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In Japan, there's a big issue when a snack raises its price 2 cents (3 yen - source: https://finance.yahoo.com/news/japanese-snack-company-apolog...)
The country for better or worse seems to be frozen in time - salaries have not caught up with the heady levels of SV (or even Europe) but neither have rents or prices for common goods.
This is not a judgment either way - but it does make Japanese exports a significantly more lucrative business - if only they could figure out how to sell more of their stuff abroad!
No, there really isn't. You're looking at one company that "apologized" as a marketing play but outside of that prices have been increasing with no fanfare for years now. The annual inflation rate has been 2-3% for the past 4 years. It's a lot less interesting to write a news article about that though.
https://www.stat.go.jp/english/data/cpi/158c.html
The fact that the JPY has lost a lot of value compared to the US dollar has nothing to do with how prices or salaries in Japan evolve.
I guess the salaries are lower, but it’s hard to imagine such cheap rent in the equivalent American city.
That can't be true. So inflation just doesn't exist in Japan?
1. Issue bonds at near zero or even negative yield.
2. Buy US bonds.
The country is still one of the largest foreign US debt holders at $1.191T, and interest from this debt pays for a significant fraction of the interest on their own debt.
In the same way you can "break" the laws of thermodynamics by getting every atom to move in the same direction at the same time, you can "break" the laws of economics by getting every person to make the same illogical choice at the same time.
But, the laws of economics are derived from human values, which are inherently subjective. There are some laws that are based on statistical evidence, but those laws are still based on human behavior, and are weak laws that only define the norm.
You state the choices as “illogical”, but those choices can be logical based off a different set of values.
Similarly, if you have a different set of axioms, you can build a different reasonable system on it.
It's like Euclidean geometry and Non-Euclidian geometry. They are both valid systems based off of different axioms. Similarly, the different economic systems are valid based off of different set of societal values.
to break the laws of thermodynamics locally, you need to have an open system where the tally is made up elsewhere
is japan following a unified culture of choices the result of other people doing extra outside of japan?
When you have 10 atoms bouncing around you can pretty easily "break" the laws because you don't have the statistical mass for aggregate behaviors (what we call the laws) to arise.
So it's not really a law that entropy must increase, it's more a 99.999...% (envision a lot of 9's there) chance it will, and the number of 9's is proportionate to the number of energy points in the system.
All the price increases over the last few years disagree.
The closest thing would be the "16Pc Classic Signature Chicken Family Meal," which is $55.69 at that location and is described as feeding between 6 and 8 people. So you'd need to tip a bit to get to $68 from there.
IMO what matters is what you pay; the numbers they post on the menus and other media aren't useful.
(It doesn't seem implausible to me that you'd pay $20/pp for food in most parts of the US; I'm responding purely to the hearsay claim that someone paid $68 for 3 people. I can't square that unless you actually bought twice as much food, and then some.)
Also, that meal doesn’t include drinks. Poppies is significantly cheaper if you’re taking it home and supplementing with your own drinks.
I just tried it with the "8pc meal" and 3 fountain drinks for the same location, and it came to $39.36, including tax.
(If you want to try for yourself, I picked the Popeye's at 45 N Orange Blossom in Orlando, FL.)
The family meals are substantially cheaper than individual meals, if you can get everyone to agree on bone-in chicken and the same 2 sides.
A 20% tip would push that up to something like $66.
Does it?
If they could get away with raising price just because they feel like it they would do it earlier and more often.
Sounds like you ingested some propaganda.
I am astounded at some of the starting salaries, these days. Kids, right out of school, make more than I ever did, at the peak of my career.
And can't afford a house.
My father never made more than about $40K, but had a house in Potomac, two cars, and a stay-at-home wife.
Money ain't what it used to be.
I would imagine they're able to underpay due to the allure of working for Nintendo combined with a lack of actual positions.
https://en.wikipedia.org/wiki/Nintendo_Software_Technology
They also make quite a few more changes than expected when localising games. Or at least they did in the olden days, where the American versions of games sometimes had different/extra features compared to the Japanese originals.
I think some of the localisation team are also regular voice actors for the games, on a worldwide basis.
Oh, interesting! The list of games isn't particularly impressive though, a lot of ports and remakes. Compare that to also-US-based Retro Studios, which isn't considered under Nintendo of America from what I understand.
It's not just localization and marketing they do have corporate IT and some development/studio as well as very poor security policies that gets them breeched every now and again which makes sense, they pay poorly and from my personal experience gatekeep but that makes sense from the applicants that probably get in their applicant pool.
Where do you draw the line? Maybe everyone should be earning $10M/year like AI researchers, and anything to the contrary means it's "suppressed"?
The cost of living in the US is much higher compared to most other first world/rich countries for one. Count up someone's basic living expenses in the US and those in another country (so taxes, rent and fixed costs) and the US often ends up much higher in terms of absolute values. In other countries, taxes usually soak up more of those fixed costs, reducing them more across the board for most people. The US also has very little protection against surprise fees at checkout (to the annoyance of non-Americans when ordering stuff online from the US), so a lot of stores sell on higher markups relatively speaking, making the same goods more expensive in the US. There's also healthcare, which needs little elaboration because the US is to my knowledge the single most expensive country to live in when it comes to that.
That applies to the US as a whole; it's why someone can say they're making 300k USD a year, say they're apparently barely able to stay afloat and then the rest of the world pretty much regards the US economy as being fundamentally wrong in some form. In most places, 300k USD a year is living in the upper class (as in, "work this job for a decade and you can retire early" money), not scraping the bottom of the barrel. By modern conversion standards, that's about 263k euros, or about 21k euros each month.
