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79% Positive

Analyzed from 3262 words in the discussion.

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#net#paint#linux#software#code#more#source#wine#windows#https

Discussion (132 Comments)Read Original on HackerNews

Fire-Dragon-DoL3 minutes ago
Oh god YES! I paid for paint.net on Windows because it's the only software I find reasonably simple AND reasonably advanced, covering all my usage.

The lack of a linux version was a huge disappointment, especially since most of my computers are switching to windows (I have 2 more on windows and was evaluating moving one of the two over!)

joshuaissacabout 4 hours ago
I see they finally got the domain name paint.net. They used to be at getpaint.net, and the paint company that owned paint.net had a link saying something like 'if you are looking for the graphics software, go to getpaint.net'.
aiiotnoodleabout 3 hours ago
As someone who went to paint.net as a child this is great news!
devindotcomabout 2 hours ago
the number of times i did this! good for them.
tkotabout 3 hours ago
I know nothing about writing an image editor or graphics programming but maybe someone here can fill me in - would it be more or less difficult ("would it take more or less tokens" is probably the right question to ask these days) to replace the Windows-specific APIs with cross-platform alternatives (I guess Skia instead of Direct2D and something like Avalonia or Uno instead of Win32-based UI?) instead of re-implementing Direct2D?
sandreas43 minutes ago
Seems that it is doable:

https://github.com/PixiEditor/PixiEditor

However, I think without having the burden of legacy code and APIs it is a bit easier to accomplish. Probably paint.net has been targeting Windows platforms from the beginning and making it "Linux compatible" has not been a big effort but more a side effect of fixing some stuff and wine generally being awesome.

I personally would love to see commercial editors like Affinity Studio targeting Linux. While solutions like Krita and Gimp are great, it did not really click for me. I'm using Gimp, but somehow I often find myself seeking for how to do easy tasks that should be more intuitive.

tech234aabout 4 hours ago
Apparently the author got a surprising amount of backlash on Bluesky: https://bsky.app/profile/rickbrew.bsky.social/post/3muiv4phe...
pseudosavantabout 2 hours ago
The backlash is so completely unwarranted. This is a piece of free software where the creator is making it easier to use on free software platforms. If you don't want PDN on Linux because you hate AI no matter what, then don't use it. Don't rage attack the creator so that others can't use PDN.

Thanks Rick Brewster! I love PDN. It isn't as capable as Photoshop, but it isn't a rental, and it does 99% of what I need it to do. I've even bought it on the Microsoft Store just to support it.

mortenjorckabout 4 hours ago
It looks like the original post was removed, but there are some screenshots going around (unfortunately X doesn't let you view full-size unless you're logged in): https://x.com/ChrisCroy/status/2094867317163540937
thorumabout 3 hours ago
There’s nothing surprising or confusing here.

Outside of tech communities like HN, I see anti-AI rhetoric everywhere. A very large number of humans see AI as a purely evil and parasitic thing, no matter how it’s used. It’s an especially common view among artists and young people.

Whether or not you agree about AI, when you’re communicating to a wider audience, you have to read the room.

raincoleabout 3 hours ago
It's BlueSky lol. If your way to 'read the room' is to read BlueSky replies then you're already in a pretty doomed position.
iamnothereabout 2 hours ago
I constantly hear this refrain, but almost everyone I know is insufferably pro-AI. I myself am neutral to skeptical, I think it’s overhyped and only semi-useful (to me personally) but not the end of humanity.
internet2000about 1 hour ago
Bluesky is not real life.
naaskingabout 2 hours ago
BlueSky in no way represents a very large number of humans. Most laypeople I've spoken to are fairly neutral on AI at this point.
Gander5739about 3 hours ago
gnuplustoejamabout 3 hours ago
Using a domain that resembles a racial slur isn't a good look.
sixothreeabout 3 hours ago
Does every single one of these posters have a cartoon avatar? What's going on here?
nasso_devabout 2 hours ago
what's wrong with cartoon avatars...? im not sure i follow
diego_sandovalabout 3 hours ago
What the hell is going on with those people (or bots?)?
gnuplustoejamabout 3 hours ago
Bluesky is a biker bar with an askew "safe space" sign awkwardly taped to the door.
sixothreeabout 2 hours ago
I honestly suspect that if he said he was using OpenAI instead, the results would be completely different. Ever since the DOD thing, pretty much every sub, thread, or reference to Claude, has resulted in vitriol. It mostly materializes as one-line comments and harassment.

