Ask HN: What are you working on? (May 2026)
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ddavid927 about 4 hours ago 239 comments
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What are you working on? Any new ideas that you're thinking about?
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I'm working on a Personal / Family travel organizer. Started as tool to allow me and SO to plan a trip together. There's been steady progress over the last couple years. Focus on privacy and ability to self-host. Of course, there is a managed version if one doesn't mind me having access to their data.
https://nodes.max-richter.dev https://github.com/jim-fx/nodarium
It's a durable orchestration system for AI code generation which solves the problem of not being able to trust LLMs to complete long running (and high quality) implementations without having to babysit them and monitor the process, which is what I think is the most exhausting part of coding with AI.
You start with a spec or programmatic task list and the engine runs the whole workflow: implementation, verification, review, fixes, and finalization.
It treats agentic coding like a durable CI-style process, with state, retries, reviewer feedback, commits, and auditability built in. It's externally orchestrated, meaning it's not the agent running the loop, it's simply agents being used as tools and spawned in the loop as needed without awareness of the loop itself.
It's going to be open sourced soon and it's not meant to replace your IDE or Agentic Harness of choice. You keep using codex/claude code/open code/cursor/pi whatever you want and simply delegate the actual implementation to the engine, through MCP/CLI and other integration points.
It supports any LLM provider so you can have GPT 5.5 implementing and a mix of Opus 4.7 / Deepseek v4 Pro / GPT 5.5 reviewing at every phase for example.
Sign up on the website or follow us on https://x.com/enginedotbuild or me personally on https://x.com/aljosa , desperately need more followers :D
We integrate with macOS spaces to switch out a project-specific dock on each space, containing only the resources you need for that project. We made it possible to add granular resources instead of full apps to the dock (think specific slack channels instead of the whole slack app), to keep the dock hyper focused on what you need.
We built this to stay focused while working on the computer, and we thought that the native interface mixed all our projects together, causing us to get distracted.
Looking for beta testers! Free download from https://drawers.computer
Does it have project context within apps (like default folders and settings)?
Would love to hear what you think we should add next!
https://findfantasyxviii.com
It uses Let's Encrypt by default. We use delegated DNS to handle ACME challenge validation (we run the DNS, you just CNAME to us). This means you don't need to give us DNS credentials or anything. And for HA workloads it's great, because there's a central clearinghouse for certificates - so all the machines in your web farm (or whatever) get the same cert, but you don't run in to rate limits with LE.
We're recovering Windows Server guys so we made sure our automation works for painful windows workloads like IIS, Exchange etc. too.
We've had enough interest that we're building it out for real. Just left beta last month.
I'm working on <https://untether.watch>. Trying to shift 20-30 micro phone interactions to the wrist per day to ultimately reduce phone use. Dumbphones are too extreme - you need a smartphone for certain day-to-day activities (banking etc.)
The watch is a great form factor - it's got a crap screen (MIP), the ergonomics are awkward (rotate and look down), it has limited capabilities. But that's the point! Do essential quick actions and leave the phone out of site.
Requires Android companion app to do the heavy lifting. Use the (head)phone mic and STT to reply to any android notification and make notes. More features to come.
Garmin's SDK is seriously challenging. APIs are often broken across firmwares, limited developer tools and testing is tough.
a performance-first TypeScript checker written in Rust. Started 5 months ago and it's been mostly AI-written code. 99.8% tsc conformance test pass rate today. Single file benchmarks are 3–5x faster than tsgo.
I feel like even after all these years we’re still missing the devex that Heroku provided.
It’s been super fun to experiment & integrate MCP into it.
We just passed 2000 developers last month actively deploying with canine.
Device based strength tracking is still so weird to me.
I think this is a perfect example... somewhere out there a genius and a grug are happily exercising together for the simple joy of doing so and feeling good in their bodies, and nearby is a midwit with the GDP of a small village worth of wearable electronics wondering where the joy has gone as he laments the 0.1% of VO2MAX he's dropped since his last gadget-run.
Being a weightlifter for 20+ years now, I'm working on a barbell speed and path tracking sensor based on newer IMU hardware technologies, which makes it both more precise and cheaper than camera- or actuator-based systems. Ultimately it helps you lift and train safer and better.
It's an intersection of industrial design, hardware, firmware, and software (and some sport science, of course). This intersection is not yet dominated by LLMs so it's a breath of fresh air.
In an early prototype stage as in "strap a Raspberry Pi to a bar", but it looks promising and I'm happy to move forward, also using connections from my previous 12+ years in China.
For more complicated lifts like bench press (J-shaped) or snatch (S-shaped), for example, I would rather set a "golden sample" path with a coach and compare to that.
It's unlikely to be the sole metric, especially given the inverse kinematics of different body types (long/short femur, etc), but together with bar speed, over time, it can provide a lot of good feedback.
It's designed to integrate with Maven projects, to bring in the benefits of tools like Gradle and Bazel, where local and remote builds and tests share the same cache, and builds and tests are distributed over many machines. Cache hits greatly speed up large project builds, while also making it more reliable, since you're not potentially getting flaky test failures in your otherwise identical builds.
https://jrecc.net
So: ac-ng didn't reduce the impact of the DDoS, but it does lead to impact when there is no DDoS. Worst of both worlds.
