Back to News
Advertisement
Advertisement

⚡ Community Insights

Discussion Sentiment

73% Positive

Analyzed from 1798 words in the discussion.

Trending Topics

#tape#sound#https#com#cassette#audio#analog#more#github#wow

Discussion (75 Comments)Read Original on HackerNews

gwbas1c1 day ago
Has anyone come across a Dolby B (or similar) encode / decode program?

I've been wanting to experiment with quantizing Dolby (or similar) encoded audio to 8 bits, and then unencoding to see how well it can sound.

vor_1 day ago
U-he Satin emulates Dolby encoding/decoding.
RachelFabout 22 hours ago
Dolby was just pre-emphasis of the higher frequencies before they were written to the tape.

It will sound the same with 8 bits. 8bit quantization will give you 48dB dynamic range (best case). Call it 36dB practical, around the same as an average cassette tape.

IHeartGamingabout 24 hours ago
The only one I'm aware of is DDi Codec by Anaxwaves.
speedgooseabout 17 hours ago
In my opinion, nothing is quite the same as real analog cassette sounds. It's nice to play around and prototype, but if you really want a good cassette sound effect, you have to use real hardware, for now.
hypercube33about 12 hours ago
My pioneer tape deck has a high end DSP that spanks dolby and removes tape noise and I love the sound it produces.
TonyTrappabout 16 hours ago
There's a number of VST plugins that get very close - much closer than a static set of filters every possibly could. This is just an approximation.
varispeedabout 15 hours ago
"very" close is subjective. In my opinion it is nowhere near running audio through real tape. The computation capability needed to fully simulate tape in real time is not there yet. To model all subtle interactions, phase etc you'd need to run audio in 10-100+ MHz range.
999900000999about 15 hours ago
TAAS ?

Tape as a service ? Upload your music and get it recorded to cassette and re uploaded to you ?

It’s all a moot point most of the time since it’s going to be compressed to crap by Bluetooth codecs before reaching most ears.

raffael_deabout 15 hours ago
what is the appeal of cassette sound effects / analog cassette sounds? is it nostalgia?
speedgooseabout 14 hours ago
Nostalgia for sure, but it also makes the sound less perfect in a way that can be interesting musically. It adds harmonics, slightly detune everything, compresses, adds noise.

It's a good tool to make a sound that sound very artificial, sharp, perfect, into something more soft and perhaps interesting to some.

sandworm101about 13 hours ago
Ie they sounded like crap. Those of us old enough to live through the tail end of cassettes loathed them. Just like records before tape, every time you played them they sounded a little worse than the last time. And you rolled the dice on whether your player would eat the cassette. CDs were like magic. Nobody should look back.
massagedpelican1 day ago
How would one go about determining what effect to add for each cassette type? I don't know much about cassettes, I'm curious if this was something that could be done by ear or if these are commonly held opinions about the sound of each tape.

Again knowing nothing about tape, if I were tasked with this I would probably try to record the same audio to each of the tapes and then compare it with the original.

dylan6041 day ago
Similar to how the different film stocks affected the look of the image, the different tape formats would effect the sound similarly. Crudely explained, the more light brown the tape, the more noisy it would be. The darker the tape, the cleaner it could be. If you like the sound of someone standing behind you constantly saying shhhhhhhhhhhhhhhhhhhh, then choose a brown tape.

By now, the audiophiles have lots of profiles of what the various tape formats would sound like. It's been ages since I've looked at audio plugins, but I would be shocked if there's not presets to make your pristine audio sound like a Maxell cassette that's been played hundreds of times.

tempoponet1 day ago
There's great VST plugins like "Sketch Cassette 2" that will do hiss, flutter, all of that, along with some great presets. That one's less about creating authentic sound profiles, more like creating lo-fi tracks and instruments for music production.
heddhunterabout 24 hours ago
This is my go to for making things sound "worse" :)

https://www.xlnaudio.com/products/addictive_fx/effect/rc-20_...

vor_1 day ago
Wavesfactory Cassette does exactly that for several well-known models.
omar_alt1 day ago
This is interesting as I would assume multiple passes from each output would result in further multi generational loss akin to tape trading of band demos, soundclashes and dj mixes from pirate radio
_def1 day ago
What is "wow"?
TheOtherHobbes1 day ago
Half of wow and flutter. The tape speed wasn't perfectly constant, so the pitch wobbled.

Wow was slow speed variations (under 4Hz). Flutter was quicker warbles.

Both were caused mechanically. The rubber wheel - pinch roller - that moved the tape might not be perfectly circular, the motor that pulled the reels might be uneven, and the tape case sometimes pressed on the tape reels causing variable friction.

