FR version is available. Content is displayed in original English for accuracy.
Advertisement
Advertisement
⚡ Community Insights
Discussion Sentiment
56% Positive
Analyzed from 1645 words in the discussion.
Trending Topics
#vinyl#music#more#sound#dynamic#compression#range#compressed#headphones#need

Discussion (45 Comments)Read Original on HackerNews
Anyhow that's my theory
Most people aren't in a quiet environment when they listen to music these days. Compression helps significantly with this.
What would be neat would be to have a compression metadata 'guide' that would allow a compressor on-device to perform the compression, rather than baked into the audio track.
This would allow the user to tune 'severity' of compression. In a car / fancy headphones, you could sample the ambient noise level and adjust accordingly.
1. Compressed sound can be an integral (wanted) part of different genre aesthetics. I personally love dynamic mixes, but if you let your customers A/B mixes they will often chose the more compressed/louder one. If your song sounds weak after another bands song, that is an issue.
2. For reasons of health/liability there are maximum levels on headphones and mobile playback devices. That means if my mix has a high dynamic range the bulk of it may really just be too low when played back on the majority of headphones. If I mix my own music this is a bargain I can make if I mix other peoples music I would try to be a little more on the cautious side if the musicians didn't demand a highly dynamic mix.
3. Compressed sound works better in noisy environments and as background music. 90% of people who listen to music do not listen to it actively, they just let it run in the background or are passively exposed to it. Try listening to a good dynamic recording of Beethovens fith in your car with the window rolled down. You will hear some strong phrases then inbetween nothing as it is below the ambient noise floor.
Vinyl has the benefit, that I as the mixing engineer can assume that the listener will be much more likely actively involved with the music than say in a radio mix.
That and having an industry standard way to crank the center channel (user setting) when downmixing to 2.1
I had to record the vinyl to get usable digital files.
In the open metadata world there is ReplayGain which analyzes music peaks and tries to create a negative gain to equalize the dynamic range to a standard volume at both the individual track and full album level.
Apple Music, Spotify, and others have proprietary but similar systems.
(As someone who deeply loves to shuffle an entire library, having a music player that supports ReplayGain has long been a personal requirement.)
If you just amplify the whole track until its max amplitude reaches the medium's maximum, yes you could undo that.
But the loudness war aims to make the whole track even louder than that, by quietening those max peaks so they don't clip, then that gives you room to amplify the rest of the track even further. The dynamic range of the recording is permanently reduced.
The loudness war was never exclusive to digital audio formats though, it just reached saturation point [heh] with CDs. This didn't happen earlier because clipping isn't a thing on records -- saturation (practically some margin below that) is a hard limit.
Hard article to follow unfortunately. Also the only example it gives just shows a compressed waveform. I understand disliking that compared to the more dynamic older record, but a perfectly reasonable explanation for this would be: it sounds more like what buyers today expect.
Is that really true? Anybody buying music today instead of streaming is somebody who takes music more seriously than most. It seems likely they're going to care more about sound quality than the streaming audience.
I suspect you’re not involved in contemporary record making. Like it or not, clipping is a technique and a color that producers, mixers, and mastering engineers all choose to impart for aesthetic and technical reasons. It has it’s uses.
If your proposal were passed all that would be left for consideration would be a handful lame DSD jazz records from those hi-fi enthusiasts who are disconnected from the reality around how most records are made these days.
What RIAA should do is promote universal use of ReplayGain across digital distribution platforms. That way people can manage relative volume as desired without the need to corrupt the audio. They could make money with a signed tag certifying the mix meets quality standards.
The ideal solution would be to distribute high dynamic range audio with metadata to configure optional playback-time dynamic range compression for noisy listening environments or weak playback equipment.
If I am using an analog device (in my case tube amplifier) I want to listen to something that was mastered on analog equipment. If it's square wave pressed on to vinyl you might as well stream.