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Discussion (79 Comments)Read Original on HackerNews
https://berglondon.com/blog/2009/05/04/here-there-influences...
Something about the moment of the turn itself isn’t working for me though. Just before the turn you have essentially no information about the route ahead, until after the turn is completed. This would make a sequence of consecutive turns difficult to navigate.
I think where the actual distraction is comes from the level of detail. It would actually benefit from just having silhouettes or lower resolution “suggestions” of what’s there. It’s maybe just the buildings on the corners of turns or specific landmarks you’d want fully rendered so people could follow ambiguous directions like “Turn left at church, but not the Methodist church the Episcopal one!”
But as a tool for mapbuilders for small areas or planned tours i think this could be great
Even aside from that, the constant feeling of going downhill would be off-putting to me.
Proposal: The use case is to inform the user of landmarks on the route before they need them, giving visual cues about the scenery.
It's missing an early distortion along the direction of the turn though, each turn feels jarring and drops the useful spatial awareness aspect.
It might be useful to be able to configure the map viewing angle at the top and bottom of the frame, perhaps even the degree of curvature between them.
I say this because I wonder if a shallower gradient (slightly more top-down at the bottom and slightly more angled at the top) would be more understandable and familiar while providing almost as much information. Not as cool-looking, but potentially more useful as a real navigation aid.
TIL Software Patents are still totally a thing in Europe via a back door.
My immediate thought is that this is what is would be like to drive in The Spindle in Neuromancer or any similar space environment that’s spinning for artificial gravity.
I could see it being useful for a more exploratory style of map, however. Games like Pokemon Go come to mind as a place where this would be pretty cool.
[1]https://www.youtube.com/watch?v=Fkk9DI-8el4
Now of course you could change the parameters so that the upper screen border is 3 kilometers. But normal standard perspective is even better, because it can show you up to infinity. The inherent concept here is that there is a cut-off at the top, and that there is always a lot of unnecessary stuff near you whizzing by to look at / dopamine kicks. So you would have to constantly look at the screen - instead of at the road.
Navigon (among others) back in 2009 showed a perspective that balanced between showing the next junction and the next few kilometers. And leaving out anything unnecessary. I like that better. Example: https://www.notebookcheck.com/fileadmin/_processed_/csm_Garm...
200 people or 100k people wouldn't matter then, it'll be cached.
It will also make the download based almost entirely on client download speed.
And it's getting so much easier to create them too.
It runs about as well in Chrome as in Firefox for me, so I don't think this will work particularly well on any phone at the moment.
One classic: there's a fork in the road on the way to my parents. One side is "straight", the other side is an exit. I took the wrong, exit side of that several times while my app said to go straight before I just knew the route and didn't need GPS at all. Top-down isn't as good in these cases because of densely packed roads and back to back exits.
That said, it's "good enough" and I doubt this takes off.
but this seems to me just a topdown and "third person" at the same time through the distortion, I don't see how it helps with knowing exactly where to turn, is it because it shows the way further down the turn (like, sideways after the turn in the demo) ?
That being said, it is a little dizzying to watch.
But estimating distances is hard, as is estimating road size. You can only plan one straight line ahead, and there's no "glance how many blocks before I make a left turn". Now it's "scan and process the entire straight terrain section with eyes recognizing crossings to get the count" Alternatively, I'll have to task switch all the time to it to not miss on the turn. Some hybrid map visual overlay that makes reading it at a glance easier would go a long way here.
And likely in most EVs.
It's completely wild that they're trying to patent a visualization that already existed in multiple movies.
Zero chance you can patent this though.