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Discussion (20 Comments)Read Original on HackerNews
The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react
[1] https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...
However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.
I'm struggling to play test the higher difficulties because it above my own skill level haha
Then in easy mode and above you are given max 3 mistakes similar to sudoku.com and other popular logic puzzles
I like how ai agents make it possible to experiment with different game concepts.
I merged Go with Tetris while brainstorming some ideas.
https://goban.molodtsov.me/