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Discussion (23 Comments)Read Original on HackerNews
Better get the folks that recognize users exist and are different, so instead of arbitrary mistakes UI should be tailored to a user.
Case in point:
> five options I have to choose from, every time, even if I never touch four of them:
So the way out is to allow you to remove those 4 rather than arbitrarily stop at 3 where you don't need 2 instead of 4?
It's an article that inadvertently confuses readers with too many layers of indirection and requires reading another article to get the prerequisite "Insider Baseball" knowledge to connect all the metaphors together.
So... asking "why not Intel stickers on MacBooks?" ... analogous to asking about gravity. And "too many confusing options on GUIs" ... lines of code has gravity.
> Not only is it very hard to create interfaces that have limitations, but a bad decision is not just precedent – it’s code that can be copied and reused. Existing code always had tons of… well, gravity, even before LLMs.
I assume this is just LLM nonsense?
https://youtube.com/watch?v=EUXnJraKM3k
Shows how difficult it is to design and build software at scale.
And In order to make an ad campaign make financial sense, you MUST have a subscription app. Because just getting one download will cost you at least $3 which is already over the cost an app used to cost.
and your conversion rate to paid might be only 10 or 20:1. So you need to make $30 per customer
So as well as being annoying at the moment of seeing them, ads in the AppStore are directly contributing to the general enshitification of apps.
You can even cut the word "apps" from the analysis here, the appstore just gets most of its money from games which are pretty much slot machines.
That's exactly why every time they promote the appstore somewhere, they put a productivity app as an example, they would like to avoid to be classified with gambling regulations, which is essentially what they are.
https://ometer.com/preferences.html
Then GNOME 3 came and I switched to Mac.