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Discussion (46 Comments)Read Original on HackerNews
We also built this library for extreme customization with CSS/Tailwind support so rendering large amounts of data is an important but not the only advantage.
All UI, honestly, is only meaningful in what the screen size and our vision permit. END.
UNFORTUNATELY, you can't avoid that a user is writing "a___" and the source data has millions of things that start with `a` and all the others are dozens.
So, you can end with a massive influx of data, and sure the user see that big mess and wanna dial in, but in the meantime is nice if the UI not die in the process.
The spiral pattern is an excellent example. "Sure it looks like this when you zoom out, but when you zoom in, you can see the finer structure of the points..."
it seems a lot of people don't know about histograms...
You don't have to justify your decision to people here, literally just move on with your life and forget about it.
I tried the library before commenting, it’s a cool project. The performance improvements at larger scales I've found are real. I was mainly just trying to have a conversation to learn where we all learn!
“Just move on” seems like a curious response on a discussion forum, though :)
Btw, English isn't my first language, so I still struggle with it sometimes. Could you point me to the part of your comment where you asked that question? I can't seem to find it. Thanks!
Edit: for my use cases, I use napari (~1e7-8 points) if I need true interactivity; otherwise, datashader/holoviz, or even just fast-histogram's 2D histograms work.
For extremely large point clouds, these caveats[0] still apply. It irks me when people make dense scatterplots without any indication of just how dense some portions are.
Still, if it can indeed handle 1e10 points, that's pretty impressive.
[0]: https://datashader.org/user_guide/Plotting_Pitfalls.html
One thing that would be useful is to read up on Ed Tufte's principles of data visualization. Many graph libraries don't implement basic visualization principles to make they key point clear, easy to see while still keeping the full depth and complexity of data visible.
Or plotly-resampler which works on top of plotly and uses the rust package tsdownsample to aggregate on the 4pixels per pixel shown level (to make antialias work)
the grammar of graphics approach really is a great abstraction, and I'd love to see xy work in that direction
long line and area traces are reduced in Rust using M4 to produce viewportsized extrema, that is then refined as you zoom. Dense scatter plots use a fixed-size density grid plus a representative sample
Instead of serializing and sending the full dataset as JSON, it sends compact typed binary buffers and only the screen-relevant data reducing payload size and browser-side work.
More detail here https://github.com/reflex-dev/xy#how-it-works
Love rust as the impl.
> XY is an extremely fast, interactive, customizable Python charting library
which is it?