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Discussion (134 Comments)Read Original on HackerNews
As an aside, I don't know why anyone would not want to use a memory-safe (and possibly race-safe) language in 2026. Rust gives you that in a performant package, so if you are turned off by GCs and immutability for performance reasons, you still have the option to use Rust.
I can understand when you need the absolute best performance and you decide to drop to down to C++, and I also relate with just personal preference, but beyond those it seems a no brainer to me.
The rust compiler is very slow. The best way to speed it up appears to be organizing a codebase in many crates. This is not preferable ergonomics to many. Beside that, for many problems, a garbage collector eliminates a large amount of defects (including the ones stated in the article) without any added friction, whereas Rust asks that you think in terms of ownership. This is not preferable ergonomics to many.
I realize what I'm saying above, while true, doesn't give a clear example. Many gamedevs would rather iterate with a language that is lower friction, not only because game code is finnicky (like frontend UI code) but because the build process can be unique. Many gamedevs prefer to iterate with hot-reloading, and asking them to use a slower compiler is asking them to accept greater latency in that cycle.
I do not claim that these reasons apply to everyone.
That's not to say that you couldn't write a commercial game engine with something like C# that stands shoulder-to-shoulder with unity and unreal, but it doesn't seem like anyone has attempted to do so. Maybe it's the decompilation fear.
Also, it would continue to make sense to use a scripting language alongside Rust.
A "crate" in Rust is the unit of compilation. In C, a file is the unit of compilation. Rust just lets you have a compilation unit that's composed of more than one file (without having to resort to C-style textual inclusion). But if you want, you can certainly have one-file-per-crate, just like you would in C. And what's nice about that is that crates forbid circular dependencies, which trivially enables coarse-grained parallelism in the build system. So yes, organizing a large codebase into crates is the best way to achieve parallelism, but that isn't something to be deplored (and strictly controlling circular dependencies is useful for comprehending large codebases in general).
This is impressive from a technological standpoint, but it does gloss over the fact that it would have cost $165k in tokens were Bun not part of Anthropic.
The comparison here isn’t completely fair - it would take a small team a year to port it if they spent $0 extra on it.
I’d be interested to see a comparison between spending $165k in 11 days on Claude vs splitting that between 50 people over 11 days for a line-by-line rewrite of the Zig code. I suspect Claude might be faster and therefore cheaper, but maybe not by a lot.
$1200 per day.
Your estimation is 50*11 days so $660,000. That’s 4x what Claude cost.
That’s assuming that you actually get those 50 people to work without blockers, stepping on each other, or other coordination issues. The coordination complexity alone is astounding.
I don’t like it necessarily, but Claude wins here, easily. It’s not close.
Which takes us to a point of future US dev salaries if this thing with agents gets better more and more
What does the math look like with 25 devs making ~100k and doing it in 22 days? I’m sure you could find a reasonable combination which costs less. And if you’re already paying the devs the salary, it’s basically free (minus the opportunity cost of them not working on other things).
Even if this is not the right answer today, it can at the very least serve as a herald of a possible future, no?
Salary info: https://www.levels.fyi/companies/anthropic/salaries/software...
[0]The maths I used (posting because I'm tired and prone to mistakes):
I expect if he'd spent $165,000 running Fable against the Zig version he could have got a 5% performance improvement, too.
It's not great for Zig if you have to put in more work to end up at the same place efficiency-wise, especially for a language marketed at people who like to get the most out of their metal.
I've been working on a new rewrite that's focused on beating Postgres on performance. As of this morning I got to 100% of the tests passing and have meaningful performance gains over Postgres.
More precisely speaking: GC languages are said to delay memory problems far beyond the horizon, which is often unreachable throughout the project's history. Zig can be a similar case.
I just haven’t found another language that just makes sense. Zig doesn’t hide anything from you
Did you compare the code before/after? It's a mechanical line-by-line port, and most of the code is identical to the old version, just with Rust syntax. They have an example in the blog post.
But they wouldn't get a change to the structural issues that created the issues in the first place. They'd end up "ke[eping] fixing these kinds of bugs one-off in perpetuity".
Not sure why people use it.
What has pushed me back to Node is seeing how amateurish the transition has been handled.
- No LTS support for the Zig version regarding CVEs etc.
- Huge bugs like the 3MB memory leak mentioned in the blog post abandoned in the Zig version to basically force people into the Rust version to fix their apps in production.
- Zero involvement with the Bun community about such a major decision. One day it was "stop the drama I'm just playing with this" and a couple of days later "yolo merged to main".
Jarred basically keeps operating as if he was a lone hacker working on his personal project.
Forgetting all the predictions about singularity etc, at the very least AI as it is now, is going to make it very hard to justify hiring a SWE for 200k. I will say, at the very top for a software heavy company like Google or Anthropic, they will still hire excellent engineers to create new software that AI is not very good at.
