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Discussion Sentiment

89% Positive

Analyzed from 422 words in the discussion.

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#easier#game#games#web#car#love#made#cute#more#cars

Discussion (32 Comments)Read Original on HackerNews

Jordan-117about 1 hour ago
Cute! But the car challenges in Tier 8 feel undoable -- they're a bear to "steer" and can't seem to go more than a short distance before bursting into flames.
dalemhurley21 minutes ago
I am thinking of changing that cars only explode on slams, so it is easier to nudge on mobile. Desktop is much easier.
jackvalentine18 minutes ago
Cars are driving on the wrong side of the road - presumably in terror of His Neilness!
dalemhurley8 minutes ago
Completely correct! It was late, I even checked with my wife, she told me the left. Darn, I went the wrong way. Will fix it.
purple-leafy31 minutes ago
Cute but your volume and camera buttons don’t work at all
dalemhurley22 minutes ago
was that on desktop or mobile?
purple-leafy17 minutes ago
Mobile iPhone 15, also the action button is really slow to react
chao-about 2 hours ago
Sound isn't working in Firefox on Linux, but otherwise very fun. The only thing it's missing are Neil's favorite traffic cones ;)

Also glad that Neil is getting the protection he needs (and the public as well) despite the media attention.

dalemhurley21 minutes ago
Yes I need to add the cones.
jumploopsabout 1 hour ago
My preschooler loves the Untitled Goose Game, please vibe-port this to the Switch (:
dalemhurley20 minutes ago
Yes - my kids love that game too, and I should.
HanClintoabout 2 hours ago
This is pretty hilarious. :D Feels like a combination of Untitled Goose Game and Goat Simulator. Vibe-coded? It's pretty impressive.
dalemhurley12 minutes ago
I have been occasionally building indie games since the 90's, so a bit of experience mixed with AI coding Assistant. Some things AI really struggled on, others it blitz.
protocolture22 minutes ago
Combines my 2 favourite things, cutely annoying animals, and destroying tasmania.
dalemhurley11 minutes ago
LOL too true!
mrspacejamabout 1 hour ago
Brilliant, I love Neil, great idea to immortalize him.
dalemhurley20 minutes ago
Thank you,
davewasthereabout 2 hours ago
I can't blow up the servo, even though I've totally wrecked it.
dalemhurley19 minutes ago
yeah, quite a few people have made the same comment. I should normalise the damage across the different elements so a single element does stop it from being destroyed.
davewasthereabout 2 hours ago
nvm. One little pole did the trick
Retr0idabout 2 hours ago
I love the voice lines
Retr0idabout 1 hour ago
I got stuck on the "push a car into a pool" quest, even with the car directly on top of a pool it didn't go in. The car-pushing physics seem buggy, the rotation direction seems opposite to what it should be.
dalemhurley18 minutes ago
yes agree. pools need to be bigger and cars need to be easier to push.
dalemhurley19 minutes ago
yeah, me too, lots of laughs.
BSTRhinoabout 1 hour ago
haha this is cool :) What made you choose to code this as a webgame? In either case, good idea much easier to share
dalemhurley17 minutes ago
I wanted to create a proof of concept and used three.js a few years ago, Codex made the POC much easier and faster to build.
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crowd5114 minutes ago
Lol definitely a cute game. Good job
dalemhurley11 minutes ago
Thank you, I hope it made you smile.
infinitebitabout 1 hour ago
i love this. i don’t understand why web games like this aren’t more prevalent
dalemhurley15 minutes ago
Competition. Marketing. Expectations.

In the 1990's and early 2000's I loved building web and flash games, people had lower expectations, getting notice was easy (StumbleUpon etc) and there wasn't a lot other choices.

Benjamin_Dobellabout 1 hour ago
They are. There's a LOT of web games on itch.io. It's just the typical challenge with over saturated markets: publicity.
purple-leafy41 minutes ago
They are incredibly hard to market, I built a web game and it’s so hard to get traction lol

And it’s quite a bit more polished than most web games. Too complex though so I’m fixing that.