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Discussion (12 Comments)Read Original on HackerNews
AFAIU the models are multimodal, so you could screenshot factorio and let it come back with some manipulation like move west 5 tiles, do that and then take another screenshot, but that seems wildly inefficient so I'm sure i'm missing something
More involved integration, would be to expose reading and writing to the game state or character controls via tools that the LLM can use (either in your own harness however you want, or via MCP). This is basically what most "AI tooling" connected to editors do today, one way or another, with fallback to "click on this UI element after taking a screenshot" often, or "simulate click on this widget with #id".
So given a goal, the LLM would first call check_inventory(), then craft_building(:building), then walk_to_coords(x,y), then build_building(:building) and so on, which tends to indeed be a lot faster than doing it by screenshots and inferring coordinates.
Ultimately I think the harness and prompt matters more than the model here, but I guess what they're exploring, is the shortest possible prompt to have it do it correctly. Otherwise, setting your harness to "Continue until you've launched a rocket in the game" together with a bunch of added rules to the prompts as you discover where it gets stuck, is an easy way to probably get most LLMs to be able to do this correctly and relatively fast. Some of them requires more handholding than others, which I guess might be another thing they're testing for here, it isn't 100% clear what the intention/motivation nor exact environment was/is.
To me who has maybe put 20-30 hours into Factorio, this is even more impressive stuff than some of the Blender videos I've seen... just mind-boggling.