What I noticed in this is that literally every single poster has a cartoon avatar. I assume they farm their karma in threads related to a game, movie, show, etc.

ChocolateGodabout 3 hours ago
Those responses are disgusting. I bet you every one of these individuals criticised X for being toxic.
pfrazeabout 1 hour ago
Yeah, mod team reacted accordingly. The site needs automated dogpiling detection and intervention. It's a problem.
LetMeLoginabout 4 hours ago
What is wrong with people?! Geez.
jmkniabout 4 hours ago
People say X is toxic, but Bluesky really is on another level
jeffnvabout 3 hours ago
This in no way diminishes the toxicity of X
idiotsecantabout 3 hours ago
I'd say overall bluesky is better but boy howdy is it differently stupid sometimes.
jeffnvabout 3 hours ago
for real, improving free open source software is one of the positives of AI
Avshalomabout 3 hours ago
Paint.net is closed source
embedding-shapeabout 4 hours ago
> Alright everyone, message received. I was not expecting this response, I honestly had no idea before I made the post

The source got deleted, what is the backlash even about? People don't like .net software running on Linux?

> Like I said, the code is experimental. A proof of concept showing that PDN-on-WINE is possible. It's not finished. I can literally just delete it. It won't be part of the next build.

This almost sounds like sarcasm and a reference to the whole "The Bun-rewritten-in-Rust branch is just a prototype and probably means nothing" Tweet that initially made the frontpage when it. But I think it's in earnest, just very similar to how I remember that Tweet I suppose.

haunterabout 4 hours ago
>The source got deleted, what is the backlash even about?

It's Bluesky, they hate AI so the mob bullied him to delete the posts

https://web.archive.org/web/20260901203707/https://bsky.app/...

>Paint .NET-on-WINE has never been possible because of Direct2D, which WINE has really struggled with (for good reasons).

>So like ... why not reimplement Direct2D-in-Paint .NET? Remove the dependency on WINE completely. Clean room reverse engineering ...

>Thanks to Claude Code, it's now a reality. More story in the link above.

>It's buggy and slow, but real progress is being made.

>And I have no idea when/if this will be "production ready" or "supported" or even "good enough." Maybe next year, maybe next month, maybe 2035.

>Claude made more progress on this in 3 weeks than we've seen in the 12 years since PDN started using Direct2D in 2014.

>This isn't to talk down to the WINE folks, btw. Direct2D has a really complicated effects system, and probably only PDN really uses it, so the ROI was very low.

>AI doesn't care. And it doesn't get tired. And this is the perfect task for it: it already has the design (D2D's docs and API), and it already has a known-good implementation of it and an app to test against and bang its head against.

>So that's what it did: it banged its head against d2d1.dll and paintdotnet.exe for about 3 weeks until it was able to boot up PDN. In WINE. For real.

>Here's PDN on .NET 10 win-x64, in WINE 11.14-dev, on Ubuntu, in WSL2, on Windows 11. And yes it works on real Linux too.

ascorbicabout 3 hours ago
> It's Bluesky, they hate AI

There is a very vocal section of the userbase who are vehemently anti-AI. Blocklists help avoid them (using them or being on them). However there is also a really good AI community on there. It's generally a lot less commercially-focused than on Twitter, for better and worse. It helps that atproto itself is really good for agents. They know how to use it, and the data is all open and accessible. Lots of people have been experimenting with agents that "live" on Bluesky, some of which are really interesting.

vova_hn2about 3 hours ago
> the mob bullied him to delete the posts

Why not just ignore them? Most of them are probably not Paint.net users anyway. Why listening to some randos most of who wouldn't be using your software anyway.

nashashmiabout 4 hours ago
I wonder if we will ever get AI-optimized language sets, ie code instructions given specifically to AI agents to develop code for a JIT interpreter. This gives the same results each and every time the instruction to AI is given no matter the version of LLM used.
muglugabout 3 hours ago
> It's Bluesky, they hate AI

That's not true. The Bluesky team are themselves pretty pro-AI and open about how LLMs are used to build Bluesky and are necessary for moderation.

