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Discussion (17 Comments)Read Original on HackerNews
It was so thrilling! I'd wait hours in a queue and then explore. The difficulty of escaping spawn in the first day, and only surviving because of an apple that a kind stranger gifted me before they died has stuck with me for 10 years (10 years?!!). Contributing to a nether highway (I believe it was +xy?), creating small bases for millions and millions of blocks all with my signature style and leaving a sign. I wonder how many of them are still standing? And I wonder if the last place I logged out of has ever been found.
Imagination does wonders if it's nudged just right :)
I don't think it was finished before the map got rotated out due to all the changes to Minecraft world gen back then, decent progress was made on the big dig though.
It should be in the ver3/terra map download; best of luck getting the world data updated for modern MC.
http://forum.escapecraft.net/phpBB3/viewtopic.php?f=150&t=10...
I feel like HN needs to have a small model that compares post title to the article content and assigns it an accuracy score.
And the actual size of the 2b2t world is likely much larger than 15TB. The data for this project is stored in a highly compressed form, much more efficient than the game's standard file format.
https://www.youtube.com/watch?v=36q4Ze0kFu8
https://github.com/DaMatrix/SaveSearcher
This is not the case, level data is stored in full. One reason for this is that level generation is pretty slow (compare the time it takes to create a new world vs. load an existing one); another reason is that it changes between versions.