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#wood#split#splitting#more#axe#don#fun#firewood#log#satisfying

Discussion (99 Comments)Read Original on HackerNews
[1] https://www.isfdb.org/cgi-bin/title.cgi?46184
Mocking too nerdy gripes on "simulator" accuracy, sharing some real world experience with physical things beyond the screen frames, and on in the same vein.
A breath of fresh air, really, in the prevailing AI smog.
@shapiro500
No shade if so, I think it’s an awesome little toy.
How do you know AI was not used in the making of this?
(personally I don't care, the result seems nice to me)
And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the hands.
And then there's the lifting the stuck block by the axe and hitting it axe side down to finish the split instead of pulling the stuck axe out.
So the simulation handles none of the challenges of splitting wood.
Well executed fun.
I believe the toy is indifferent to your inability to enjoy it.
Ha ha, that's why we like it.
Is it really that difficult? Maybe my memory is vague, but chopping wood in autumn/fall for the winter just took a bunch of time, and wasn't very fun, but wasn't that bad, especially compared to other things like harvesting veggies stuff where you have to be on the ground. I'm not sure how you'd manage to ruin a axe handle before understanding how to do it well-enough, takes a couple of swings at max.
"Looks like its coded by someone who has never split firewood. "
I've spent a lot of time splitting with a big maul, but for me it's harder that it looks. I've broken two mauls by striking to far. And even with "soft" wood, I have stacks of green rounds that I couldn't split at all, the maul just bounces off. But I'm glad that you enjoy the process, I'd probably enjoy watching you work.
Next request, the wood could stack itself somehow.
I hated it then but actually now I miss the time I spend with my father and brother.
The only thing I don't miss is rolling a piece of piss elm over to my city living "tough" cousins after two or three pieces of oak and watching the maul just bounce off. Always funny.
But the long term effects on your joints, even if you think you have perfect technique, its better to just get a wood splitter. We can do a whole winters wood in less than a day now, with minimal effort.
People overestimate how dry wood needs to be to burn correctly. Just have some ultra-dry kindling (seasoned for 2+ years) and you won't have any problems.
On the contrary, I know some folks who let all their wood dry too far, and it burned way too hot and ruined their stove (and almost burned their house down).
More water in the wood means less efficient combustion, more smoke and harsher smoke, which may irritate your neighbors downwind, or everyone around on still days.
Seasoned firewood will burn cleaner, longer, and more efficiently.
If you're looking for a meditative exercise try yoga.
Coming from a kendo background, when I had to chop firewood for a few years while living in the countryside, I generally focused on accuracy. The swing is completely different than with a sword, and getting the chop to land at the exact spot (I drew lines with a marker) tens of times in a row was very satisfying, but required a lot of conscious effort to get there. It's not trivial to land a chop at the exact spot you want, and it's also quite hard to ensure the axe travels at its fastest exactly at the moment of impact.
It can be fun, but you need to be into things like that in the first place; plus, having to do it no matter the weather and all the other things you need to do can kill all the joy instantly.
Most open-hearth fireplaces are tremendously inefficient, not only sending most of the heat up the chimney, but drawing in additional cold air in doing so.
A masonry stove with an external air draw should be far more efficient, and burn much more cleanly to boot. The pollution factor from woodstoves is another major consideration, and means wood-burning is limited in many areas.
Also interesting is the shadows of leaves that stay consistent on the scene as the pile grows, but they don't appear on the splitting area itself.
Lots of engine noise too, I guess that's the ambience in this person's back yard! Probably true for lots of us.
I never had to adjust the chunk to get it to sit right, the maul hit exactly where I told it to, and it even stacked itself!
- missing your spot by 6” or more and creating a tiny shard that goes flying - the log you’re aiming at falling as you are in your backswing - getting your maul stuck halfway down the split
Normally a wedge is used to split the wood, but it also doubles as a wedge to be wedged underneath just so you can get the log to stand up.
Also, Y sections (ycombinator mode?). 40 hits later and you might have a nice pile of woodchips, very rarely will it actually split in any clean way.
Also how do I simulate my shoulder and lower back hurting?
But the axe could wobble a bit, depending on some combination of chopping skill and how tired your guy is (simulating shoulder pain and lower back pain). Number of hits required depends on character strength and how straight on the hits are.
I’m not sure how the game would track the pieces of various sizes, though. I guess this would just be for firewood (building wood might have to be handled separately) so maybe it would be fine to just calculate the volume of each slice and have it provide fuel based on that…
Otherwise excellent.
Very impressive.
https://news.ycombinator.com/item?id=48523992