Ask HN: What are you working on? (August 2026)
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ssarreph about 4 hours ago 15 comments
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What are you working on and want to share your progress on or ideas about?
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So I created a tool where you can simply drag in a WAV/MP3 file, and it will automatically find suitable loop points, blend the transition, and export a seamless loop for use in games, soundscapes, ASMR, etc.
Free and open source.
https://github.com/scpedicini/loopweave
I'm currently updating my Common Thread game's dictionary with additional word combinations. It’s a game where you see three words and have to type in a word that pairs with all three (either in front or in back). For example:
• butter
• fishing
• ball
https://common-thread.specr.net
Agents have been huge for me. In addition to the Elm app, I used them to:
- build out ffmpeg/imagemagick image/video resizing - unify all my servers behind one Traefik ingress - build proper cross-site auth with a public/private key pair generated in the browser - create Homebrew/macOS and Linux tarball distros of my service - build an iCal calendar sync feature (if you browse the sites, you’ll see many of the events are synced from locally-oriented ICS feeds)
I also set it up to run my band’s new website at https://ato.band.
that is, to identify when papers have hallucinated references
can see an example of results at https://veruscite-data.com/share/3Pu3dwCfc-ixPgtHutVFXgMU7FY... for a preview. Also can sign up and get two free reviews.
I"m also still working on my crossword puzzle pipeline, https://github.com/ekorbia/xword-pipeline, and my daily word game site, https://wordfuzz.com/, which has a daily mini crossword and a few other daily word games.
And finally I'm working on a browser based Civ5/Unciv clone which is in its early stages.
https://playflashframe.com/
It feels really good when I've been trying it locally, but I've struggled to communicate the value to the maintainer.
Essentially, instead of having a bunch of failing tests that you fix to go green, you have a bunch of yellow "todo" tests, so that when you implement a part, you can see straight away whether you now get actual passing tests or failures.
Going from "12 failing tests, 16 passing" to "10 failing tests, 18 passing" doesn't tell you as much as "12 todo tests, 16 passing" to "1 failing test, 9 todo tests, 18 passing", or "10 todo tests, 18 passing". You can tell immediately whether a partial implementation was correct or not, rather than having to read the details of the failures to understand if they're from "todo" or not.
https://gitlab.com/kendowns/denorm
Apache license.
1. https://github.com/stfurkan/bitgpu
Demo: https://stfurkan.github.io/bitgpu/examples/chat.html
2. https://aidekin.com --> this is one of my project that's currently using bitgpu engine
https://bloomberry.com
- Camelana. A proportional coding font with custom ligatures for `return` and `throw` keywords
- Tabular Eye. IDE plugin for tabularizing mono and non-monospace fonts without adding whitespace
https://github.com/ericfortis/camelana
https://github.com/ericfortis/tabular-eye
Our latest 5.0 release includes a save sync engines, so your game saves can move between devices (compatible app required). Start playing on your PC, save + sync, grab your AYN Thor and pick up where you left off.