Lots of SWEs on Bluesky (e.g. me) use LLMs a lot and follow other people who do too.

On the other hand, artists and writers on there generally hate AI and will gladly take time out of their day to loudly gang up on anyone they see as betraying them.

Philpaxabout 4 hours ago
Use of Claude Code for an application used by artists. Just a fundamental misalignment of expectations.
diathabout 3 hours ago
Makes no sense. I don't see physical artists being upset that their pencils were manufactured in a factory instead of hand made.
jhackabout 3 hours ago
Not surprising. Bluesky is full of wannabe programmers who love talking down to actual developers.
haunterabout 4 hours ago
Here is the source code of the last open source (MIT) release from 2008

Wonder if it can be built for modern Linux

https://web.archive.org/web/20080000000000*/http://www.dotpd...

superdiskabout 3 hours ago
Miguel de Icaza took that code and got it running on Mono back in the day, and a few months ago for kicks I compiled it and it still runs. Quite buggy though.
embedding-shapeabout 4 hours ago
> Wonder if it can be built for modern Linux

I think the question nowadays would be "What's the least amount of tokens I could use for making this build on modern Linux?", with any amount of tokens, there isn't much you couldn't do with enough time.

seki285about 1 hour ago
No, the question is "Wonder if it can be built for modern Linux" not "Wonder how much slop I can generate".
embedding-shape43 minutes ago
> No, the question is "Wonder if it can be built for modern Linux"

But of course it can, anything is doable with enough time and resources.

gertopabout 3 hours ago
Pinta is the continuation of this source, it already exists.
Machaabout 3 hours ago
Note Pinta was only ever a port of the engine, Pinta's UI is a from-scratch Gtk# clone. Given the compelling reason to use Paint.NET was arguably the UI, that's a pretty big drawback.
mminer237about 2 hours ago
The UI is pretty similar. It's very intuitive for someone used to Paint.NET. Pinta definitely satisfies my desire for Paint.NET on Linux.
xnxabout 3 hours ago
I didn't realize Paint.net was closed-source now. What's the best alternative, Pinta?
tech234aabout 3 hours ago
vova_hn2about 3 hours ago
> The biggest problem was that, even though these were clearly unethical and deplorable actions, the MIT License permitted all of it.

Seriously? Why not go GPL then?

NetMageSCWabout 1 hour ago
Because that is even worse for what he wants to allow.
Machaabout 3 hours ago
Paint.Net was only really open source entirely from 2004-2007 and partially from 2007-2009 (engine only, not the UI for the latter part).

My experience: Pinta is an inferior Paint.NET . It's about the same level of complexity, but everything is just like... 60-85% as good.

Krita is a heavier program, but has a similar level of polish. You might not use half the features, but Krita's what I'd suggest for anyone wanting an open source alternative to Paint.net

red_admiral38 minutes ago
If open source matters more than anything else, there's always GIMP.

If you just want to use the thing, not recompile it, paint.net is still free, even for commercial work, and (in my opinion) has better UX.

pndyabout 3 hours ago
Pinta is based on an old Paint.net code
mminer237about 2 hours ago
Pinta is obviously not as capable, but yeah, it's by far the most usable general-purpose photo editor on Linux that I've found.
red_admiral44 minutes ago
It says something that an old paint.net derivative is still the best general purpose image editor out there. (I consider GIMP harder and slower to use.)
neurosockabout 2 hours ago
If you really miss the simplicity of MSPaint and need something that's quick and no layer complications: KolourPaint.
yodonabout 4 hours ago
This is via Wine, so presumably it should also run on Macs now.