So I'm working on an apt-cacher that goes to lengths to keep working as much as possible when the upstream is down. It will check the repo metadata and keeps a list of your "hot packages", and will download those before flipping the new metadata to be live, effectively a snapshot. It won't allow you to download a package you've never downloaded before in the case of a DDoS, but packages that you do download regularly (machine re-installs, apt updates), it will ensure are available in the repo.
I'm calling it apt-cacher-ultra. It is pretty early days, it'll probably be another week before it's ready for a beta. I'm running it in my dev cluster right now, successfully.
https://github.com/linsomniac/apt-cacher-ultra
https://x.com/paulnovacovici/status/2041722840190480581?s=46...
I always wanted to build a real-life puzzle game, which is app/mobile assisted. Had yet another eureka moment, and built a usable prototype (backend plus iOS app). Good feedback from a small circle.
For a while I was aware of someone (I knew by sight) who worked in the same sort of subject matter (but a non-tech). I approached her, we had a coffee, I pitched the idea and how she could bring it to life, as I made the tech side. She jumped on board.
We're two and a half weeks in, have gone full speed and are making something great (for our audience). My future co-founder is amazing, great insights, opinions, drive. We're potentially launching in a couple of weeks, a free/MVP version of a puzzle game.
I've been through many iterations of trying to get something off the ground. Tried tech co-founders, and the last years of going solo (very hard after you've done the coding). But this now feels right. A puzzle app/game for every day people to have some fun. And a future co-founder whose life is outside tech, who's bring a sort of fun energy outwith let's make loads of money or isn't the framework/AI cool.
Balance is good. Contact with reality is good too :)
It's a short chain-reaction game in which you explode balls bouncing in the screen, and need to build up to target scores. You build bigger and bigger combos as the game progresses.
It was a blast to work on it, starting with a small toy and just adding features that "felt right" until I had a game that was fun to play. It was quite hard to find a balance though, so a lot of numbers are arbitrary - but I enjoy seeing people breaking the game in new ways and finding new builds.
These days I've been working on patching reported bugs and sharing the game with people. Now after the latest patch, I feel like I'm done, but I feel like going back at it and adding an idle mode. And maybe simplify the codebase so I can test and iterate better, and then add many more ball types...
I know that any good LLM could replicate this pretty quickly, but I made this myself and I'm still feeling proud of the accomplishment :)
It works on MacOS, built with Swift and Metal. My goal is to make a super fast, and free, focus stacking program. I provided a notarized MacOS DMG for the initial release, but if built yourself, it will run on an M4/M5 series iPad Pro as well.
The core ability I wanted was to support RAW files as inputs, with DNG files as outputs. This is done using either LibRaw, or Adobe DNG Converter (runtime options).
I have been really into macro photography the last couple years, and have been slowly working on trying to build my own program to handle the focus stacking.
[1] https://apps.apple.com/us/app/reflect-track-anything/id64638...
The idea is that each morning, you click the "New Day" button, and your Todo list along with other notes carry forward from the previous day to the new one. When you accomplish something, you add it to the Done section. Other sections can be added as needed. I have been using a text editor and/or shell script for this purpose for about a decade, but have been inspired to make it into an app now that I can delegate the boring bits of app development. It is not quite done yet, but it's getting close to being usable.
(* To the inevitable downvoters, this is in part an experiment to get familiar with what SOTA LLMs can handle. With the intent of comparing it to local LLMs once I get my Strix Halo set up as a coding assistant. I only code as a hobby currently, and have too many other hobbies, and this app wouldn't exist without something else doing the heavy lifting. That said, this is a pretty low-stakes application and I don't commit any code that I haven't reviewed and don't understand.)
Given a distance, an allowable time to reach that distance, a payload to send, and an expected exhaust velocity, how would you calculate the time required to convert energy into antimatter fuel and how much antimatter needed to arrive at the destination (starting from the Moon)?
There are a few side calculations, such as the size of the radiator, estimated footprint of the fusion reactor itself, and how much metamaterial is needed. This is to help figure out timelines for a sci-fi novel, so ballpark answers are completely fine.
The calculations yield what appear to be values around the correct order of magnitude. Would be delighted to have insights, comments, and corrections.
https://serpentinegame.com
https://diffui.ai
I quit Figma about 4mo ago to start working on this, and the gpt-image-2 drop really legitized the bet. I recently release Brands for diffui, which let you establish a design system and consistently generate with it. I made a Brand out of the recent UFO files release, which allow for some really fun designs:
https://diffui.ai/brand/2ff1b00a-d698-43ea-a42e-7c4a2e670c04 (no account required to generate with this if you want to try)
I believe writing my own "Toy Harness" is a good way to learn and understand these tools.
Other than that, I did plant my tomatoes today.
https://redactor.negativestarinnovators.com/
While working on it, I realized I should build a small Hex package for authoring and playing demos right in a Phoenix app (it's very easy to author scripts with AI or by hand):
https://news.ycombinator.com/item?id=48087389
https://store.steampowered.com/app/4129270/Tactus/
Right this second I'm looking for an alternative to After Effects that runs on Linux systems, as kdenlive has some limitations with its layering implementation. I'll probably give Blender and Godot both a whirl, as I want to get more comfortable with those tools for future projects.
https://store.steampowered.com/app/247080/Crypt_of_the_Necro...
