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First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows will start
Reversing tends to bring in new bugs and its not easy to find all bugs in such old and reversed code - but so far everything seems to work
try finding open bugs if you got version 451.03 of F-15 around combined with Dosbox or a real DOS
find latest DOS release here: https://github.com/neuviemeporte/f15se2-re/releases
the f15_se2-*.zip file contains the replacement executables for the DOS game
The airforce needs YOU!
I’m not sure you should beat yourself up too much for a Linix* port, emulators are so well supported and ubiquitous, if it works there (not everything does), call it a win!
I use Lutris (https://lutris.net/) for its ease of use.
I can see your a “low level mahn” and this may be more of a quest for you than playing a cool retro game.
Any which way, GREAT WORK!!!!
C source needs to get compiled on every platform reachable - that is a must :)
You’d just have to make sure the specification doesn’t include actual source snippets (the AI will try this if you don’t specify). Pseudo code would be sufficient I guess where necessary.
One should be honest about what one builds. The F-15 project does that: the aim is the reconstruction of the original game, down to the opcodes; on the other hands it requires the user to provide the original game assets.
https://robin.tooclever.org took less than a day in API time
This isn’t my wheelhouse but I was surprised just how well AI could figure out the intent of the structure of some JavaScript where I had no source maps.
I think, this needs the original game files to run, if I read things correctly. So probably just gonna read the dev journals, rather than fly this particular bird again...
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