But for companies where software is simply a cost center. Like Walmart, or Target, companies that were already outsourcing software development, or using cheap H1bs, now they have the alternative of AI which is much better than even hiring an average software engineer for 200k. This is a sea change in the job market, it’s going to have a pretty big effect as it is right now. US has around 1.6 Million software developers, this number is going to get cut drastically, the very top, say an L6 quality in FAANG will be fine, the average in a no name Bank, or the guy building the website for McDonalds is out, he needs to learn something else or he’ll end up without a job soon.
I would not have predicted this a year ago, now it seems clear that this will happen. Just shows how much of a sea change we have witnessed just like that.
I think Rust is a locally optimal target for LLM coding, we might see a better language in the future, but I think Rust will dominate for quite some time.
Faster iteration, maybe? Rust's safety guarantee isn't exactly free (while still being very excellent) and does affect iteration time. I have a private project (>300K LoC) that has been translated from Python to TypeScript and the reason we couldn't use Rust was definitely the iteration time.
What costs rust in iteration time in my opinion is the low level (by default) nature of it. There's a faster-to-iterate language that has yet to be created which is rust but we sacrifice performance (and memory fiddling ergonomics for the odd person who does that) so we don't have to worry about things like whether a variable is stack or heap allocated. Which is in the direction of a GCed language but retains the mutable-xor-aliasable semantics.
Between rust and current GCed languages though... I guess I agree with "maybe" in both directions.
It's really the only systems language in its exact niche.
People who are surprised by this probably has not seen what Zig code actually looks like. Zig's explicitness and lack of abstraction have a real cost that it is basically one of the most verbose programming languages I've ever seen, it's somehow even more verbose than Go. Basic features of modern languages like pattern matching and generics, and as you can see, having to manually clean up everything means that if you forget once, it's a memory leak. Having SOME abstraction is actually good if it prevents you from making mistakes.
Ironically, Zig is a programming language that's probably best written by LLMs, since they can actually tolerate the verbosity.
What I was gesturing at, badly, was more that Zig’s low-abstraction / explicit-by-default syntax tends to have you write more boilerplate-y code in general that are more annoying to write and maintain, while not buying you enough over a language with better tooling and ecosystem and compiler optimization like Rust.
https://godbolt.org/z/89W4srz4d
Rust in my opinion feels the same.
There may be some prompting that can help with this but I suspect there is a fundamental tension between writing working code vs good code in LLMs. Go is popular for being simple, making it easy to jump in and write something fast and stable - minimizing the gap between working and good code probably helps out the LLMs a lot.
The main reason why Zig is verbose in some aspects is the main goal of Zig is program performance. It is a worthy tradeoff.
Whether or not a language is verbose or obscure is very much about your coordinate system. Not unlike safety.
I think C is a reasonable zero for both things.
Zig is more succinct and safer than C while still being comparably ergonomic. Rust is (mostly) safer and more succinct than Zig while being dramatically less ergonomic (take it up with Wadler memory chads, no one likes affine types).
I like lean4, which is dramatically safer, more succinct, and more ergonomic than Rust.
But I can see why some would say it's a bit too succinct.
Also note that the larger percentages were against already smaller binaries. That smells like there was a single large constant number that got saved somewhere rather than general improvements.
> After that initial shrinkage, the team explored more opportunities for binary size reduction using linker optimizations like Identical Code Folding, removing unused data from ICU, and lazily decompressing small parts of libicu with a zstd dictionary on-demand.
I'd be VERY interested in seeing what the individual effects of those parts were.
It's pretty exciting.
I was looking forward to this blog post too, but in retrospect I don't know why. I could have had an LLM generate a hypothetical of what this blog post might have looked like and it would have probably been able to get close.
I feel like we've replaced unique voices on the internet with the same style / author, which might be more tolerable if the breathless LLM writing style wasn't so jarring. Contrary to the amount of times "But honestly" or "genuinely" is mentioned, nothing about having your LLM speak for you feels honest or genuine.
I know it's not cool to leave responses like this, but I'm really tired of all of this at this point. The ironic thing too is that it might actually be better to have LLM written text be so distinct so that you can still pick out when a human has actually authored something. Again, this is a blog post from Anthropic about having an AI translate 500k+ lines of code in 11 days, so I guess my disappointment is my fault for expecting otherwise.
Clearly the model itself doesn't completely change the narrative, but at least as a note to myself, I would like to be more careful with assuming the capabilities of the models used internally by Anthropic and affiliated orgs.
This changed for me over the last 5 years.
The first scenario was joining a company where a software product barely worked. We did the traditional incremental refactoring / rewriting, but eventually learned how rotten the core was that rewriting from first principles was the best path forward.
The lesson learned here is that the conventional wisdom probably only applies to rewriting complex but working systems.
Then multiple scenarios in the agentic coding age. Between day jobs and hobbies I've reproduced major chunks of complicated software like Salesforce, Gmail, Pioneer Rekordbox with very lean teams.
Much like the blog post, the trick is to get an excellent verification loop with a compiler, linter, and test harness / test suite around the core behaviors.
It's feeling more and more that designing and implementing comprehensive test harnesses is the real work, once you have that let the LLM cook.