I figured "I already have a battle-tested solution, I just need to make it modern and spiffy, build a website for it and see if there's any interest -- in the age of Claude Code, this should be fast work!"
Wrong. Taking an internal library and offering it to others -- complete with documentation and modern tooling -- is an immense project, even with the help of AI agents.
Is there a market for a "formula engine in a box"? I don't know. But I also didn't know whether there would be a market for Calcapp either, and that has supported me working full-time for the past seven years. So I'm willing to take another chance.
It replaces paper stamp cards with Apple Wallet passes (Google Wallet coming soon) without the need for customers to download an app or signup. It’s still very work-in-progress (forgive the landing page) but I’m enjoying using Ruby on Rails. Please let me know your thoughts!
https://beanback.space/
After AI happened, I built an app (promptfunnels) to scratch my own itch and generate funnels (fancy name for landing pages with a purpose).
Then came the harder part: marketing it. Coming from a tech background, I knew nothing about marketing, so I started reading and came across the $100M Leads book. I realized codifying those principles together with funnels and marketing automation had a real market. My family, friends, and acquaintances became the first customers. A friend joined me as cofounder and we both quit our jobs to do this full time.
As we talked to other startup founders, they kept describing a tangential problem they called GTM. At the core it was the same thing we were solving: marketing for non-marketers. So we pivoted to RevMozi(https://revmozi.com/), which helps non-marketers do both inbound and outbound GTM.
We’re dogfooding the product and coming out of beta next month.
Wish us luck.
Umm where? They are indistinguishable from each other. Not pretty.
For the past few years, a group of us from Google, Microsoft, GM, IBM, Roblox, Rubrik + more have been working on a design standard for APIs called [AEP](https://www.aep.dev). The goal is twofold: learn from our companies mistakes around APIs and enable better tooling with less configuration.
We’re at a point where AEP-compliant APIs get a resource-oriented CLI, MCP server, full UI, and Terraform provider for near-zero configuration.
Aepbase has been my way to tie the whole ecosystem together. You run a single binary and define the schema for a resource with one API call. Now, you’ve got a full set of CRUD APIs and support for CLI/TF/MCP/UI. After one API call.
It’s a really cool way to tie together all of the work AEP has been doing.
Love to hear HN’s opinions on all of this. We’re still trying to figure out the best way to sell people on AEP.
I’ve been trying to reduce and eliminate my reliance of the Big Tech and the lack of user reviews and ratings was always a big pain point for me each time I tried to switch away from Google Maps.
I’ve started building a service where users can write reviews and rate “places” (POIs) in OpenStreetMap database, such as a cafe, a museum, or a shop. It’s a quite straightforward CRUD app with bunch of OpenStreetMap-specific features such as logging in with OpenStreetMap and querying places by their OpenStreetMap metadata.
It’s still in active development but it has good docs, a great API reference (including an OpenAPI spec), a demo app with the entire planet imported and queryable, and an early stage Android SDK.
https://app.socialmaps.org/
https://docs.socialmaps.org/
https://codeberg.org/socialmaps
The idea is to have "real" linux, exposing ipv6, supporting nested virtualization, docker, etc.
Interesting part is that I started off implementing a research paper for indexing and performance was not good enough. I ended up tuning things up for my own use-case and ended up with good enough replicatable RAG store.
https://github.com/KevanMacGee/Repomix-Desktop
It's open source and has no official connection to Repomix. But the developer, yamadashy on Github, knows about it and seemed to like it enough to add it to the Repomix website under the community projects.
I like being able to paste all the code into a browser window and have lengthy discussions with ChatGPT, Gemini and GLM. Doing so in the browser saves tokens over doing it in Cursor or Codex. I like using the Projects feature in ChatGPT in the browser and Notebooks with Gemini because that gives the model context and history on whatever I am working on. It was one part scratching my own itch, one part learning about Python and Customtinker.
It's made specifically for when you just want to get the code and paste it, no muss or fuss. It doesn't have support for flags (yet?) like the CLI because again it is built for speed. Besides, when I want flags, I like using the CLI instead to get granular. Repomix Desktop is for "just give me the code."
I'm a self taught coder so I'm very open to feedback.
Been pushing some new stuff on https://infrabase.ai as well, my AI infrastructure tools directory. Traffic growing steadily from comparison and alternatives pages. Interesting finding is that blog posts rank better but get fewer clicks now because AI Overviews, interactive comparison pages still earn clicks. ChatGPT has also started citing the site more as a source. Adding new content and polishing existing parts of it, added a page focusing on EU based services at https://infrabase.ai/european.
The idea was borne out of wanting to use the review tools that you get on existing sites like GitHub, without having to push and start bloating PR lists. You'll be able to leave yourself comments and code suggestions after review, which you can then pull out in a Markdown file to feed back to your coding agent (or anything else for that matter).
I'm also trying to include some optional (very optional) AI extras where you can use your own keys, and then get a tour of what you've changed and a quick overview of the changes.
