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Discussion (46 Comments)Read Original on HackerNews

WCSTombsabout 2 hours ago
I think I cautiously agree with this notion to some extent, but IMHO the real answer is that it's application-dependent, and if you're writing a low-level trig library and you have to pick one or the other, it really isn't clear to me that turns should win over radians.

I expect many systems that use trigonometry would sometimes use small-angle approximations either for efficiency or to bootstrap to the general case. It'd be natural to use Taylor series here, i.e.:

    cos(x) = 1 - x^2/2 + ...
    sin(x) = x - x^3/6 + ...
If you've committed to representing all trigonometry in "turn" units, then you instead need to use:

    cos(2 pi t) = 1 - (2 pi t)^2/2 + ...
    sin(2 pi t) = (2 pi t) - (2 pi t)^3/6 + ...
In this case it would be less accurate and efficient to force everything into turns if you ever need to work with radians.

Closely related to this, if you ever need the derivative of a function that does trig (e.g., in numerical optimization), you may as well use radians because if you don't, any extra factors you apply will appear in the expressions for the derivatives and you'll have to deal with them there anyway.

Basically for that reason, it's pretty clear that trigonometry in terms of radians is the "correct" convention mathematically speaking (away from computers), since derivatives of the radian-based trig functions are so easy to express. Given that, if we have to pick one convention...isn't it less confusing to use the same thing everywhere? That said, there are interfaces that provide both versions, and since as the article points out there are cases where the turn-based versions can be more efficient, that's probably the right way to go.

mlyleabout 2 hours ago
The time where "turns" are really great is when a whole lot of what you're doing is a phase accumulator.
Analemma_about 2 hours ago
I don't have a super-wide gamut of experience here and numerical analysis isn't my specialty, but nearly all trig implementations I've looked into (in both software and hardware) make heavy use of lookup tables and other shortcuts. I've never seen a Taylor series used in a general implementation - not saying it doesn't exist anywhere, but in most cases that I'm familiar with you could support turns just as easily with a different lookup table.
WCSTombs14 minutes ago
I've used Taylor series in numerical optimization. A function we were implementing needed to be differentiable (for automatic differentiation), but its definition had a special case, so we used a couple terms of the Taylor series in the special case.
jcranmerabout 2 hours ago
If you're being technical, it's usually not a Taylor series, it's a minimax series. (The difference is that Taylor series minimize error at a given value, whereas minimax is trying to minimize maximum error in a range).

In most general math library implementations (e.g., the library in glibc, musl, etc.), the implementation of sin, as with most functions, is going to be a polynomial evaluation. See, e.g., https://github.com/kraj/musl/blob/kraj/master/src/math/__cos... for the implementation in musl, or https://github.com/bminor/glibc/blob/master/sysdeps/ieee754/... for glibc's implementation.

Of course, if you're not using a standard math library implementation, you're probably preferring speed over accuracy, and so you might use a lookup table and linear interpolation to get a very coarse approximation instead.

mayoffabout 4 hours ago
I like to store angles as turns in my own code, because (as noted) it makes quarter-turns computable without rounding. OTOH if you need, say, twelfths of a turn, you might want to just store angles as degrees since that’s already common.

Michael Spivak, in Calculus (3rd ed p. 301) considers the unit choice to be a property of the function and initially defines sin° and sinʳ (before settling on sin meaning sinʳ) and considers “sin x°” and “sin x radians” to be misleading, saying that ‘a number x is simply a number—it does not carry a banner indicating that it is “in degrees” or “in radians”’. I don’t really understand this argument, since in science and engineering we constantly carry units around with our quantities.

math-manabout 3 hours ago
It's because both radians and degrees are are a ratio of a length to another length and are thus dimensionless. No matter how you measure it, all angles are without a unit.

It's most obvious with radians but it's also the case with degrees.

Using radians, you are guaranteed to not introduce unusual extra terms to rescale angles, if you use any other scale of angle you will have to keep track of extra terms.

That may be useful in whatever you're doing. I work in degrees quite often and I'm careful to keep track of the 2pi/360 terms that crop up all over the place. With grade measure you have to keep track of 2pi/400 terms and with turns you have to keep track of 2pi/1 terms that will repeatedly show up.

