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#game#idea#years#here#made#title#didn#having#play#human

Discussion (39 Comments)Read Original on HackerNews

ciscoriordanabout 1 hour ago
My Belgian Tervuren and I have a basic herding title and about 4 years of herding experience.

The sheep movement is excellent. You could make it even more realistic by having them favor lusher areas and by having one occasionally bolt spastically (hard mode?)

A handler mode where you play as a human and shout commands at the dog could be cool too!

jna_shabout 2 hours ago
“ can it build a game idea I've had for years, in a single shot?”

Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now.

The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea for years and don’t notice this, or whether the “idea” here was actually “using this thing that’s been remade thousands of times as an AI benchmark”.

There’s nothing wrong with remaking an old classic formula, especially in game dev. It’s the describing it as “an idea I’ve had for years” that rings weird.

vnglstabout 1 hour ago
I also realized this, a quick Google search would’ve told me that this game has been made several times before, also way before I ever had this idea. Apparently it’s a pretty obvious game idea.

Ah well, it’s still fun and it does appear to measure how good AI is in creating these kind of games.

dools43 minutes ago
Well … it’s a measure of how good it is at reproducing a game that probably already exists in multiple forms in its training data.
puttycat11 minutes ago
The question is more whether this game exists as open source somewhere in the training data (probably does).
fennecbuttabout 1 hour ago
I think that's exactly why AI is suited for 99% of stuff we do.

I have pointed out on here before that instances of truly unique human ideas not grounded in nature or previous ideas from others is almost nil, there are not many examples that someone can give me. All human ideas and work is derivative.

Elves? Humans with pointy ears. Werewolves? Humans mixed with wolves. Car tyre? Cart wheel...stone wheel/roller. Etc.

ai_fry_ur_brain4 minutes ago
I think this is false. New ideas are born every minute, and llms arent going to help people with those for the most part, they'll end up steering you back towards the gradient if you do.
bxk7611 minutes ago
Just because AI can give you a recipe for an sandwich doesnt mean everyone who sells or buys or experiments making sandwiches are going to stop.
jna_shabout 1 hour ago
I feel like prior to GenAI, you’d have had to reckon with the true originality of your idea in some form as you did the research. Creatives having to confront their own unoriginality is such a thing it itself is reflected in countless pieces of media.

So it’s interesting to me that the creator here didn’t encounter the tens of physically published versions, or the hundreds of them shipped to digital app stores, or all the codebases on GitHub, in the course of making this. I’m sure they would have done naturally prior to GenAI. Is that good or bad? I don’t know! But it’s interesting to me.

NitpickLawyer3 minutes ago
> the creator here didn’t encounter the tens of physically published versions

The simplest counterargument: since there are already tens of similar games out there, why didn't the previous authors, supposedly grass-fed genuine checkmark blood-through-their-veins humans didn't notice the other 9-8-7-6-5... games, and still released their own version? Maybe because it was still that they wanted the game out there? Maybe because originality really isn't that common? Maybe because each individual had their own idea and spin to it? Maybe because they wanted the game out as they made it?

Same for this author. How they made the game is irrelevant, and nitpicking the "originality" or anything else is silly. Something like this wasn't possible 3 years ago. Now it's possible. Deal with it, and stop trying to find ways to diminish it. It's a huge accomplishment any way you cut it.

redrobeinabout 2 hours ago
While I agree that it isn't revolutionary that it could implement this from a single prompt, what's surprising to see is how well done this one is compared to the other tries. The controls and movement are smooth, the animations aren't jittery, the ui makes sense, there's a clear progression in difficulty. This model clearly "understands" the implementation of this game far better than the others did.
PUSH_AX2 minutes ago
In which harness?
evilturnipabout 1 hour ago
I think it’s impressive that an LLM can take you to a local maxima in one-shot.

But once you start maintaining it, improving it and fixing bugs, you’ll eventually need to rip it apart and put it back together again while understanding how it all works.