Since it does it anyway I added dossier pages to it as well https://searchcode.com/repo/github.com/rust-lang/rust Which is useful for humans, and shows what the system is creating.
Best part is that I get to use the tools I have built, so https://github.com/boyter/scc and https://github.com/boyter/cs to improve it which benefits anyone using those tools.
I've published several panels under this banner already (tools for redis, caches, celery, etc.); I am currently working on a base library layer for tools to inherit from and to make it easier to create new tools.
Essentially, the point of all of this is to make it so that you don't need so many external services; Instead, DCR provides self hosted alternatives. This in turn makes it a lot easier to build and productionalize something using Django.
Reception has been decent so far and I estimate several thousand current adopters (Its hard to estimate based on download numbers alone.) For May I will finalize a common design language, further formalize the plugin system and how it works, and likely release a new panel.
I have new features such as sharing bookmarks and possibly BPM detection planned but also some quality of life changes like better UI scalability for different size screens/split screen use.
Just finished the software side using a boring technology and am about to order the materials for the first few locations. Curious to explore photo alignment once real submissions start coming in. Stitching all slightly different angled photos into a smooth animation seems interesting.
Use this to doomscroll nba twitter and sports bet, or if you're feeling more highbrow, peruse the NYT and passively gamble on geopolitical events.
Try it out here: https://chromewebstore.google.com/detail/anywager/eebgbiogbb...
Fold-up, scissor lift, cross-cantilever 3D printer for open sauce
M.2 FPGA hardware accelerator devboard
All just for fun and open source https://github.com/kaipereira :D
You delegate a task or GitHub issue to it and it uses AI coding agents and developer tools to write the code, run checks, read failures, fix problems, and iterate until the result is good, then comes back with a pull request. It does everything a human dev would do, fully automated.
[0] https://www.vroni.com/
It's inspired by GitHub PR review workflow, only with quick iterations and local.
It's been great! I found some dedicated users, dogfooding it every day with Claude and starting to get more contributions from the little community. We just got accepted into Homebrew core which was my target.
I'm expanding the team features now as I've got a few users keen to get the sharing service deployed in their private networks!
Features:
- Control channel for block header announcements, operational mechanisms, and network topology automation
- Separate channels for subtree, subtree grouping, and transaction load
- Transaction load sharding by deterministic multicast group membership based on TXID
- Transaction specialization filtering and retransmission both unicast and multicast, to connect edge networks only interested in a portion of the transaction load for whatever reason
- NACK-based retransmission of missed packets via hash chain gap sequence tracking (per sender, per shard) with automated caching endpoint beacon discovery and tiered network distribution
- BGP-AnyCast based transaction ingress
Basically all the topology pieces to scale the actual small-world network for Bitcoin miners or transaction processors; dense at the core, with layered and sharded group distribution towards users at the edges. Right now just site or org-scope multicast in planned, but provisions are being made to extend via MP-BGP eventually.
For BSV Blockchain but could work for the other Bitcoin variants too, if they ever wanted to scale.
Also, we're hiring engineers and PMs (the eng position is about to be up). https://openmined.org/careers/#brxe-zgsziy
It's a PWA and works offline. Tech: js, no libs, Canvas API, Web Audio, not vibe coded, but I did use Claude for graphics and tests. Puzzles curated by hand.
https://7coderwords.kenamick.com/
The tech surrounding the game is awesome, the game and engine are fully deterministic, discrete (not float based), and bit-packed data structures throughout, powers of 2 everywhere for really fast operations, and logic and rendering are fully decoupled.
I wrote a simulator for the game and can simulate 10,000+ games in around 50 seconds on my MacBook M1 Pro. Purpose of the simulations is Monte Carlo method to tune my enemy AI (not LLM - conventional bots etc)
Email in profile - would love to connect.
I've been working on something in the vein of a indie game for a little over a year now. It has been a passion project, but I'm starting to come around on showing it to people.
I am a big fan of Telltale style narrative games. I think Baldur's Gate 3 was the biggest revelation of this for me. Taking that branching dialogue and freedom of choice, and tacking it on to a fun combat system was just everything.
When text based GTRPGs started popping up, I found it hard to connect with them stylistically. I found that I needed the multimodal stimulus of visuals and audio. This led me to start building something, and it ended up being somewhat of a cross between a Telltale game, a Visual novel, and a TTRPG.
Orpheus (https://orpheus.gg) is a fully on-the-fly generated tabletop simulator, with graphics, audio (TTS), and the freedom you can usually only find at a real TTRPG table. That means you can play a sci-fi, fantasy, or even a modern setting in your campaign. The assets are made for you as needed. It runs in your browser so nothing to install or tinker with.
Getting the harness right so the AI GM can stay coherent and organized has been the biggest challenge. It took a lot of iterations to get it to a point where it could understand the scenes it was building as the player changed them.
I've built it to be played with either a keyboard or a gamepad so you can play from your couch. You can switch between them as you feel like it. There is a 3D tabletop for combat, full character sheets, dice rolling, lore tracking. I want it to be dense.
Mostly, I’m looking for people who want to try it, break it, and tell me what feels magical, confusing, boring, or broken. My biggest roadblock currently is that asset generation is relatively expensive. I'm currently mulling over whether a playtest would allow for a BYOK setup so people could try playing as much as they'd like, or if I should add turn limits.
