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Discussion (75 Comments)Read Original on HackerNews
I've been wanting to experiment with quantizing Dolby (or similar) encoded audio to 8 bits, and then unencoding to see how well it can sound.
It will sound the same with 8 bits. 8bit quantization will give you 48dB dynamic range (best case). Call it 36dB practical, around the same as an average cassette tape.
Tape as a service ? Upload your music and get it recorded to cassette and re uploaded to you ?
It’s all a moot point most of the time since it’s going to be compressed to crap by Bluetooth codecs before reaching most ears.
It's a good tool to make a sound that sound very artificial, sharp, perfect, into something more soft and perhaps interesting to some.
Again knowing nothing about tape, if I were tasked with this I would probably try to record the same audio to each of the tapes and then compare it with the original.
By now, the audiophiles have lots of profiles of what the various tape formats would sound like. It's been ages since I've looked at audio plugins, but I would be shocked if there's not presets to make your pristine audio sound like a Maxell cassette that's been played hundreds of times.
https://www.xlnaudio.com/products/addictive_fx/effect/rc-20_...
Wow was slow speed variations (under 4Hz). Flutter was quicker warbles.
Both were caused mechanically. The rubber wheel - pinch roller - that moved the tape might not be perfectly circular, the motor that pulled the reels might be uneven, and the tape case sometimes pressed on the tape reels causing variable friction.
Analog media really were a bit crap. I get the creative distortion idea, but even so - ewww. I'm so happy these kinds of imperfections are optional now, and not baked into music distribution systems as an expected flaw.
But ya ya, old man yells at clouds, I know.
I still record to tape, it's a lot of fun (cassette tape)! There are a bunch of problems to solve that take away from "just being creative" but I don't mind it. Part of that is that it's a forcing factor to improve musicianship because punching in on those consumer four-track machines doesn't really work (even though they have the capability).
Of course it differed by brand.
It's also worth considering that a lot of tapes were recorded with Dolby B noise reduction, which boosted high frequencies on the recorded tape, to increase the signal to noise ratio. (You had to use Dolby B at the playback end, too, or it would sound too bright.)
[1] https://github.com/AARomanov1985/Audio-Cassette-Simulation/b...
> highpass=f=50,lowpass=f=13000
> equalizer=f=500:width_type=q:width=0.8:g=-1.2,equalizer=f=6000:width_type=q:width=0.7:g=-4
This made me lol. I know so few video editor types that would use a plugin like this that would know what Rust was to be "impressed" by this bit of PR.
Available as a (free) DSP: https://chowdsp.com/products.html#tape
> CHOW Tape is an analog tape machine physical model, originally based on the Sony TC-260. The current version can be used to emulate a wide variety of reel-to-reel tape machines. Feel free to build and use for your own enjoyment.
> CHOW Tape is currently available in the following formats: VST, VST3, AU, AAX, AUv3, CLAP, LV2, Standalone plugin
That's like all of the DAW/DSP plugin formats.
Hopefully BespokeSynth VST3/LV2/CLAP plug-in hosting on Linux w/ Pipewire will be stable for it.
I found ToobAmp, which has a Neural Amp Modeler plug-in and also "TooB ML Amplifier" Artificial-Intelligence/Machine-Learning-based emulation of a number of different guitar amps and overdrive/distortion pedals based on Jatin Chowdhury's ML Amplifier library" https://github.com/rerdavies/ToobAmp
LTSpice Guitar Pedals : A collection of LTspice simulations of classic guitar pedals, useful for studying, modifying, and experimenting with analog circuits. https://github.com/cushychicken/ltspice-guitar-pedals
spiceAmp : An analog guitar amplifier simulator based on SPICE, designed to model tube amp circuits with high fidelity. https://github.com/olegkapitonov/spiceAmp
LiveSPICE : A real-time SPICE circuit simulator that lets you play audio through virtual analog circuits, making it possible to prototype and audition pedals and amplifiers interactively. https://github.com/dsharlet/LiveSPICE
guitarix2-0.46.0 released - LinuxMusicians: https://linuxmusicians.com/viewtopic.php?t=26855
brummer10/guitarix.vst: guitarix vst3 wrapper for linux: https://github.com/brummer10/guitarix.vst
"Using Artificial Intelligence to set a guitar sound" Fedora Magazine; https://fedoramagazine.org/using-artificial-intelligence-to-...
Re: building a solid USB Pedal [set] https://news.ycombinator.com/item?id=45409295
From https://news.ycombinator.com/item?id=44120903 :
> A board of guitar pedals with IDK one USB-A and a USB-C adapter with OSC and MIDI support; USB MIDI trololo pedals
Re: JUCE on embeded, Rust DSP: https://news.ycombinator.com/item?id=48910657
Bluetooth pedal config probably works 99% of the time, reconfigurably
generally 0dBVU is mapped to -18dBFS with VU style RMS metering being used on the digital side as well. but that isn’t some kind of physical translation, it’s rather arbitrary and more a convention.
To me, this seems like wasted effort. Any such filter can be implemented using DSP.
There's also a thriving 3rd party plugin market for similar effects.
All those albums you loved in the mid-to-late 80s, if you're about my age, like Appetite for Destruction, Master of Puppets, Somewhere in Time, First and Last and Always, Fear of a Black Planet, or even Pretty Hate Machine - these were all mastered not to sound best in a pristine recording but to sound best when pirated off your mate's big brother's CD of it onto a TDK D90 that had been rattling around in your schoolbag for months.
Because these are just some of the pirated tapes I have on hand from when I was 14 or 15 or so, and they definitely sound better than the bought-and-paid-for CDs I eventually bought once I had money to spend on such things.