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#osmand#allocator#apps#app#memory#works#fine#android#grapheneos#better

Discussion (34 Comments)Read Original on HackerNews
You can tweak Android as much as you want, the OS was not made to be private nor secure. App developers will never check if it breaks the grapheneos memory allocating feature (amongst others) so by default you disable it.
Anyway it also requires the app to be able to even run on a rom that doesn’t respect play integrity.
Osmand and GMaps are working fine.
Waze is almost melting the poor thing. Beside of that working fine.
OSM-rendering apps are a fair bit more computationally-expensive than many apps, so I do expect them to show the allocator's cost more, but OsmAnd stands out quite starkly against every other app on my phone.
> The reason behind it is the hardened memory allocator, which seems to create a significant overhead for Osmand. That might be because scrolling a map requires constant loading and discarding of data.
... is this really the right hunch, over e.g. the OpenStreetMaps app lacking in discipline with its heap allocations?