You can join the playtest waitlist at https://orpheus.gg/ -- and I just setup a discord (https://discord.gg/pychWyzf) that I will use for early playtests. (Just me right now! Come hang out!)
I'd love to see a more modern day attempt at something like Bioware's Neverwinter Nights - which was designed so that someone could create a campaign, and then the game would provide the behavior, pathfinding, assets, and everything else with a virtual (or human) DM behind the scenes. You could still tell a human-driven story, but the engine would do a lot of the heavy lifting.
I think a lot of those attempts you mentioned try and brute force the problem or trust the AI too much on what to generate.
A lot of the same problems that AI coding agents run into also apply to this problem. You have to really manage context (avoid sending a novel at the model) and enforce strict rules in the "engine". The hard part is world building that is consistent without railroading the player and forcing specific paths. I have an agent (for lack of a better term) that manages arcs across each tier. World arcs (nations, factions), player character arcs, NPC arcs, individual scene arcs, and location arcs (towns, cities, dungeons, etc). By prompting all of these as tight, individual arcs with flavor and context peppered in as needed, you end up with stuff that is more compelling. It has to be loose enough that you don't railroad the player. When you decline that NPC's quest, down the road that might have changed the overall arc for a town in a meaningful way.
I won't pretend that I've perfected anything but I have definitely noticed a spark in its writing and world building that I personally have really enjoyed.
OTOH, that means that the underlying story is that much more important. I think a lot of people mistake coherence for novelty. Biggest offender is puzzles - oh god do LLMs absolutely blow dire wolf chunks at coming up with organic and interesting puzzles.
I have a private vs public flag for assets that I'm considering more unique or sensitive, at the AI GM's discretion. I'm using embeddings from there to try and parse if an asset already exists in the public pool or not, and reuse it if possible. The thinking is that eventually I will have pretty decent asset coverage on most standard campaigns. I can't account for people going way off book though.
I have an asset pipeline that tries to determine player intent and pre-generate assets before they're needed. That way we can attempt to hide the "load screens" like retro games did with elevators. I have a kind of sliding scale for player coherency, and if the player has too many "misses" on the pre-generation pipeline it will increase its requirements for when it starts generating.
I may have wildly over-engineered this but I love it. =)
I recommend the book. It certainly isn't easy (maybe 3x harder than Crafting Interpreters), but I've learned a ton (eg how to deal with operations on different sizes of types, or the trick of using pseudoregisters to avoid having to figure out registers up front).
https://github.com/jmikkola/writing-a-c-compiler-python
https://www.metanoia-research.com/
You get to choose the genres you're interested in, and it creates playlists from the music in your library. They get updated every day - think a better, curated by you version of the Daily Mixes. You can add some advanced filters as well, if you really want to customise what music you'll get.
It works best if you follow a good amount of artists. Optionally you can get recommendations from artists that belong to playlists you follow or you've created. If you don't follow much or any artists, then you should enable that in order for the service to be useful, as right now that's the only pools of artists the recommendations are based on.
https://riffradar.org/
So, I built an agent to help remind me -- it's a subscription based service that sends you updates every morning, and stores your preferences so it can learn what you like.
https://holly.garelick.net
If you're a creator, researcher or developer looking to reap the rewards of a video without consuming it fully, then it's helpful.
Whole thing is up and running on vercel.
It's a work in progress — would be great to get some input!
https://github.com/prettydiff/aphorio
An LLM benchmark for open-weight models only, with secret questions.
The questions are asked multiple times to calculate a consistency score.
The results are available in JSON, containing the hash of the question with the number of correct and incorrect answers, the number of unique answers, and the number of times no answer is given. (Uses \boxed{})
I've been using Anki for 10+ years and love it but always wanted something with a cleaner UX and a reader view. The recent Anki ownership change pushed me to finally make something, and it's seeing some traction :)
Right now I'm focusing on getting the reading and note-taking view to be nice. I used to use Polar Bookshelf (RIP) but that went away, trying to make something better.
The flashcard side also has a REST API btw!
Side project is my own agent harness, https://github.com/Smaug123/writ , which is being built sandbox-first and with Nix as a first-class citizen. Obviously everyone has to write their own agent harness as a rite of passage.
I was responsible for multiple RADIUS services used by millions of people every day. The existing software is slow to build with, difficult to scale and expensive. I couldn't let it go.
Step one was building the platform to run it on and make it sustainable as a business. Step two is implementing protocols like RADIUS that lack a separated compute/storage model but should really have one.
I chose C# because I know it, and build native single-file executables using AoT.
Website: https://arkvis.com
Poker Equity Calculator: https://github.com/lodenrogue/poker-equity-calculator-web
Davao Explorer: https://github.com/lodenrogue/davao-explorer
Reading Summaries: https://github.com/lodenrogue/reading-summaries
I also created a couple of chrome extensions:
HN Dracula Dark Theme: https://github.com/lodenrogue/hackernews-dracula-theme-chrom...
Regex Search Chrome Extension: https://github.com/lodenrogue/regex-search-chrome-extension
Created a small command line util to get earthquake data in the Philippines:
Philquakes: https://github.com/lodenrogue/philquakes
The result is http://getcaliper.dev.