This is why I think the better approach isn’t to one-shot but to have the architecture in your head and build it up piece by piece, with the AI accelerating the code writing.

doolsabout 1 hour ago
I’ve found it very easy to maintain, add features to and fix bugs in software I’ve written entirely with LLMs, and in languages and frameworks with which I’m unfamiliar. You just ask the LLM to explain the code and then work with it to come up with the fix.
hurtigioll15 minutes ago
LLMs are good now at looking at existing project and suggesting big refactors for technical debt removal and new better architectures after the project grew organically for a while
thih9about 1 hour ago
The article’s title seems needlessly dramatic, the article itself doesn’t reference the LLM’s danger.

The title could have been just “Shepherd’s Dog: A game by Fable 5”.

vnglstabout 1 hour ago
Not sure if it would've gone to the front page of Hackernews with that title! I was also trying to make a little fun about the drama around Mythos/Fable: Even though Fable did this really well, to me it does not appear to be fundamentally different from other top models.
dakolli41 minutes ago
Yeah, fundamentally the same: Worthless.
hurtigioll14 minutes ago
funny how a worthless LLM belongs to the fastest revenue growing company in the history of Capitalism
fennecbuttabout 1 hour ago
Looks kinda like "Sheepherds" which came out recently.

However as others have pointed out the idea is a common one, probably because many people are exposed to sheep and sheep dogs and farming. Which further reinforces a previous point I made that all human work is derivative and barely anything actually original.

But that's why it doesn't matter! Make that game/app/website that someone else has made before, make your own interpretation! The beauty and uniqueness is in the skin not the flesh!

totetsu13 minutes ago
I’m sure I saw a blog post about this same mechanic being made by llms back a year or so ago too
isoprophlex27 minutes ago
"a game idea I've had for years"

Bruv, there are already countless games with this exact mechanic...

nickandbroabout 1 hour ago
I sure do miss Fable. It just knew how to do things and do them well. Sad it’s now blocked.
willtemperley37 minutes ago
I wonder if this is the real problem: it was too good, and a lobby of companies feeling threatened by the competition decided to push the jailbreak narrative as a scapegoat.
chvid23 minutes ago
As far as I can tell it is possible to get this sort of quality game with a properly tuned harness out of one of the cheaper models.
sixhobbitsabout 2 hours ago
Enjoyed playing it, here's the direct link to play as otherwise you have to click from the article to the GitHub and then find the correct demo link

https://vnglst.github.io/when-ai-fails/shepards-dog/claude-f...

vnglstabout 2 hours ago
Thanks for that, I messed up copying the links into the article!
tbreschiabout 2 hours ago
Brilliant marketing here in the title
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stephbookabout 1 hour ago
Playing on iphone13 mini.

It instructs me to rotate my phone. The pasture doesn't get any bigger, but now the top bar blocks half the screen. The tooltip about rotating stays in the middle of the screen. Unplayable. There's a music note indicating sound, but I never heard the dog bark.

It's exactly the kind of unpolished slop I expected it to be.

ai_fry_ur_brain29 minutes ago
Forces me to rotate to get warning message to disappear (works fine on portrait, but regardless forces me to play with two hands..), when rotate doesnt even fit on phone.

fROnTEnD DeV Is DeAd

DeSiGN Is DeAD

Cool idea tho, could be a fun game if if the UX wasnt so hostile.

CarRamrod39 minutes ago
BAA VRAM EWE
wg037 minutes ago
Now next game - The Boy who cried wolf! Wolf!
hbarkaabout 2 hours ago
That’s one tired sheepdog.
vnglstabout 1 hour ago
This was my second attempt, I'm still learning! Besides, the wolf was freaking me out.
defrost43 minutes ago
Always fun having a go, mind you Michael Nyman had some thoughts on all this: https://www.youtube.com/watch?v=xn1_vUe_Vws

For interest, some shepherds run two dogs, each on a different whistle or voice command pitch.

esailijaabout 2 hours ago
I didn't even have to play. Immediately after opening, some notification about rotating my phone is obscuring the instructions and I cannot read them.
fennecbuttabout 1 hour ago
Damn I couldn't load it on my Nokia n95 from 2007 either. Damn bruh, these silly devs should make this stuff work on everything.
esailijaabout 1 hour ago
I am on a flagship samsung that runs for example the Red Alert 2 browser port well.

OP is just pushing slop, the 80% part anyone gets for free. (well 20 bucks)