However, I've been skeptical of using Bun, because I want a project whose first and foremost goal is to build good tools that achieve the objectives of the project.
It reminds me of asking game developers: Do you want to build a game, or do you want to build a game engine? Building a game engine is fine, but if you're goal is to make a game, then building an engine is a poor way of achieving your goals.
Likewise, I've wondered if the creators of Bun wanted to build better JavaScript tools, or if they wanted to use Zig.
[0]: https://news.ycombinator.com/item?id=35970044
It seems the reports of Bun's death have been greatly exaggerated.
The most significant revelation for me was that Claude Code has been using the rewrite without much fanfare since June 17th.
The coolest outcome was being able to run a redis comparible store on an a cloudflare durable object so you do I.e. rate limiting for free with little infra.
From the article
> Pre-merge, this took 5.9 billion uncached input tokens, 690 million output tokens, and 72 billion cached input token reads — around $165,000 at API pricing
> It's hard to believe that there have been no problems/downsides since the port.
A significant portion of the article was dedicated to the 19 regressions they've found. Starting here: https://bun.com/blog/bun-in-rust#porting-mistakes
My biggest issue currently, is I can't seem to get a code review that's about the simplicity of the code, and no /simplify ain't it. Removing certain bugs and generally working seems to be doing alright, especially if it's following either an example code (like in the Bun rewrite case) or a well defined "spec" of how to proceed.
It'd be interesting if Anthropic became a general software company just because they have access to models that aren't yet released, possibly export-banned.
I think that when you have a $165,000 hammer, all of your problems begin to look a lot like nails.
Is it worth $165K? I'm less sure of that but it's honestly a moot point - this will get to 5 then 4 digits of cost pretty fast.
So essentially this whole re-write was about making Bun LLM compatible.
I'm sorry but that is insane, how was this never fixed before the rewrite?
Furthermore, there's no mention of an LTS plan for the Zig version. It seems that if a CVE is discovered in the future, Bun users will no have no option than to update to the Rust port.
This is not how you run a project that others depend on and enough for me to not touch Bun ever again.
However, an open-sourced tool like that would've greatly harmed the Zig ecosystem and community.
People looking to abandon the ship first chance are unlikely to contribute much to the ecosystem and community.
Something that would have taken hundreds of developers now took 1 developer with Fable.
Now Claude, rewrite Claude Code from TypeScript to Rust. Make absolutely zero mistakes.
[0] https://news.ycombinator.com/item?id=48073893
[1] https://news.ycombinator.com/item?id=48240829
> There are a lot of ways to do a terrible job of this. For example, prompting Claude "Rewrite Bun in Rust. Don't make any mistakes." and then praying it would work is not what I did.
It's not so much that I missed that it was a joke, I just don't think that it really added to the discussion.
What you've edited it to is a much better comment.
He makes it sound like Claude did a fantastic Rust rewrite, and "the work continues."
But when the Rust port merged to main, the state of the code was very, very bad. There were 13,000 instances of `unsafe`, no Miri tests at all, and, sure enough, it exposed UB in safe Rust. https://github.com/oven-sh/bun/issues/30719
Observers could see this coming from a mile away, objected strongly to using AI to RIIR before the code merged. Rather than incorporate feedback and get the code ready for production, Jarred gaslit us all, right here on HN. https://news.ycombinator.com/item?id=48019226
Just 9 days before he merged the Rust rewrite to the main branch, Jarred wrote:
> This whole thread is an overreaction. 302 comments about code that does not work. We haven’t committed to rewriting. There’s a very high chance all this code gets thrown out completely.
It's plausible that Bun's Rust rewrite is now in much better shape than it was in May. But a blog post like this would have been a place to apologize, to accept that it was a very bumpy rollout, to acknowledge that public messaging was extremely poor, and to earn back our trust.
As it stands, I guess I'll have to run my own tests to try to evaluate whether Bun 1.4 is ready for prime time, because I just can't trust Jarred to give us a straight answer.
I mean yeah, that's what this whole post is about. It's about the process of going from that original state to something that's now shipping in production.
God forbid an engineer express uncertainty.
Based on that, the bun rewrite messaging was fairly misleading.
Either they estimated poorly, or it ended up the lesser portion of their estimate after all. After all, unless the estimate is 100%, there's always a chance it'll fall into the other portion.
I will be a lot more excited when this is possible with <10k of api costs.
For a rewrite of this size, the expensive part is deep understanding of the underlying system in order to preserve behavior while keeping performance, and above all that not freezing product work while doing it. Adding more engineers would just end up in managerial burden and review bottlenecks, to say the least.
So even assuming the API cost estimate is high, I don't buy the “just hire engineers for a month” take. A team unfamiliar with the codebase would probably spend a large chunk of that month just building context and deciding how not to break everything. A team familiar with the codebase is even more valuable doing product work, bug fixes, and review of the existing codebase.
So, in short, I do agree with the simple fact that this is still too expensive for most projects, but not with the idea that “a small team would trivially do better in a month”.