It has a number of mechanisms that help substantially:
1. It can extract deterministic quality checks from your CLAUDE.md text; these checks then get executed after every agent turn.
2. It performs a lightweight ai-powered review at every commit; feedback goes directly to the agent, which can then make corrections.
3. It performs a more 'traditional' deep AI review at merge, or on-demand.
Free to use, just bring your own API key. Any and all feedback is welcome!
Right now I intend to make it compatible with Incus as a remote. So it's just a matter of adding it as remote and then you can consume all of your versioned images.
https://github.com/meigma/imgsrv
The idea was to create a quine that runs forever on something like Akash network with its own crypto treasury to support and pay it's bills and try to replicate. It would then talk to an LLM for support and actions on what to do to stay alive.
It got pretty out there. Stored some of the ideas here.
https://github.com/aquaflamingo/catfi
I’ll keep chipping away at it this year, and probably expand beyond morels to other seasonal natural phenomena that my people enjoy like smelt/salmon run, wildflower blooms, etc.
https://apps.apple.com/us/app/lexaway/id6761870125
Majority of code (almost 70%) is generated by Gemini Pro and is extremely ugly. Due to a recent eye injury, I've not been able to code as much as I want, so I'm delegating many things to Gemini. Eventually, as my health improves, I plan to rewrite the entire thing.
[0]: https://codeberg.org/naiyer/mesaphore
[1]: https://support.microsoft.com/en-us/office/excel-specificati...
82 sites published so far, with a really weird and wide range of content.
Working on a simple WYSIWYG website editor to go with the current functionality.
With Unity I'm trying to bundle a bunch of different free, cheap or open source solutions together. For facial, that includes a custom converter from the output of Deadface (based on Mediapipe) with ARKit blendshapes, and also eye movement. For body it's a custom hook to SlimeVR that allows you to mocap with cheap-ish IMU-based DIY trackers, and all that on top of a custom made (not free but open source) physics rig solution that gives you accurate rigid body real time collision, saving on cleanup work.
It's being going really nice despite being an unusual workflow. Hope to release it as a plugin for a in-development sandbox game in the near future. Mocap and animation has been my passion long before i started with tech stuff, and finally I'm able to pursue it.
It’s nice to see how well-thought language design can pay off years later, with lower token usage. From entropy POV, Rebol syntax is certainly close to optimal state.
https://codeberg.org/rebolek/recoil
It’s intended just me for and follows a philosophy around hyper personal software that I’ve been developing: https://paulwrites.software/articles/hyps/
I'm also thinking about writing the Necronomicon of delinking at some point. The extension keeps spreading by word of mouth and there's only so much UX improvements I can do, for something that requires throwing everything you've learned in CS 101 into the trashcan before you can "get" it.
My art with pen plotters. Recently released a new series of brush plots. Very inspired by Soulages: https://harmonique.one/collections/brush-plots
https://github.com/jondwillis/jacq
2) Claude code plugin based on some ideas found in https://www.anthropic.com/research/emotion-concepts-function The main idea is to add hooks that inject “baselines” under some conditions to counteract certain “emotions” that can cause subtle misaligned behavior in agents
https://github.com/jondwillis/functional-emotions
3) Final Fantasy XI custom client remaster in Bevy/Rust alongside an MCP integration that aims to allow agents to play autonomously on private servers à la “Claude plays Pokemon”
Contact: https://jonwillis.dev
https://tidepools.ai
Think wisprflow + granola with 30+ top STT models under single login and pay as you go billing model with 25% markup over API.
https://rotadeck.com/
The main goals are to own my data (memories, artifacts, chats), be able to switch AI providers at any point (if one is down or I want to try a new model), have the same experience between desktop and mobile especially when it comes to working remotely on code.
A bigger vision is to offer everyone a alternative to Claude and ChatGPT they can own just like OpenClaw but with a great app experience.
I hope to have the first beta published by the end of next week.
https://github.com/bgrgicak/Desk
http://jacobin.org
I started with this last summer. Usually I get tired of an idea, but this one is just an endless pit of things to try out.
Currently seeing how we can get an analytics agent working on the canvas. Video here: https://x.com/i/status/2053410747137266070
Since last month we’ve stabilized the search UI/UX and have 5 search providers you can choose from and sort as you prefer.
We entered May with over 50 paying customers and have recently launched Uruky Site Search [2] (for website owners, this effectively is our own search index and crawler, which we’ll be bringing into Uruky soon as another search provider option)!
Customers really enjoy the simple UI (search doesn’t require JavaScript) and search personalization (from choosing the providers to the domain boosting and exclusion). We also have hashbangs (like "!g", "!d", or “!e”) when something doesn’t quite give you what you’d expect, though.
You can see the main differences between Kagi, DuckDuckGo, Ecosia, etc. and Uruky in the footer (right side), but one huge difference is that with Uruky, after being a paying customer for 12 months, you get a copy of the source code!
Our main challenge right now is outreach because we want to do it ethically, and it’s hard to find communities or places to sponsor which are privacy-focused and don’t require €5k+ deals. Ideas are welcome! We’ve been sponsoring a project per month (Qubes OS, The Tor Project, and Hister so far), with our limited budget of ~$100 / month.
