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Discussion (63 Comments)Read Original on HackerNews
Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0].
I'm interested to see if developing parts of Game A lead to Game B which in turn lead you back to interesting ideas for Game A (or maybe better Game C).
0 - https://alexpotato.com/games/tractor47/?l=hn
I have hundreds of turns on it now, at least.
not to discourage your good work, but here's another project worth checking out if sid meier's pirates is your thing. https://tinywind.io/
It's too easy to win as the small boat. You just stay ahead of your opponent and then turn back and strafe periodically.
It would be much more challenging if you added wind and realistic sailing dynamics. If wind direction vs sail orientation mattered to your speed and boat characteristics weren't as simple as smaller = faster then I think it would be much better balanced and way more fun/challenging!
With both small and medium, you can just strafe back and forth in front of your opponent if you're faster than them. With medium and large, you can just circle them and absorb more punishment than them when you're larger than them.
Multi-player would solve the AI problem -- especially if it was more than 1v1 -- and then it would be more challenging.
But I would still request realistic wind and sailing dynamics. That strafing maneuver isn't really possible with real wind dynamics, because you slow down as you swing around and that allows the opponent to catch up to you and return fire. You could have a little arrow in a corner of the screen that shows the wind direction. You don't even have to make the sails movable, you could just have your speed be proportional to how orthongal your sails are to the wind direction in the simplest implementation.
It would add a whole new element to it that would make it much more challenging! :)
A sloop’s guns were generally so light the balls would bounce off the hull of a ship of the line. The sheer weight of firepower in return would shred a sloop to pieces. Add on to that the fact that heavier guns can achieve longer range when trained at the right angle, and a sloop can’t really get anywhere near a ship of the line and live to tell the tale.
By contrast I found winning with the medium boat required the most skill, and lost the first few times I tried.
maybe it becomes a monthly thing, maybe not.
I recently built https://navalstrike.app to scratch my naval warfare itch. Happy to share how I did lightweight p2p multiplayer with a super lightweight server handshake if you want :)
It needs polish, content and more work but the kids like it.
https://ship-voyage-4zn.pages.dev/
Two suggestions,
When will it be possible to intercept and have a sword fight? :)[0]: https://en.wikipedia.org/wiki/Pirates_Constructible_Strategy...
Reminds me very much of Overboard for the PS1 back in 1997.
https://www.youtube.com/watch?v=71accvNZ0aA
[0] https://classicreload.com/apple2-odell-lake.html
(if you need this kind of motivation)
Console shows no error.
Pirate hunter in the world.
Then I realized the space bar was shooting. You just can’t see the bullets because they are tiny black dots on a dark blue background.