Paint.net is the only thing I miss from my days on Windows machines, so super excited about this!

fletchownsabout 4 hours ago
I also miss paint.net on Mac. Pinta gets pretty close though: https://www.pinta-project.com/
JamesCoyneabout 4 hours ago
Unlikely to see wide distribution on Linux given the license
charcircuitabout 4 hours ago
The license allows redistribution so I don't think it would be prohibitive to it being distributed.
gertopabout 3 hours ago
Paint.net itself is still not open-source, so no distro will distribute it.

If this shin even becomes "good enough" then I'm sure it will appear in the AUR and flathhub, however.

sneakabout 3 hours ago
Lots of distros distribute nonfree software.
nashashmiabout 5 hours ago
Paint.net used to be an open source collaboration project by Rick Brewster, a Microsoft Employee and the students at the University of Washington. Today it is a private closed source project accepting donations, and still headed by Rick Brewster.
vunderbaabout 4 hours ago
I guess more digital art options on Linux are always good, but that aside, is there even a good reason to use it when something like Krita exists? It's always worked flawlessly on my linux machine (Mint).

https://github.com/kde/krita

orbital-decayabout 3 hours ago
Very different software. Paint.NET is mostly a composition/annotation tool oriented towards simplicity and speed, Krita revolves around digital painting.
louthyabout 3 hours ago
I use Krita, but I miss Paint.NET

It’s lighter, simpler, and faster with a much more intuitive UX. for basic image manipulation tasks it’s awesome.

For creation of art I’d use Krita, it is more feature complete. But if Paint.NET appeared on Linux, I’d use it in a heartbeat.

Paint.NET is closer to Gimp, but usable.

vunderbaabout 3 hours ago
I can see that. I wish Pixelmator (before it got bought up by Apple) had been ported over to Linux. That's been the closest lightweight super-intuitive alternative to Paint.net I've ever messed around with.
colkassadabout 3 hours ago
Paint.net is my go-to image editing software. I'm not a digital artist or professional photographer, I just need to downsize/crop/adjust the occasional image. I don't need the kitchen sink. Regular MS Paint is annoyingly basic and Krita, GIMP, et al., are too much UI-wise. That said, I use Linux daily but not for images so not sure if there is a Paint.net analog on Linux already.
vunderbaabout 3 hours ago
Back when I was still on Windows(XP days), I made heavy use of Paint.net. Given Microsoft’s penchant for gobbling up smaller companies, I was always a bit surprised that they never bought the company and integrated paint.net as the built-in OS replacement for the original MS Paint.
nashashmiabout 4 hours ago
I'd reverse the question and ask is there any reason to continue developing in .NET and windows-only languages when windows allows for WSL apps.
Readeriumabout 3 hours ago
Washington State University not University of Washington
gguingffabout 4 hours ago
Don't forget that it actively spies on the user! Say no to telemetry.
llm_hal_9000about 1 hour ago
This seems fun. I like Paint.net. Will try it out when its finished. I understand the backlash against LLM stuff and have my own reasons for not liking it that much. If its disclosed though, I don't mind. The rest of this comment is claude wondering why I have not run into that much LLM assisted software and games.

I've been trying to find at least partially LLM made software, software features, and games to try that's not a chatbot/agent/harness/mcp server for well over a year now. So far I'm up to one library, one piece of software (Trilium Notes), and zero games I'm using on a weekly basis. I almost had a file browser, but they stopped working on it and it was not working well with Windows DPI scaling. Found one okay song, but it had that cheap LLM feeling. I do see a lot of LLM generated memes of influencers. I keep thinking I should be finding lots of software and games to try out. Ports, clones in various languages, decomplications, feature additions from people that did not have enough time to work on them by hand, that sort of thing.

Only four out of 50ish games on my wishlist (mostly small teams or solo devs) have AI disclosures. AI seems to be used most often for texture and icon placeholders, voice acting (sometimes to be redone with real actors), translations, icons, and signs in-game. Two games had to state that they are using other systems besides LLMs for their AI features.