Because of bots and abuse there isn’t a free trial easily available, but if you’re a human and you’d like to try it for a week for free, reach out with your account number and we’ll set that up!
Thanks.
[1] https://uruky.com
[2] https://uruky.com/site-search
One thing I can recommend right off the bat is Reddit - there's many privacy focused subreddits, and also you can share the whole project in EU related subreddits and e.g. r/SideProject.
Would love to try it for a week, this is my account number - 9772263817629091
Keep up the great work!
I've topped up that account number for a week, enjoy (I'd recommend removing it from the post because anyone will be able to use it)!
As a demo, I repaired an old Philips PM5190 function generator (about 40 years old) and connected it to Claude Code. Lots of fun. Going to post a follow up video the next couple of days.
It's early days. I'm not even sure it's possible.
https://www.learnix-os.com
https://beatquestgames.itch.io/textbattlegd
Completely open source if you ask and promise not to make fun of me.
https://ccode.kronis.dev/
For example, if I downgrade from Max to Pro I'd still be able to use the subscription, but also run sessions with other models (less expensive/local) as desired:
Source available, pre-built binaries on itch.io, pay-what-you-want with a minimum price of 0 USD, probably get it for free first if interested in taking a look.I finally got around to signing app for Mac, which is what this post originally was about: https://news.ycombinator.com/item?id=48075366 (the new versions will be out soon)
Also thinking that I might make it an Anthropic API --> OpenAI API proxy that allows talking to providers that don't support the Anthropic API directly, alongside allowing switching models dynamically during a session (Claude Code wouldn't even have to know about it, it'd just send requests to a local endpoint and the proxy would do the rest).
Early on, but Go is lovely to work with, mdBook is great for getting a site off the ground and I'm really surprised that more people don't use Itch.io for distributing software (or the pay-what-you-want model in general), it's dead simple!
https://github.com/dcminter/kafkaesque
Worth kicking the wheels if you're currently using embedded or dockerised Kafka in your tests.
https://buildermark.dev
https://github.com/nizos/probity
(I’ve been procrastinating on proper marketing basics for seven years, so it’s… fun but still intimidating :) )
Most recent ha-ha moment: I kept wondering if it was normal that my cluster was only able to process 4 requests per second per vLLM engine (just seemed really low to me).
I realized a better metric is in-flight requests... Each engine is processing 70 requests at any given time, streaming tokens for over 30s.
Code: https://github.com/Nicolas-Richard/vllm-on-eks
https://github.com/agentify-sh/desktop
https://stockevents.app/ai
Next up is actually implementing game play!
There is a little video demo here (but bear in mind that everything is temp graphics) https://hakon.gylterud.net/diary/2026-05.html#2026-05-02
An interactive sound sculpture running on an Arduino uno+Pd
Using Mandelbulber as a visual effects layer for my experimental music AV show
Will be trying to implement a virtual bass array next.
However, I worked on it for the past ~5 years on and off (well, mostly off) and rewrote it too many times. Now finally close to releasing, bought a domain and setting up all the last remaining things.
in each job i find myself trying to enhance information in order to visualize it, so this time i'm finally giving it a try
Currently we’re using AWS and Backblaze B2, but I’m formulating a plan to move to colocated servers. Not being billed per GB will open up a lot of new opportunities. Even at today’s server prices the math still adds up.
For now it's just for iOS but currently I'm working on porting to Android.
https://pilgrimapp.org/
https://betterleaks.com
Play a game here: https://bawgle.alifbae.dev
I'm a backend dev, frontend was made with AI.
it enforces very few paradigms, runs in the browser, and allows users to view and edit agent config files within the UI.
it's kind of a nightmare to try to figure out how to do this appropriately, but it's an interesting challenge and i have seen very few (~0?) projects with an approach like this ...
all the offline harnesses are optimized towards coding, vs. general text manipulation aka "writing."
hoping to publish v0.1.0 by the end of may.
Well, all of a sudden, now that I kinda quit my gaming time sink, all my mini projects are finally being completed. All small, but useful, things for my setup that seem to slowly become a part of a bigger personal project. And between that kid and lots of books.
Ngl, it is weird for me now. If this is midlife crisis, I am loving it.
We grab interesting business problems, turn them into fun challenges for hundreds of AI engineers to find the best architecture for. Insights are shared back with the community.
It is a fun learning process with unexpected scaling challenges.
https://micro.mu
https://bloom.site
https://hellomdx.com/
- Built with Tauri — installer is small and start-up is near-instant on all three OSes. - No accounts, no telemetry, no MDX server in the loop. Sync goes through whatever cloud folder you already have (iCloud / Drive / Dropbox / a plain directory). - Tab-to-accept ghost-writing is bring-your-own-key
- Exports to PDF, HTML, DOCX. Tables, math, diagrams, code blocks all live behind toolbar buttons — no syntax to memorise.
Hope to have some people like it and use it.
https://cybernetic.dev/matrix
I scanned a couple of chapters and realised it likely wasn't LLM generated, it just needed an edit. The intro to C is a hard and weird intro, but then driver development in FreeBSD is hard and weird and people who aren't prepared to get through such intros probably aren't going to get through the rest of it.