Again, depending on what you're doing, this may or may not make sense to do.

In general, mathematics works out easier when the scaling term is 2pi/2pi because then you have a lovely 1 scale factor you don't have to keep track of.

eruabout 3 hours ago
Agreed. Though sometimes it's useful to keep track of 'fake' units like for angles, to make something like dimensional analysis work for you.

But that's more for analysis of your code / formulas than when you actually go and compute things.

jameshartabout 2 hours ago
You generally can’t apply functions to dimensional units. The only thing units can do is be multiplied or divided together. So I can multiply a mass by a distance or divide a distance by a speed, and I can multiply the result by a scalar; but I can’t take the sine of a distance or the logarithm of a time or exponentiate a mass. Those are things I can only do to scalars.

‘But wait!’ You may cry: ‘the formula for a transverse wave varies with the sine of a distance!’

To which I would say no: it varies with the sine of a distance (the horizontal displacement), divided by another distance (the wavelength), divided by 2pi. The distances cancel out and leave a scalar. The sine is taken of that pure scalar; it results in a pure scalar; and then it’s multiplied by another distance (the amplitude) to give you a vertical displacement. Sine is a pure function.

Something else to consider is that the way we combine units with scalars to create dimensional quantities is through multiplication - and it’s not like there’s a simple formula for what a sine of a product is - I can’t determine sin(ab) in terms of sines or other functions of a and b. So if, say, a ‘degree’ were some dimensional unit, sin(90°) would not be something I could calculate - despite knowing sin(90) I don’t know sin(°) - whatever that would mean - and even if I did it gets me no closer to figuring out sin(90°)

Realizing that ° is just a mathematical constant equal to pi/180 solves a lot here.

cozzydabout 1 hour ago
Well you can also square root etc.
mattmcal37 minutes ago
I argued this idea to a couple of my classmates when I was a physics undergrad, and they agreed. However, I later changed opinions because of what this does to the derivatives/integrals of your trig functions.

For general periodic functions, [0, 1) is a good domain. But circles and spheres are geometric objects, and radians/steradians are geometrically significant units that are well suited for general purposes.

I do remember that Doom uses an interesting alternative representation where an angle is a u16 multiple of `(2 * pi) / 65536`. Fixed point is sometimes a good choice in games and simulations due to having uniform precision.

traesabout 3 hours ago
Very bold title! Turns are very convenient until you need to calculate a rate of change, as of course d/dx sin(2pi x) = 2pi cos(2pi x). Unfortunately this is a common enough problem that I will be sticking with the radian.
HWR_14about 2 hours ago
I feel like that approximates how I learned math. In geometry or trig you can use degrees or turns or any other unit, but almost never radians because that's harder write. As soon as you learn calculus, you switch to radians and never go back.
chabskaabout 3 hours ago
The problem is that trigonometric functions are used in many more fields beyond geometry. The input is not always an angle around a point in euclidean space, it could be phase angle of a periodic signal. You can make an alternative set of trig functions that take turns, but you will anger a lot of people if you mess with the vanilla trig functions.
jameshartabout 2 hours ago
When dealing with waves you often are dealing with turns - or, as they’re called in that world, cycles. A cycle is a turn is tau is 2pi.

The SI unit for frequency after all is Hertz - cycles per second - which should really be considered equal to 2pi s^-1, but for complicated reasons, often isn’t, and most formulae that involve frequency ignore the ‘cycle’ - or it’s also hiding inside the definition of something like the wavelength or the Planck constant where it cancels out.

Meanwhile the SI unit for angular velocity is radians per second which is dimensionally equivalent to s^-1.

That said a becquerel, which measures rate of discrete events, is also dimensionally s^-1. (Next time you are measuring traffic to your website consider using the appropriate SI unit for measuring requests per second: the Becquerel.) - so dimensional equivalence isn’t the same as equivalence. You wouldn’t add a rate to a frequency, same as you probably shouldn’t add a torque to an amount of energy.

srikuabout 3 hours ago
You'll have to bring in the 2π factor somewhere. Cant escape it. If sint is the sin function but with angle give in turns, then d/dx sint(x) = 2π cost(x). sin(x) ~ x for small x but sint(x) ~ 2πx for small x.
zarzavatabout 2 hours ago
> But math never decreed that sine and cosine have to take radian arguments!