When I do find projects, I still run into the same pain points I did as before. Namely being too slow to load, DPI scaling issues, general errors so the software does not run, and most often the instructions as listed don't work but you can still get the software to run if ask the LLM that generated the software how to run it because the instructions LLM generated did not work for you. I'm assuming there is a lot of AI stuff going on the in background and backends of SaaS products and websites I use but who knows.

judahabout 4 hours ago
The full thread[0] about how it runs on Wine is quite interesting:

> Direct2D has always been the biggest hurdle for Paint.NET on WINE, and it's clear that it will never be completed enough for Paint.NET's use. And I can't just "disable" the use of Direct2D. So, instead, Paint.NET now has an internal, from-scratch, clean-room reverse-engineered rewrite of Direct2D that it uses on WINE (triggered by using /wine). It lives in PaintDotNet.Windows.Direct2D1.Managed.dll. This was written by our good friend Claude, without whom this would NOT have been possible and would NEVER have happened.

> Most of this code is, as they say, "vibe coded." By that I mean that it has not been thoroughly reviewed, it's more "trust me bro" style. I cannot possibly review 180,000 lines of code, it's just way way way too much. For reference, the rest of Paint.NET is about 700,000 lines of code and I've been working on it for over 20 years. I did thoroughly review any code that had to be changed or added elsewhere in the Paint.NET code base (refactoring and integration points, etc.). Over time I do hope that more of this code will be vetted by real humans and also by more advanced AI models.

[0]: https://forums.paint.net/topic/134563-%F0%9F%8D%B7-extremely...

edflsafoiewqabout 1 hour ago
Why is Direct2D so hard to implement in Wine?
0x1d7about 4 hours ago
How can one claim clean room if developed by a model? “Don’t use stolen code, yo”?
rspeeleabout 4 hours ago
I'm not the Paint.NET developer (just a happy user of that software), but to me the moral logic would go something like this:

If Anthropic can absorb proprietary or GPL code into their models, which they rent usage of for tens of billions of dollars in revenue, and successfully claim that this violates no licenses, then I can also consider the output of those models "clean" for purposes of my software I give away for free.

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38362936481 day ago
Yes! This is by far the number one program I've missed since I left Windows years ago. GIMP is so unfriendly, krita is for drawing, pinta is a very shallow clone that only just stopped crashing a few months ago. Paint.net is just better in every way.
RunSet1 day ago
Paint.net was originally MIT licensed but the author closed its source because people did not give him credit. Note: The MIT license does not require credit.

https://blog.paint.net/2007/12/04/freeware-authors-beware-of...

Paint.net likely still benefits from the announcement of "Open Source Alternative To Microsoft Paint" long after switching to a proprietary license, which I find more dubious than using MIT-licensed code without giving credit to the author.

Also I rather doubt a "clean-room reverse-engineered rewrite of Direct2D" can be "written by our good friend Claude, without whom this would NOT have been possible"?

alberto-mabout 11 hours ago
> Note: The MIT license does not require credit.

The MIT notice starts with “Copyright (c) <year> <copyright holders>”, and who uses the code must include that line in any derived work.

> Also I rather doubt

Do you doubt Claude's rewrite can be defined as “clean room” (I also do)? Or that Claude is able to rewrite it? Or that it would not have been possible otherwise?

redox99about 3 hours ago
How much in tokens/Claude subs would it cost to make a paint.net open source clone?

Seems like the kind of software that with enough tokens an agent would be able to create from scratch autonomously (because you have a clear goal and reference)

I'd guess with 5 max subs running fable 5.1 almost non stop it should be doable in a couple of weeks.

jadarabout 3 hours ago
The author says it's about 700k LoC that he's worked on for 20 years.[1] I don't know how many tokens that arrives at, but that seems non-trivial.