Then there's the tech sector specific problems. San Francisco is expensive to live in, and most US tech companies are in SF. Take the US cost of living problem, amplify it specifically for the tech sector (which is usually not talked about, since it's hard to vocalize). Second is that the US tech sector has more creative ideas and money than business sense - throwing money at a problem like the purse doesn't exist is a very US tech thing that doesn't apply anywhere else. It means that it's possible to hire people at far more inflated prices than the job is realistically worth.
Whether a wage is good or bad is pretty much entirely dependent on the local economy. Someone making 2000 EUR a month in Europe makes just above/right below the poverty line. Someone making 2000 EUR a month in Brazil is living an upper class lifestyle. That's an extreme comparison, but is a good indicator.
I'm not saying either is right or wrong, it's just an observation.
No company is perfect, but Nintendo seems like an example some C-suites should follow.
(why some fan projects like Showdown are still up is anyone's guess)
I think there are 3 rules to avoid getting the ninjas sent after you:
1) Don't try and make money 2) Don't do anything nintendo would realistically do 3) Don't touch mario. This one seems to be the most important. I see mario projects get killed all the time very early on in development, while am2r was allowed to exist until nintendo exercised rule number 2. I imagine the mother/earthbound fan works/translations will also be left alone if nintendo chooses to never touch that series again
edit: sorry downvoters, if you want to play with corporations you might want to remove the rapists from your ranks:
https://www.ssbwiki.com/2020_Super_Smash_Bros._sexual_miscon...
The problem is you get paid in a roided up currency and it's a fun vacation for you. The locals get paid awful wages and a single night at an hotel for a typical person here is a whole month's rent for them.
I regret buying caravan sandwitch because it's so hard to see with my aging eyes but it is nice to play it anywhere.
Always curious to hear what others enjoy about it to help me have less regret in my $600 investment in Mario kart
My kids have also gotten a little older so the mainline Pokemon games have become a thing again, and we've been playing those together. Everything just seems to run better on the Switch 2.
For my part, I use my Switch 2 as an upgraded Switch 1 for all but one game (a franchise I am fond of release a "Definitive Edition Nintendo Switch 2 Edition") and feel as if I got a good value (esp. considering the upcoming price increase).
Debating on getting the updated Sports Resort, and wishing that there were more motion-controlled games (esp. miss _Red Steel 2_)
The DLC is really fun too, though whether it's worth buying is almost entirely dependent on how much you get into Emerald Rush. Personally I found that mode incredibly addictive for the longest time, though it's definitely not for everyone.
As a general rule though, the Switch 2's library is kinda niche right now though. What games/DLC are worth it heavily depends on your taste in games.
Cozy/sandbox game? Pokopia could be a good choice.
Fan of the Zelda series in general? The upgrades for BotW and TotK are nice, as is Age of Imprisonment.
Prefer Kirby? Air Riders and the Forgotten Land upgrade are a good bet. More of a Mario fan? Well, there aren't as many options there outside of Mario Kart, though the Wonder upgrade has been pretty well received, and Mario Tennis Fever is a decent game.
Generally you'll find one or two niche spinoffs you'll really get into, though nothing on the level of a big new 3D Mario/Zelda/Pokemon/whatever game.
I've poured tons of hours into Blue Prince, which is a great puzzle game. Pokopia is fun and charming if you like Pokemon or Minecraft. I've recently been playing Öoo which is a short but sweet "metroidbrania". I played through both Strange Horticulture and Strange Antiquities recently, and liked them both. I played the demo of "Adventure of Elliot: Millennium Tales", and liked the gameplay enough I'll probably pick up the full game, even though the dialog is atrocious. (The voice acting is good, at least).
The story is kind of meh, but the mechanics of the tennis matches is fun. Its not like I play Mario Tennis for a deep storyline campaign, its for playing a tennis game. Its a good multi-player game.
I also have to agree with Bananza. A fun story, good mechanics, and a silly art style and direction.
I'm eager to play Star Fox. It seems like an exceptionally good remake. Its been decades since I last played the original, I imagine it'll feel pretty new and yet familiar at the same time.
I still do have mostly Switch 1 games to play on it. I don't really mind that. The Switch 2 having pretty much full backwards compatibility is a strong feature to me and not really a con. Better hardware for sure, and some parts of my old Switch was getting worn out after so many years of use.
This hasn't been the case for at least a decade now, if not more.
First it was extended out to maybe once every 2 years, then more, and lately at every company I've worked at (primarily large companies) where pay was mentioned the response is "we pay at or above market rates - discuss with your manager."
There are basically only two ways to get a substantial raise at most employers, either move to a higher grade/title position, or move to another employer (probably at a higher grade).
Once you are in, large pay increases are rare, I'm sure there are exceptions but as a general rule the salary you negotiate coming in is where you get your pay raise. Hence the prior conventional wisdom that you need to change employers every few years to get your additional experience reflected in your salary.
Japan has a culture of loyalty/lifetime employment so not sure how much that happens there.
That awkward pause in the comp update meeting when they tell you about the “increase” and seem to expect some positive reaction. LOL.
https://www.shacknews.com/article/149817/nintendo-ntdoy-pres...
I wish there were more such successful "craftsman shops" out there than soulless "service providers" that today's video game companies are.
This is exactly why Nintendo games tend to have strong legacies. Everyone back then could see realistic graphics just on the horizon, but they weren't there yet. Nintendo knew that the play experience is the important thing, and made art and designs that work within the limitations. Luigi's Mansion, Wind Waker, Super Mario Sunshine, and Pikmin all still look and feel so good.
https://www.youtube.com/watch?v=UNrOHY2HZqs