If you don't use radians you have to add to add conversion factors everywhere to do calculus. Radians are the natural unit for sin/cos just as E is the natural base of the logarithm and exponential functions.

rajnathani26 minutes ago
Dumb question: For multiplying for smaller turns such as 1 arc-second (1,296,000 in 1 turn), that would floating point precision issues be a tiny slight issue (22619.4671 arc-seconds in 2pi radians), or is it just a coding convention change?
em3rgent0rdrabout 2 hours ago
And could use fixed-point decimal for more efficiency since can store as integers and use integer hardware for them. So for instance with 32-bits, the 16 most-sig bits store the number of turns and the 16 least-significant bits store the fraction of a turn. Then if you want to wrap angles that exceed 360 degrees back around the circle, you can simply Logical_AND with 0x0000FFFF. And while you are at it, you could just use fixed-point decimal for sine and cos, whereby the maximum of +1 or -1 map to the most positive and most negative integer value. These type of optimizations were common before FPUs were cheap and fast.
aldoniusabout 1 hour ago
Binary fractions of a turn are also a nice intuition pump for two's complement in general.

Let's keep it simple and use just 8 bits. 0° is 0x00, 180° is 0x80, and 255/256ths of 360° is 0xFF. And if we wanted to use signed integers, then 0x80 through 0xFF - the high-bit half of the range - now represent the negative quadrants just as they represent negative integers.

slwvxabout 3 hours ago
Yes, the idea of a turn [1] is interesting. And maybe useful.

I have a different question: What would it take for a compiler to remove (elide) the multiply by pi + divide by pi that the author uses as an example? I guess one would not have to go as far as a Lean proof that two bits of code produce the same result?

[1] https://en.wikipedia.org/wiki/Turn_(angle)

jcranmerabout 2 hours ago
The short answer is you need fast-math flags to allow optimizations that may change floating-point results, and you also need to guarantee an implementation of sinpi/cospi (these were added in C23, so they're not all that common in host library implementations yet).

It's possible if you had the implementation of the math library visible to the compiler that it could do inlining and then simplify expressions, but honestly most math library function implementations are going to be the kind of function that doesn't get picked up by inline heuristics, as there's a pile of if statements (handling special cases and range reduction) that the compiler can't eliminate due to there not really existing a sufficiently powerful FP range analysis.

eruabout 3 hours ago
Well, they don't produce the same result in floating point math, I'm afraid.

So you'd need to teach your compiler about what your formulas mean and what context you are using them in. (Ie are you actually doing geometry, or is your AI coding agent just trying arbitrary activation functions for your neuronal net experiments and some of them happen to look like geometry?)

nomelabout 2 hours ago
It's a mistake to care about equality of floating point numbers [1]. You must usually consider the lower bits of the number as random.

I assume you're saying something other than this though?

[1] https://en.wikipedia.org/wiki/Machine_epsilon

ainchabout 2 hours ago
I think the point is that, from a compiler's perspective, it's not obvious how much you should be allowed to optimise code at the cost of changing the outcomes of floating points maths - do you allow 1e-10, or 1e-6, or 1e-4 level changes? Does your compiler have to run some test calcs to bound the scale of the change introduced by rewriting fp maths? Some compilers will let you opt in to rewriting floating point maths, but that's opt in so users understand that their numeric outputs might change between optimisation levels.

For more, there's a good post on this kind of flag in Rust: https://pythonspeed.com/articles/faster-float-math-rust/

zarzavatabout 1 hour ago
This statement is a little too strong. It's a mistake to care about the equality of floating point numbers after subjecting them to irrational operations. On the other hand, the entire internet runs on the fact that doubles exactly represent the integers up to 2^53.
eruabout 2 hours ago
Huh, what? Floating point numbers have a standard, you know. They aren't non-deterministic YOLO numbers.

By default, the compiler has to stick to what the standard requires, and can't just say add arbitrary imprecision.