Analog media really were a bit crap. I get the creative distortion idea, but even so - ewww. I'm so happy these kinds of imperfections are optional now, and not baked into music distribution systems as an expected flaw.

abracadaniel1 day ago
Off topic, but only a couple of years ago the 3d printer community re-discovered these same kinds of flaws in the extruder gears that result in visible ripples in prints. When you put a gear on a stepper motor, and set it with a set screw, you’re pretty much always off center slightly.
sodapopcan1 day ago
I wouldn't call the pro reel-to-reels crap. The imperfections were barely noticeable. Besides, there were other pros to the analogue days, like records having their actual own sound with human imperfections in-tact (unless you had a tonne of money and could afford to spend hours slicing tape). I despise how perfect and same-y everything sounds over the past 20 years. Of course I understand that this is all very subjective, but there just isn't as much access to more raw sounding records as, even very talented musicians who are probably capable of getting great takes which still quantize everything.

But ya ya, old man yells at clouds, I know.

I still record to tape, it's a lot of fun (cassette tape)! There are a bunch of problems to solve that take away from "just being creative" but I don't mind it. Part of that is that it's a forcing factor to improve musicianship because punching in on those consumer four-track machines doesn't really work (even though they have the capability).

gwbas1c1 day ago
Basically, on analog media, playback speed isn't perfect. There's constant speedups and slowdowns. This creates a "waa waa" or "wow wow" effect that's noticeable when playing a constant pure tone.
dylan6041 day ago
don't forget that tapes also stretch so that can also give similar sounds
sctb1 day ago
It's a kind of pitch instability: https://en.wikipedia.org/wiki/Wow_(recording)
crmdabout 13 hours ago
One generation's distortion is the next generation's instrument. I love it.
Funes-about 10 hours ago
Noise, in a wide, aesthetic sense, is rich. "Clean" is shapeless, soulless.
JSR_FDED1 day ago
I’m wondering besides the hiss and wow/flutter, what is the frequency range of cassette tape? Is there an “eq” to tape where certain frequencies are rendered more strongly than others? And how does it compare with records?
rahimnathwani1 day ago
Back in the day, the plastic that wrapped blank tapes was printed with details about the tape inside, including a frequency response chart.

Of course it differed by brand.

It's also worth considering that a lot of tapes were recorded with Dolby B noise reduction, which boosted high frequencies on the recorded tape, to increase the signal to noise ratio. (You had to use Dolby B at the playback end, too, or it would sound too bright.)

ssttooabout 24 hours ago
Looking at the first example [1] looks like there is high pass, low pass, and two more “cuts”

[1] https://github.com/AARomanov1985/Audio-Cassette-Simulation/b...

spencerap1 day ago
I’m not sure of the correctness, but I see the author adjusting eq in the source, this is from the “BASF LH Extra C90” preset:

> highpass=f=50,lowpass=f=13000

> equalizer=f=500:width_type=q:width=0.8:g=-1.2,equalizer=f=6000:width_type=q:width=0.7:g=-4

isiahl1 day ago
Would be interested to see something like this to simulate VHS effects
boredemployee1 day ago
That might be of interest: https://ntsc.rs/
dylan604about 23 hours ago
"ntsc-rs is written in Rust, and is multithreaded and SIMD-accelerated."

This made me lol. I know so few video editor types that would use a plugin like this that would know what Rust was to be "impressed" by this bit of PR.

westurner1 day ago
Can this be modeled with Neural Amp Modeler (open source) and Tone 3000 like a Space or a Pedal or an Outboard? https://www.tone3000.com/amalgamaudio
lateralux1 day ago
Of course ! By the way, I'd love to see more HN posts about NAM. I've been following the project since day one, and it's been an absolute game changer for guitar amp modeling. It's genuinely exciting to see an open-source project have such a profound impact on the entire industry,not just modelers but software plugins and hardware solutions
i_am_proteus1 day ago
You might want to have a look at https://github.com/jatinchowdhury18/AnalogTapeModel

Available as a (free) DSP: https://chowdsp.com/products.html#tape

westurner1 day ago
From https://github.com/jatinchowdhury18/AnalogTapeModel :

> CHOW Tape is an analog tape machine physical model, originally based on the Sony TC-260. The current version can be used to emulate a wide variety of reel-to-reel tape machines. Feel free to build and use for your own enjoyment.

> CHOW Tape is currently available in the following formats: VST, VST3, AU, AAX, AUv3, CLAP, LV2, Standalone plugin

That's like all of the DAW/DSP plugin formats.

Hopefully BespokeSynth VST3/LV2/CLAP plug-in hosting on Linux w/ Pipewire will be stable for it.

