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Feedback welcome. Best on desktop. Works on mobile, but needs more polish there.
My concept, my guidance, and Gemini Flash doing the work. Took about 4 hours and 50+ conversations with Gemini.
Big Kudos to Gemini Flash (since 3.5 and later), because I have had great success with it on many projects.

Discussion (29 Comments)Read Original on HackerNews
This is the essence, AI is a super power, the world is ours
(Regarding the parting shot, I find myself once again, for the numerousth time, reminded of this curious lobsters comment that I'm having difficulty forgetting: https://lobste.rs/s/omq8rt/vibecoding_gets_emacs_patch_rejec... - perhaps not quite entirely directly germane here, I don't think, but, still, somehow, not quite entirely directly not.)
Every step in this argument (particularly this one) seems tenuous at best, and in need of citations.
Don't me overdramatic. The guy who made Flappy Bird did it in a weekend without AI. A simple game like this wouldn't be difficult in any modern framework. That it can be vibe-coded in less than a day isn't really much value.
Feedback: Consider playing with the physics of the plane depending on your pitch, so that some parts of some levels might require you to deliberately pitch down for a few seconds to build up some "stored speed".
There's probably room for improvement, but it's already enough fun that I can play it for several minutes at a time.
Now I'm trying to decide if there's anything else of value to add - without making it too much of anything. I think I'm about finished now.
Overall it feels like an OK prototype but I agree it needs more polish.
That said, HN is traditionally for sharing code with the community. Maybe for AI submissions people should share their prompts? I don't know. I'd ask to see the code but since you didn't write it you can't really discuss it.
I flagged it because of HN's AI content policy. I know it technically doesn't apply to submissions, but I think game submissions (or any others) should show more humanity, instead of being like "look at this momentarily pleasing thing Gemini coded for me".
It took me less than 10 seconds into gameplay to pick up bullets for the (already existing) gun. Your comment reads as if you didn't try to play the game for more than a few seconds.
It's a fun little game; no need to be so smugly dismissive.
I made it a few minutes, I admit it was boring. That isn't my fault. In a better designed games these things would be more obvious.
edit: OK I tried it again, got the gun, it autofires which still isn't fun. If I actually got to control it and had less ammo it would be more challenging. If that's a possible mechanic I couldn't see how to activate it. Still boring.
Brusque but not inaccurate, Welcome to our future I guess.
Huh? Why do you believe this? ever take a literature class?
Regarding scanlines, there is a setting to turn them off.
But the entire point of using an AI to generate code is not to pay attention to any of that. The author of AI generated code did not write said code and cannot therefore provide any insight into the process or methodology beyond "here is the prompt and model I used." Nothing that would be of value to the few of us left on this site who actually care about such things. Nothing, in other words, to gratify intellectual curiosity.
The point of AI is not to generate code and not pay attention…