Being the contrarian, I've started going through it. I was involved on the periphery of the FreeBSD project ~25 years ago, went to conferences, ran a BSDUG in my hometown, and so on. And I realised I've missed systems programming and FreeBSD itself a little, and in recent years became a little sentimental.
What I've discovered so far in the first few chapters:
1. I miss FreeBSD. And it's weird my muscle memory kicks in and am surprised in a lovely way to find familiar things like /etc/rc.conf work the way I remember them.
2. This is not AI slop. There are issues that I can blame on him not using the same platforms I am (if you're on Apple Silicon, just use UTM and the aarch64 ISO - don't use the VirtualBox config he suggests, as an early example), but as somebody who sees a lot of AI generated content in my day job - this isn't it
3. I have got excited about coding again for the first time in a while.
So, this is my hobby for a while. Go back to where I started, get into low-level systems programming again, I have some ideas on some hardware I want to help out on... it's different to a lot of what I've been working on for the last decade or so, but that excites me.
[0] https://news.ycombinator.com/item?id=47915632
* assisted coding, not full code generation
Bg2-like is playable at https://archipelago-sandy.vercel.app
A reactive programming language for games! Properties signal when they change and you can register blocks that tell the engine how to use that property, not just once but every time it changes. It’s a more declarative way of making games which I think is lots more productive.
I’ve been working on this for four years, it’s been a big project!
and for fun, I am building yet another programming language!
I just hate the Saas Scene today - even a small productivity app is worth $10-$15 / month . When you couple that with a bunch of apps that you use , you spend hundred of dollars in hard-earned Cash .
The Open Source Community is Amazing on Some fronts , but then enterprise & non-technical users can't use them without a layer of Support , Hosting & Setup Assistance .
We want to be the delivery layer between the Current Open-Source Community & Saas users .
Got a lot of ideas to work on it , but decided to build out a small version right now and launch it !!
I got into creating my own rings, and I’d really like to create one with ore I harvest myself. Gold is too hard and silver can be kinda dangerous, but malachite is pretty safe and I can just drive to Copperopolis to pick some up.
Basically: smelt the malachite with flux and charcoal to get pure copper, flow that into an ingot mold, hammer it into shape. Then I’ll have my own ring, with metal I collected with my own hands
In the 3 weeks leading up to unemployment, I had gotten way more into an old GBA game I used to play back in the day, Harvest Moon Friends of Mineral Town. The (remake of the) game that inspired Eric Barone to make Stardew Valley. I was bumping into the same in-game limitations of the cartridge and platform that always made me want more from it, (and while Stardew Valley was nice, it never fully scratched that itch) and as I found myself unemployed, I found the mental space to start building.
The game is going to be a farming tycoon/city builder game where you can buy farm stands and advertise to sell your goods. As your operation grows, you grow the local economy and people move to the town turning it into a city, opening up the chance to sell at farmer's markets or supermarkets. As the city grows you'll have to buy/sell land with the city and work with the mayor to plan where the city should claim new land for you to purchase so you can stay on the outskirts with healthy soil (or in the endgame, run for mayor and manage the growth of the city yourself, a la Sim City/Cities/Frostpunk)
I chose Love2D as my engine so I can use the relative simplicity of 2d art in 2.5D pseudo-3D instead of 3d modeling. The world space is a 3d euclidian grid of cells wrapped around a horizontal cylinder on the x axis. The view space is perpendicular to the side of the cylinder, giving us a natural horizon at the vertex of the cylinder on screen. The world space coordinates are expressed in terms of the polar coordinates of the cylinder, giving natural rise to radius as altitude, angle theta as latitude, and x axis as longitude. All the world math can be calculated using the trigonometry of the unit circle, and converted to 3d Cartesian coordinates before converting them to screenspace coordinates. I can use regular flat plans and elevations for the texutures of building faces, and render them upon linearly transformed quad polygons. Maybe I can also do some screenspace displacement a al Crimson Desert at the finish line to give buildings window sills and ledges when you see down a side of one.
I am doing the development without LLMS as much as possible so I retain a good grasp on Logic, Language, and Math. I have been having a lot of fun digging back into these multivariable calculus and linear algebra concepts I thought were beyond me (because of some autobiographical amnesia issues I deal with) to discover that no wait, I was taught these concepts in high school and was quite comfortable applying them. All the development is done on my own private, secured git instance on my homelab server and I can pull down the latest revision to my iphone to show off, it's been really cool. Kind of a pita to find a good git app on iPhone that allows custom git servers with ports though.
screenshot of a very early hello world, before I made the mental connection between wrapping a 2d cartesian plane around a cylinder and actual 3d cylindrical polar coordinates, which is why the shapes just sit over the world rather than extending from it, I hadn't yet conceived of the radius of the cylinder being altitude: https://fucci.dev/assets/helloworldspace.png
Right now I just germinated a 4x8 bed with flax for fiber. The plan is to grow it for 100 days or so and then harvest, dry, ret, dry, and spin. I need a lot more to do anything serious, but I think it’d be awesome to have a scarf that I made with linen I grew and harvested myself