[1] https://simonwillison.net/2026/Sep/2/rick-brewster/

redox99about 3 hours ago
700k LoC of human written code is probably like 2M LoC of LLM "slop". That's probably around 8M tokens. Assuming a single fable agent that one shots the new source code at 30 tok/s, that's 74 hours. Of course it needs wayyy more tokens because it wouldn't one shot it, plus the reasoning tokens. Generation speed would be faster because you'd have many simultaneous agents though.

Bun rewrite took 6 days of coding and was a similar number of LoC, so I think a couple of weeks is definitely reasonable, although you probably need more than 5 Claude subs.

slowinabout 3 hours ago
It's way more than 8M tokens. That might be around the amount of the raw output, but there's going to be tons of tool calls, back and forth... it's probably more like 100M+ tokens.
solid_fuelabout 3 hours ago
> Bun rewrite took 6 days of coding and was a similar number of LoC, so I think a couple of weeks is definitely reasonable, although you probably need more than 5 Claude subs.

Bun had numerous standardized and extensive javascript test suites to validate the slop code against. I doubt paint.net has test coverage anywhere near that complete, and without it using LLMs to rewrite something is a much larger risk.

Besides which, Bun claims the rewrite took 6 days but they took months after that to finish hammering out the bugs and actually ship, so I don't really buy the original price tag or timeline on their rewrite.

keithnzabout 2 hours ago
I think it's roughly possible for any piece of software. I think the problem would be how long it would take to polish it afterwards. I think it would be an interesting experiment to run an AI only open source project though. Not sure cloning another paint program is really worth the effort however.
redox99about 2 hours ago
> I think it's roughly possible for any piece of software.

Still not possible for games (many people are attempting it on X).

It's definitely getting better with every new model and it's just a matter of time before they can actually do it.

Fable 5.1 is quite strong

https://x.com/loktar00/status/2095192155086057978

(that's just a main menu, other people are attempting entire games which is way more difficult of course and results much weaker)

mythzabout 3 hours ago
It's nice to have more options, so far I've managed to handle most of my Linux graphics needs with https://www.photopea.com - amazing broad support of document image formats, full-featured edits and all running in the browser.
SilentM68about 1 hour ago
That's awesome news. Many good free apps that run on Win/MacOS should be ported to Linux.
newsre4der1 day ago
Sounds good, but why a .Net app can't work with .NET 10? Does it use Windows-only features?
LarsKrimi1 day ago
It uses Direct2D which most of the post is about.

They added the support by slopping a Direct2D emulation layer together.

riettaabout 4 hours ago
Hugged to death? website is not working for me from the xfinity network.
anttiharjuabout 4 hours ago
paint.net is amazing for basic png editing, I've dreamed of this day. It'a the only thing I miss from Windows. I don't understand the slashback at all.
hulituabout 3 hours ago
> and EXTREMELY experimental support for running on WINE/Linux.

So it needs Wine.

jijjiabout 3 hours ago
wow if the paint.net people are trying to win an award for most popup advertising on one web page, they have my vote!
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VCFundedGenYerabout 4 hours ago
It is very buggy, was AI slop coded, and barely works.

This is not a good release.

Don't support poorly made software. Use Gimp, Pinta, or Krita on Linux.

thataccountabout 4 hours ago
Wine is not the same as "runs on Linux". Able to be run on Linux with wine, sure.
tiltowaitabout 4 hours ago
This feels like a distinction without a difference. Would you say a Python script/Java utility doesn't "run on Linux" because you need Python/Java installed?
gertopabout 3 hours ago
Programs running under wine don't have the same level of system/desktop integration as native programs, it's a very important distinction.
debugnik12 minutes ago
As if Linux desktop had good integration to start with. Examples I'm annoyed at right now:

Major Ubuntu upgrades break every clipboard manager for GNOME I've ever found, and that's an official extension API.

Opening something on a tabbed app (VS Code, Firefox) from the shell or file explorer prefers to add a tab on an existing window from a different desktop than to open a new window on the current one, like the same apps do on Windows.

Analemma_23 minutes ago
You still haven't explained how this is different from Python or Java applications.