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#https#claude#player#compile#wizball#strudel#music#sid#galway#another

Discussion (13 Comments)Read Original on HackerNews
https://deepsid.chordian.net/?file=/MUSICIANS/G/Galway_Marti...
(use the little up/down arrows to switch between subtunes)
Edit: AI says doing the translation would be hard, though doable. https://claude.ai/share/65c16d60-5d27-496b-96a7-40959e95ac62
Edit 2: here is an AI translation of some of the notes, what Claude claims as the main melody:
https://strudel.cc/#Ci8vIFdpemJhbGwgIklucHV0IE5hbWUiIC0gbWFp... .. uh ...
Edit 3: the original theme is amazing and worth listening to https://youtu.be/sFYzjU-C3mA
Claude, the ole cheater, recognized what the file was, downloaded the psid from the web, found a wasm sid player and built a website around it:
https://claude.ai/public/artifacts/df6cdcae-08dc-452b-ba19-f...
https://claude.ai/share/4dd36c16-bc62-445a-b423-ad4637f06432
GPT-5.5 built a lot of python scripts to extract the music data. Strudel implementation failed, but I then asked it to build a website:
https://ubiquitous-vacherin-8e7993.netlify.app/
This is a translation of the music into javascript based on the assembler source.
Really impressive on both accounts. Some iterations were requied for both.
> DSP
> not entirely sure what this one is... another variation of "Define Space" ? check back for the correct definition of this
It's probably 'displacement'. This worked together with ORG ('origin'). ORG specifies where in memory the code will run. DSP then moves the code the specified amount further along in memory, with the understanding that it will be moved back to the ORG address when it needs to run.
> DFC
> not entirely sure what this one is... define characters?
Same as DFM, but generates PETSCII instead of ASCII.
The game Commando was still loading and I'd let it run for hours on the intro screen (music by Rob Hubbard) while I'd do other things.
> I remember trying to write my own player in assembly (yet another unfinished project).
Never wrote a SID tune nor a mod-player but my neighbors did: they wrote an Amiga mod player for... The Atari ST. It could play the four channels. Of course the quality wasn't the same and you were forced to waste CPU-cycles but it was working.
Fun memories.
Now as TFA: recently I took old DOS .ASM files of mine and basically told Sonnet 4.6: "Make them compile again" and discovered the world of UASM etc. and eventually we made it to compile.
Seeing those C64 assembly files: I haven't tried it yet but I take I could do the same? Just ask whatever LLM to find me a way to compile and tell me how to play these in an emulator?
Anyone knows where to start / what's the TDLR to compile these C64 files?
For example for old DOS .ASM files the TDLR; is "Compile them using the free UASM assembly, run the result in DOSBox".
https://slayradio.org