I found ToobAmp, which has a Neural Amp Modeler plug-in and also "TooB ML Amplifier" Artificial-Intelligence/Machine-Learning-based emulation of a number of different guitar amps and overdrive/distortion pedals based on Jatin Chowdhury's ML Amplifier library" https://github.com/rerdavies/ToobAmp

lateralux1 day ago
Robin Davis is also the creator of the amazing PiPedal project : https://github.com/rerdavies/pipedal
lateralux1 day ago
If you're interested in this topic, here are a few projects I found particularly interesting :

LTSpice Guitar Pedals : A collection of LTspice simulations of classic guitar pedals, useful for studying, modifying, and experimenting with analog circuits. https://github.com/cushychicken/ltspice-guitar-pedals

spiceAmp : An analog guitar amplifier simulator based on SPICE, designed to model tube amp circuits with high fidelity. https://github.com/olegkapitonov/spiceAmp

LiveSPICE : A real-time SPICE circuit simulator that lets you play audio through virtual analog circuits, making it possible to prototype and audition pedals and amplifiers interactively. https://github.com/dsharlet/LiveSPICE

westurner1 day ago
Guitarix v0.46.0+ supports running multiple instances of neural modules, blending models via a multi-module, and loading RTNeural (.json / .aidax) engines alongside Neural Amp Modeler (.nam) files

guitarix2-0.46.0 released - LinuxMusicians: https://linuxmusicians.com/viewtopic.php?t=26855

brummer10/guitarix.vst: guitarix vst3 wrapper for linux: https://github.com/brummer10/guitarix.vst

"Using Artificial Intelligence to set a guitar sound" Fedora Magazine; https://fedoramagazine.org/using-artificial-intelligence-to-...

Re: building a solid USB Pedal [set] https://news.ycombinator.com/item?id=45409295

From https://news.ycombinator.com/item?id=44120903 :

> A board of guitar pedals with IDK one USB-A and a USB-C adapter with OSC and MIDI support; USB MIDI trololo pedals

Re: JUCE on embeded, Rust DSP: https://news.ycombinator.com/item?id=48910657

Bluetooth pedal config probably works 99% of the time, reconfigurably

dandareabout 17 hours ago
Easy-to-access examples of different sounds would be nice.
Advertisement
Alien1Beingabout 13 hours ago
I remember using pure metal tapes...
flyingcapabaraabout 22 hours ago
This is awesome and very useful for one of my projects !! Thank you so much
tom_1 day ago
Well, rather your ears than mine.
AmazingEveryDay1 day ago
Interesting! What tape simulation do you find yourself favoriting?
atoav1 day ago
To which analog gain would 0 dBFS be mapped?
pitchlatte1 day ago
i don’t think any dynamic range manipulation is being done, beyond the slight variations as a consequence of the other processing.

generally 0dBVU is mapped to -18dBFS with VU style RMS metering being used on the digital side as well. but that isn’t some kind of physical translation, it’s rather arbitrary and more a convention.

dcl1 day ago
vaporwave fans rejoice
brcmthrowaway1 day ago
I read that audio engineers actually use specialized and very expensive ripoff hardware in their signal processing chain to replicate the effect of the electromagnetics (hysteresis?) of tape systems on the audio.

To me, this seems like wasted effort. Any such filter can be implemented using DSP.

heddhunterabout 24 hours ago
Most commercial DAWs come with such algorithms already. (eg Logic Pro has "ChromaGlow" which can emulate tape, tubes, etc. https://support.apple.com/guide/logicpro/chromaglow-controls...)

There's also a thriving 3rd party plugin market for similar effects.

secretsatan1 day ago
Well i would say wow and flutter is a property of the device playing the tape, not of the tape itself
wildzzz1 day ago
Crappy old tape and a warped shell can cause wow and flutter too if the tape is sticking or the reels are binding.
markedathomeabout 16 hours ago
Wonder if there would be a preset called "I left the tape on the dashboard too long last summer"
jojobas1 day ago
The tape is driven by rollers directly, the reels only pick up the slack.
ErroneousBoshabout 18 hours ago
Aha, there are later type TDK D90s, I wonder if they'll add mid-80s ones? Either way it may be possible to test an idea I've had for a long time that borders on "low stakes conspiracy theories".

All those albums you loved in the mid-to-late 80s, if you're about my age, like Appetite for Destruction, Master of Puppets, Somewhere in Time, First and Last and Always, Fear of a Black Planet, or even Pretty Hate Machine - these were all mastered not to sound best in a pristine recording but to sound best when pirated off your mate's big brother's CD of it onto a TDK D90 that had been rattling around in your schoolbag for months.

Because these are just some of the pirated tapes I have on hand from when I was 14 or 15 or so, and they definitely sound better than the bought-and-paid-for CDs I eventually bought once I had money to spend on such things.