Your epsilon is what you get when you try to analyse floating point numbers as approximations of real numbers. But they also have an independent life as bit patterns, and the compiler can't just willy-nilly muck around with these bit patterns.

kensabout 1 hour ago
One weird unit for angles is the mil, defined as 6400 mils in a circle. This unit is very useful for artillery, since 1 meter displacement at a distance of 1 km is 1 mil [†]. Thus, you can see how much you missed by, divide by the distance, and easily determine how much you need to adjust your aim in mils. Another interesting thing about artillery is they traditionally do a binary search to get the distance correct, which they call "bracketing". Link: https://unitedtaskforce.net/training/sop/communication/artil...

[†] Note that this isn't exactly correct since it corresponds to pi = 3.2. A mil is almost the same as a milliradian, but 6400 mils in a circle is much more convenient than 6283.18... milliradians in a circle.

kqrabout 1 hour ago
It's also useful for sighting distances when the width or height of something is known. A knuckle on your outstretched arm is roughly 30 mils, so you cover the thing with your hand, count knuckles, multiply by 30, then divide the size by that number to get the distance.

You can calibrate your knuckles by doing this is reverse. Put up a target 1 cm wide and back up until it's just covered by a knuckle. Measure how far you got and divide.

It was when I thought about why this works I started really understanding radians.

zahrevskyabout 3 hours ago
> It turns out (pun intended!)

Thanks, I was waiting for this pun the moment turns were introduced in the article.

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smallstepformanabout 1 hour ago
Are there any c/c++ libs / headers that use this (without converting to radians in the background). I like this idea.
jp57about 3 hours ago
Or you could use 1/360 of a turn.
groundzeros2015about 2 hours ago
degrees were primarily chosen due to many integer divisors - likely for applications of time and seasons.
nyc11117 minutes ago
Norman Wildberger has an alternative system for trigonomtry:

Understanding uniform motion: are radians really necessary? | WildTrig

https://youtu.be/CnQXRdgN_7I?si=EiYY99i6mBOIyczI

Wild Trig: An introduction to Rational Trigonometry

https://youtube.com/playlist?list=PLIljB45xT85CyF_7bKd6y36VA...

thrtythreeforty39 minutes ago
Here's another good reason to think in turns: it turns Euler's formula from this Eldritch Terror:

    e^(i*x) = cos(x) + i*sin(x)
into something you can kinda understand by staring at the complex plane:

    -1^(2x) = cost(x) + i*sint(x)
Credit to justinpombrio for this: https://news.ycombinator.com/item?id=32986869
stephenlfabout 1 hour ago
I was hoping for some code examples but got none. Can anyone help?
groundzeros2015about 3 hours ago
Fails to mention that radians relates angle to arc length.
HWR_14about 2 hours ago
There are valid reasons to prefer radians, especially in calculus. The fact that it's related to arc length is something that never (directly) comes up.
groundzeros2015about 2 hours ago
Every part of calculus with trig functions relies on this fact! The rate of motion along a circle is approximately linear at the same speed when described in radians.

For example when you do a Taylor series expansion the cos/sin are well approximated by x.

HWR_14about 2 hours ago
That's why I put "directly" in my original post. All the nice functions in calculus rely on that fact, but that fact itself is almost never used or useful by itself .

If I were writing the article I would focus on the benefits for derivatives and integration and other things that are slipping my mind at the moment. I wouldn't waste time going down the rabbit hole of why.

At least not for an article aimed at this type of audience.

ethanlipsonabout 2 hours ago
I think the author is either being disingenuous or doesn’t understand the subject if they don’t honestly address the reason radians are used in the first place. I’m leaning towards the latter, because I can’t imagine someone having an ulterior motive for pushing for trig reform like this, lol. Radians really are the natural unit for trigonometry. With that said, I certainly agree that a lot of code would be simplified by using turns over radians, especially outside the context of numerical methods. I could see myself supporting the addition of sint(x) and cost(x) functions to the math standard library, where sint = “sine turns”.

While not a strict rule, Chesterton’s fence is a good heuristic: before we change something, we should first attempt to understand why it is the way it is.

oliculipoliculaabout 2 hours ago
Maybe related

Hamilton's theory of turns revisited

https://arxiv.org/abs/0904.4787

traesabout 3 hours ago
The title should say (2022)