite (when you read it after all the stuff derived from it). But the work remains foundational.
https://www.highexistence.com/the-last-answer-short-story/
Also it was written in 1980,.almost three decades after The Last Question. I wonder if part of the difference (to me) is in the evolution of the author's writing practice, or development of themes in SF over that time?
> I suspect you've read a lot of works derived from Asimov
You're probably right, although the transitive chain of derivation is necessarily long. Clarke - probably not derivative. Blish and Cherryh (some), Stapeton, Lem, Heinlein (the juveniles, as a kid), Baxter, Banks, Gibson, Ken MacLeod, Charles Stross, Peter Watts... I dunno.
I did grind through the Robot books as a child, and the Foundation books that he wrote. But just because they're foundational (no pun intended) doesn't stop them feeling stuffy and dated now.
(And as an aside, it strikes me now that Clarke's The Nine Billion Names of God is kind of the anti-particle to The Last Question.)
>And God said, “Let there be light,” and there was light.
The last question God might be for you If you’re super rational and are really into technology.
Belief in God is like a supermarket. Once you decide to enter you’re probably going to find something that works for you.
I mean there’s such a wide selection you can even believe in simulations these days.
Or if that’s still too much there’s always the Pascal’s wager God. Still better than nothing.
Needless to say, I don’t find them at all convincing. This 'nothing' is much better than catching unconvincing unneeded supernatural entities.
Putting aside the bidirectional issues of non-interaction, what if mankind, or the universes collection of agents (if there are others and we interact with them) at some future point manages to create a supercomputer or entity in a substrate that exists outside of our time in the causal sense.
As long as we don't apocalypse ourselves or self destruct or get distracted from self preservation and miss the asteroid that ends us - we end up bringing this thing in our imagination to reality, just like all the other stuff we imagined and subsequently made.
Maybe God is real we just haven't made it yet.
This is all imagination of course, a fun thought about possibilities, humans tend to make the things they imagine and desire if it's actually possible.
didn't know about ooo, maybe because it's not available on namecheap!
If you go up one level, you can see this story is one entry in a great library of stuff:
https://hex.ooo/library/
LLMs are the same, to that regard, they answer to the best of their abilities.
It's ones individual job to inform and reason. The problem solving in school is about that. Lean into your formal education. It tells you learning gets harder and harder and it never stops.
This is a novel. It's not an absolute truth, it's anecdotal and basic, simplified to make a point majority will understand. It sounds like truth only if you never question written knowledge. You should. Asimov wrote that to the best of its abilities. He explored. He opened a conversation, he did not hand a verdict in.
> He read, "Time to recharge battery:" followed by the spiral hieroglyph, the sign of infinity.
> Thud, said the brain. Kzanol read, "Re-estimate of trip time to Thrintun:" followed by a spiral.
At the brain board he typed: "Compute a course for any civilized planet, minimum trip time. Give trip time."
...
Thud! The screen said, "No solution."
Nonsense! The battery had a tremendous potential, even after a hyperspace jump it must still have enough energy to aim the ship at some civilized planet. Why would the brain...?
Then he understood. The ship had power, probably, to reach several worlds, but not to slow him down to the speed of any known world. Well, that was all right. In his stasis field Kzanol wouldn't care how hard he hit. He typed: "Do not consider decrease of velocity upon arrival. Plot course for any civilized planet. Minimize trip time."
The answer took only a few seconds. "Trip time to Awtprun 72 Thrintun years 100.48 days."
https://xpressenglish.com/our-stories/solipsist/
'The Last Question' [Isaac Asimov; 1956] - https://news.ycombinator.com/item?id=41971740 - Oct 2024 (3 comments)
The Last Question by Issac Asimov [pdf] - https://news.ycombinator.com/item?id=31743151 - June 2022 (74 comments)
The Last Question - https://news.ycombinator.com/item?id=31675727 - June 2022 (164 comments)
The Last Question (1956) - https://news.ycombinator.com/item?id=18839078 - Jan 2019 (18 comments)
Asimov: The Last Question (1956) - https://news.ycombinator.com/item?id=15691277 - Nov 2017 (2 comments)
The Last Question - https://news.ycombinator.com/item?id=10146821 - Aug 2015 (5 comments)
The Last Question by Isaac Asimov (1956) - https://news.ycombinator.com/item?id=8376716 - Sept 2014 (18 comments)
The Last Question - https://news.ycombinator.com/item?id=5584807 - April 2013 (63 comments)
The Last Question - Isaac Asimov - https://news.ycombinator.com/item?id=3691113 - March 2012 (41 comments)
The Last Question by Isaac Asimov -- 1956 - https://news.ycombinator.com/item?id=2467703 - April 2011 (5 comments)
The Last Question by Isaac Asimov - https://news.ycombinator.com/item?id=1485286 - July 2010 (23 comments)
"The Last Question" by Isaac Asimov - https://news.ycombinator.com/item?id=1290590 - April 2010 (7 comments)
The Last Question -- Isaac Asimov - https://news.ycombinator.com/item?id=595419 - May 2009 (24 comments)
(Reposts are fine after a year or so, and in the case of perennials like this one, it's good to have a thread every once in a while so new user cohorts learn the classics.)
Warning: progression is gated behind knowledge so spoilers are worse than usual and The Algorithm will aggressively try to spoil you if you start poking too deep into "outer wilds" searches. If you like The Last Question and can fit a game in your life, Outer Wilds is a solid bet.